HEROES ATLAS
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Heroes VI · 96 ENTRIES

Hero catalogue · Heroes VI

Names, classes, starting skills and sourced specialties. Find a hero and compare their starting profile with your map plan.

96 profiles from six Acid Cave faction lists, including Shades of Darkness Dungeon, dynasty and bonus characters. Values describe reference profiles rather than every mission’s entry state. Check dynasty-character availability in your installation. Story character Bluebeak, who has no hero class, is not counted as a normal hero.

Hero catalogue

Named heroes and their towns

Open a character by name for affiliation, starting skills, specialty and suggested use on an individual page.

96

Slava — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Slava

Reference profile; check availability

How to use this hero

Home faction: Haven

Army morale support

Choose this hero for creatures that can use Morale. Check their types and next actions when building the army. Protect important stacks even when the morale benefit does not trigger.

What the profile establishes

Specialty · Leadership

Permanent Leadership attribute bonus: +2. Value depends on the led creatures being able to use Morale.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Anton — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Anton

Reference profile; check availability

How to use this hero

Home faction: Haven

Specialist for Griffin dive

Use the dive bonus against a target the ability can actually hit. Read this Griffin’s rules and compare diving with another use of its action. The listed 15% belongs to that special attack.

What the profile establishes

Specialty · Griffin dive

Griffin dive damage gains 15%. It requires a suitable target and actual use of the ability.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Lord Kilburn — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Lord Kilburn

Reference profile; check availability

How to use this hero

Home faction: Haven

Recruitment support · Core

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Core

Base weekly Core growth gains +1. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Valeska — portrait in Heroes 6
Source · Game artwork

Haven · Inquisitor

Valeska

Reference profile; check availability

How to use this hero

Home faction: Haven

Spells from Light Magic

Choose this specialty when developing Light Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Light Magic

Light Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
6
Magic Power
9
Magic Defense
9
Leadership
5
Destiny
3
Mana
180

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Karloff — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Karloff

Reference profile; check availability

How to use this hero

Home faction: Haven

Recurring income · Ore income

Use daily income in the next building and recruitment plan. Compare the missing resource, hero acquisition cost and remaining days. Also use safe resource collection and reinforcement travel where the map allows.

What the profile establishes

Specialty · Ore income

Provides 1 Ore daily. Compare the long-term income with recruitment cost and whether Ore constrains construction.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lady Cordelia — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Lady Cordelia

Reference profile; check availability

How to use this hero

Home faction: Haven

Combat-command support · Stand Your Ground

Time the command for a stack that can still use its next turn. Compare its enhanced effect with other hero support and check valid targets and cooldown. Commands do not automatically establish a learned magic school.

What the profile establishes

Specialty · Stand Your Ground

Receives Stand Your Ground with 10% improved effectiveness. Compare it with another command on the decisive turn.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lord Haart — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Lord Haart

Reference profile; check availability

How to use this hero

Home faction: Haven

Army morale support

Choose this hero for creatures that can use Morale. Check their types and next actions when building the army. Protect important stacks even when the morale benefit does not trigger.

What the profile establishes

Specialty · Leadership

Permanent Leadership attribute bonus: +2. Value depends on the led creatures being able to use Morale.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Martina — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Martina

Reference profile; check availability

How to use this hero

Home faction: Haven

Specialist for Marksmen

Use this choice when a piercing shot must pass through friendly stacks. The specialty protects them from that hit, allowing a frontline and a useful firing axis together. Check actual enemy targets and reach before acting.

What the profile establishes

Specialty · Marksmen

Piercing shots do not hit friendly stacks. Shooters can therefore use a firing line through allies.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Maximus — portrait in Heroes 6
Source · Game artwork

Haven · Knight

Maximus

Reference profile; check availability

How to use this hero

Home faction: Haven

Combat-command support · Heroism

Time the command for a stack that can still use its next turn. Compare its enhanced effect with other hero support and check valid targets and cooldown. Commands do not automatically establish a learned magic school.

What the profile establishes

Specialty · Heroism

Receives Heroism with 10% improved effectiveness. Consider which friendly stack can actually use the benefit.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
3
Magic Power
1
Magic Defense
1
Leadership
2
Destiny
1
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Adelaide — portrait in Heroes 6
Source · Game artwork

Haven · Cleric

Adelaide

Reference profile; check availability

How to use this hero

Home faction: Haven

Spells from Light Magic

Choose this specialty when developing Light Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Light Magic

Light Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
0
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
2
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Eduardo — portrait in Heroes 6
Source · Game artwork

Haven · Cleric

Eduardo

Reference profile; check availability

How to use this hero

Home faction: Haven

Survival against physical attacks

Choose this hero when physical attacks cause the main losses. Protect the stack that must survive successive hits and give shooters a safe route. Reassess the relevant protection against other damage types.

What the profile establishes

Specialty · Might Defense

Permanent Might Defense attribute bonus: +2. Judge it against physical threats to the friendly army.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
0
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
2
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Eileen — portrait in Heroes 6
Source · Game artwork

Haven · Cleric

Eileen

Reference profile; check availability

How to use this hero

Home faction: Haven

Healing support for living creatures

I would use Eileen to support eligible living Haven creatures. Choose Heal by casualties saved and the next attacks. Check target type first; this plan does not transfer unchanged to undead, constructs, demons or orcs.

What the profile establishes

Specialty · Heal

Receives Heal with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Open the four-step plan below. It separates the actual reference start from spells and equipment that must still be acquired.

Creatures I would consider

Spells for this plan

  • HealSpell granted by specialty

    Recover expensive casualties in time and preserve a surviving member. Returned count depends on creature HP and the survivor’s wound, not simply a neatly rounded division of the whole budget. If another attack arrives before your next casting opportunity, prepare protection in advance.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Might Power
0
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
2
Destiny
1
Mana
40

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Eileen: healing before losing a key stack

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Establish an eligible target first

    The specialty grants Heal and improves its effectiveness by 10%. This does not improve every Eileen spell. Heal cannot be applied to Undead, Constructs, Demons or Orcs; in a mixed army check the actual stack, not merely that it is friendly.

  2. Account for the surviving creature’s wounds

    Heal can recover fallen members of an eligible stack, but its healing budget also accounts for the surviving creature’s wounds. Do not estimate returnees just by dividing the entire budget by creature health. Check whether the restored stack will survive the next enemy hit.

  3. Combine recovery with army protection

    Heal a valuable wounded stack before the finishing hit rather than waiting for an ideal sequence the enemy may not allow. Check the Sentinel’s own Shielding profile; do not transfer the Heroes VI rule to the base Heroes VII namesake. If healing merely postpones a certain loss, change positioning or how incoming pressure is absorbed too.

  4. Capacity, recovery and power are separate

    Humble Coif combines capacity, recovery and Magic Defense; Ring of Conjuring adds Magic Power and capacity. A higher maximum is not an instant refill. Before a demanding battle sequence decide whether the bottleneck is one heal’s strength, today’s reserve or recovery for the next route.

Linked profiles and rules

Spells: Heal (sourced start)

Creatures for this plan

Conditional equipment

Explore this game’s battlefield lessons →

Reference ↗

Rosalie — portrait in Heroes 6
Source · Game artwork

Haven · Cleric

Rosalie

Reference profile; check availability

How to use this hero

Home faction: Haven

Recruitment support · Sisters

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Sisters

Base weekly Sisters growth gains +3. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
0
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
2
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Sister
    • Weekly recruitment availability · +3 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Umberto — portrait in Heroes 6
Source · Game artwork

Haven · Cleric

Umberto

Reference profile; check availability

How to use this hero

Home faction: Haven

Development on a map with experience available

Choose this development bonus on a longer map with enough experience remaining. Compare battle losses with how quickly new levels become useful. If only the decisive fight remains, value the abilities already available.

What the profile establishes

Specialty · Enlightenment

Receives Enlightenment with 10% improved effectiveness. Development value depends on experience still available on the map.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
0
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
2
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Kiril — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Kiril

Reference profile; check availability

How to use this hero

Home faction: Inferno

Army built to exploit Luck

Use Destiny with important repeated attacks. Focus on valuable targets and budget the ordinary result when Luck does not trigger. Luck alone does not replace positioning.

What the profile establishes

Specialty · Destiny

Permanent Destiny attribute bonus: +2. Use the Luck benefit in attacks while planning for the ordinary result too.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
4
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Xana — portrait in Heroes 6
Source · Game artwork

Inferno · Demonist

Xana

Reference profile; check availability

How to use this hero

Home faction: Inferno

Spells from Fire Magic

Choose this specialty when developing Fire Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Fire Magic

Fire Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
5
Might Defense
4
Magic Power
10
Magic Defense
9
Leadership
2
Destiny
9
Mana
190

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Veyer — portrait in Heroes 6
Source · Game artwork

Inferno · Chaos Lord

Veyer

Reference profile; check availability

How to use this hero

Home faction: Inferno

A plan using Fire Bolt

Build support around Fire Bolt and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Fire Bolt

Receives Fire Bolt with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Fire BoltSpell granted by specialty

    Use the inexpensive cast against a key individual target. When an area spell would catch few useful enemies or threaten friendly positioning, a targeted attack offers more control over the outcome. With Immolation, also account for the follow-up effect.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
8
Might Defense
7
Magic Power
3
Magic Defense
3
Leadership
2
Destiny
4
Mana
60

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Sarah — portrait in Heroes 6
Source · Game artwork

Inferno · Chaos Lord

Sarah

Reference profile; check availability

How to use this hero

Home faction: Inferno

Survival against physical attacks

Choose this hero when physical attacks cause the main losses. Protect the stack that must survive successive hits and give shooters a safe route. Reassess the relevant protection against other damage types.

What the profile establishes

Specialty · Might Defense

Permanent Might Defense attribute bonus: +2. Judge it against physical threats to the friendly army.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
9
Might Defense
8
Magic Power
16
Magic Defense
15
Leadership
4
Destiny
9
Mana
310

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lorhish — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Lorhish

Reference profile; check availability

How to use this hero

Home faction: Inferno

Recruitment support · Hell Hounds

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Hell Hounds

Base weekly Hell Hounds growth gains +3. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
2
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Hellhound
    • Weekly recruitment availability · +3 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Malik — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Malik

Reference profile; check availability

How to use this hero

Home faction: Inferno

Recurring income · Gold income

Use daily income in the next building and recruitment plan. Compare the missing resource, hero acquisition cost and remaining days. Also use safe resource collection and reinforcement travel where the map allows.

What the profile establishes

Specialty · Gold income

Provides 250 Gold daily. Account for the payback period and the hero slot it uses.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
2
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Nebiros — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Nebiros

Reference profile; check availability

How to use this hero

Home faction: Inferno

Army built to exploit Luck

Use Destiny with important repeated attacks. Focus on valuable targets and budget the ordinary result when Luck does not trigger. Luck alone does not replace positioning.

What the profile establishes

Specialty · Destiny

Permanent Destiny attribute bonus: +2. Use the Luck benefit in attacks while planning for the ordinary result too.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
2
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Nymus — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Nymus

Reference profile; check availability

How to use this hero

Home faction: Inferno

Recruitment support · Elite

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Elite

Base weekly Elite growth gains +1. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
2
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Vendela — portrait in Heroes 6
Source · Game artwork

Inferno · Heretic

Vendela

Reference profile; check availability

How to use this hero

Home faction: Inferno

Specialist for Tormentors

Choose this hero for Bone Spikes or Exploding Spikes covering a larger 5 × 5 area. Assess the whole area and actual eligible enemy targets. Position the creature for that area before the decisive use.

What the profile establishes

Specialty · Tormentors

Bone Spikes and Exploding Spikes cover a 5 × 5 area. Assess the whole affected area rather than only the main target.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
2
Magic Power
1
Magic Defense
1
Leadership
0
Destiny
2
Mana
20

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Daeva — portrait in Heroes 6
Source · Game artwork

Inferno · Warlock

Daeva

Reference profile; check availability

How to use this hero

Home faction: Inferno

Specialist for Succubi

Value Burning by whether the target remains important throughout its effect. Against an eligible durable opponent, continuing damage may matter more than against a stack immediately finished by another hit. Check target eligibility.

What the profile establishes

Specialty · Succubi

Succubus attacks additionally apply Burning. Its benefit depends on the target being eligible for the effect.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
0
Destiny
2
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Deleb — portrait in Heroes 6
Source · Game artwork

Inferno · Warlock

Deleb

Reference profile; check availability

How to use this hero

Home faction: Inferno

A plan using Agony

Build support around Agony and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Agony

Receives Agony with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • AgonySpell granted by specialty

    Curse a dangerous living stack before it gets an action opportunity. If immediate removal is necessary, consider direct damage; delayed triggering does not solve every urgent threat.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
0
Destiny
2
Mana
40

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Jeddite — portrait in Heroes 6
Source · Game artwork

Inferno · Warlock

Jeddite

Reference profile; check availability

How to use this hero

Home faction: Inferno

Spells from Fire Magic

Choose this specialty when developing Fire Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Fire Magic

Fire Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
0
Destiny
2
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lamia — portrait in Heroes 6
Source · Game artwork

Inferno · Warlock

Lamia

Reference profile; check availability

How to use this hero

Home faction: Inferno

Developing usable magical support

Pair Magic Power with a spell actually acquired in this game. Check its formula, valid targets and mana first. The attribute alone establishes neither a learned spell nor a starting skill branch.

What the profile establishes

Specialty · Magic Power

Permanent Magic Power attribute bonus: +2. It needs applicable magic; the attribute alone does not grant a spell.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
0
Destiny
2
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Tynan — portrait in Heroes 6
Source · Game artwork

Inferno · Warlock

Tynan

Reference profile; check availability

How to use this hero

Home faction: Inferno

Protection in magic-heavy fights

Use this hero when magical damage is the decisive threat. Compare the actual element and protection of important creatures. Avoid giving a dangerous area attack the whole critical formation.

What the profile establishes

Specialty · Magic Defense

Permanent Magic Defense attribute bonus: +2. Compare it with the opponent’s actual magical damage.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
2
Magic Defense
2
Leadership
0
Destiny
2
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Sveltana — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Sveltana

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Stone Skin

Build support around Stone Skin and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Stone Skin

Receives Stone Skin with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Stone SkinSpell granted by specialty

    Protect a stack facing focused Might attacks. Choose other defenses against magic pressure. Because references differ, do not guarantee survival solely from a percentage copied from a historical table.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Anastasya — portrait in Heroes 6
Source · Game artwork

Necropolis · Necromancer

Anastasya

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Ghouls

Use the extra two movement spaces to reach a specific target. Before advancing Ghouls, budget retaliation and subsequent attacks against them. Evaluate reach alongside the separate Initiative order.

What the profile establishes

Specialty · Ghouls

Ghouls gain +2 movement. Check newly reachable targets and possible retaliation.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Ghoul
    • Specific specialty effect

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Kaspar — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Kaspar

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Regeneration

Build support around Regeneration and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Regeneration

Receives Regeneration with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • RegenerationSpell granted by specialty

    Sustain an expensive stack taking manageable recurring damage. If the next hit destroys it before another recovery tick, a high three-round healing total does not solve that problem. Consider protection or enemy control first.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Ludmilla — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Ludmilla

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Sandro — portrait in Heroes 6
Source · Game artwork

Necropolis · Necromancer

Sandro

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Spells from Prime Magic

Choose this specialty when developing Prime Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Prime Magic

Prime Magic effectiveness gains 10%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Vein — portrait in Heroes 6
Source · Game artwork

Necropolis · Ebon Knight

Vein

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Zakera — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Zakera

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Javed — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Javed

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Mana reserve for a longer plan

Use the larger mana reserve for several important casts or a longer sequence of battles. Fill it before departure and distinguish capacity from daily recovery. Then budget the actual abilities and cooldowns.

What the profile establishes

Specialty · Mana

Permanent Mana attribute bonus: +40. Judge reserve capacity and its recovery separately.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Leila — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Leila

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Luna — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Luna

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Regeneration

Build support around Regeneration and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Regeneration

Receives Regeneration with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • RegenerationSpell granted by specialty

    Sustain an expensive stack taking manageable recurring damage. If the next hit destroys it before another recovery tick, a high three-round healing total does not solve that problem. Consider protection or enemy control first.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Moander — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Moander

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Core

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Core

Base weekly Core growth gains +1. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Qamar — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Qamar

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Ghouls

Use the extra two movement spaces to reach a specific target. Before advancing Ghouls, budget retaliation and subsequent attacks against them. Evaluate reach alongside the separate Initiative order.

What the profile establishes

Specialty · Ghouls

Ghouls gain +2 movement. Check newly reachable targets and possible retaliation.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Ghoul
    • Specific specialty effect

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Saahir — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Saahir

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Slow

Build support around Slow and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Slow

Receives Slow with an extra −1 movement and −5 Initiative penalty. Separate range reduction from action-order changes.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • SlowSpell granted by specialty

    Restrict the main pursuer and try to keep it out of reach. A target already adjacent to an ally can still attack, so compare other control when complete action denial is needed.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Scatha — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Scatha

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Decisive direct hero strike

Save the hero’s direct attack for a target whose removal helps the army. Compare it with supporting an important stack before acting. Do not apply this specialty’s number to every ordinary creature attack.

What the profile establishes

Specialty · Hero attack

The hero’s own attack deals 10% extra damage. This is separate from a damage bonus to every creature.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Siham — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Siham

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Liches

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Liches

Base weekly Liches growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Lich
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Sir Jaywoods — portrait in Heroes 6
Source · Game artwork

Necropolis · Bone Guard

Sir Jaywoods

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Haste

Build support around Haste and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Haste

Receives Haste with an extra +1 movement and +5 Initiative. First check whether the faster stack can actually reach its target.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • HasteSpell granted by specialty

    Give the main attacker useful reach and order. Check the route before casting: two extra movement points do not solve every wall or blocking stack.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Zenda — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Zenda

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Spells from Dark Magic

Choose this specialty when developing Dark Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Dark Magic

Dark Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Aguirre — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Aguirre

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Agony

Build support around Agony and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Agony

Receives Agony with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • AgonySpell granted by specialty

    Curse a dangerous living stack before it gets an action opportunity. If immediate removal is necessary, consider direct damage; delayed triggering does not solve every urgent threat.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Ariana — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Ariana

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Spells from Dark Magic

Choose this specialty when developing Dark Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Dark Magic

Dark Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Archibald — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Archibald

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Liches

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Liches

Base weekly Liches growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Lich
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Belketh — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Belketh

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Liches

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Liches

Base weekly Liches growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Lich
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Corlagon — portrait in Heroes 6
Source · Game artwork

Necropolis · Ebon Knight

Corlagon

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Guthbert — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Guthbert

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Liches

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Liches

Base weekly Liches growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Lich
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Haffayad — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Haffayad

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Elite

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Elite

Base weekly Elite growth gains +1. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Ishtvan — portrait in Heroes 6
Source · Game artwork

Necropolis · Bone Guard

Ishtvan

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Survival against physical attacks

Choose this hero when physical attacks cause the main losses. Protect the stack that must survive successive hits and give shooters a safe route. Reassess the relevant protection against other damage types.

What the profile establishes

Specialty · Might Defense

Permanent Might Defense attribute bonus: +2. Judge it against physical threats to the friendly army.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Merikh — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Merikh

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Specialist for Vampires

Use Vampires where both enhanced defenses matter under sustained pressure. Compare physical and magical threats separately, then check targets and the creature’s own drain conditions. Match reinforcement purchases to actual losses.

What the profile establishes

Specialty · Vampires

Vampires gain +10 Might Defense and +10 Magic Defense. Compare each defence with the opponent’s corresponding attack type.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Miranda — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Miranda

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Recruitment support · Liches

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Liches

Base weekly Liches growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Lich
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Sandro of Enroth — portrait in Heroes 6
Source · Game artwork

Necropolis · Reaper

Sandro of Enroth

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Developing usable magical support

Pair Magic Power with a spell actually acquired in this game. Check its formula, valid targets and mana first. The attribute alone establishes neither a learned spell nor a starting skill branch.

What the profile establishes

Specialty · Magic Power

Permanent Magic Power attribute bonus: +2. It needs applicable magic; the attribute alone does not grant a spell.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lord Xeen — portrait in Heroes 6
Source · Game artwork

Necropolis · Death Knight

Lord Xeen

Reference profile; check availability

How to use this hero

Home faction: Necropolis

Protection in magic-heavy fights

Use this hero when magical damage is the decisive threat. Compare the actual element and protection of important creatures. Avoid giving a dangerous area attack the whole critical formation.

What the profile establishes

Specialty · Magic Defense

Permanent Magic Defense attribute bonus: +2. Compare it with the opponent’s actual magical damage.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
3
Magic Power
2
Magic Defense
1
Leadership
0
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Sandor — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Sandor

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Physical pressure from key attackers

Choose this hero for a plan using physical attackers. Check each creature’s actual damage type, then prepare a hit against an important target. Choose further support to preserve their actions.

What the profile establishes

Specialty · Might Power

Permanent Might Power attribute bonus: +2. Use it in a physical-attack plan and check creature damage types.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Airini — portrait in Heroes 6
Source · Game artwork

Stronghold · Earth Shaper

Airini

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Spells from Air Magic

Choose this specialty when developing Air Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Air Magic

Air Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Acamas — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Acamas

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Survival against physical attacks

Choose this hero when physical attacks cause the main losses. Protect the stack that must survive successive hits and give shooters a safe route. Reassess the relevant protection against other damage types.

What the profile establishes

Specialty · Might Defense

Permanent Might Defense attribute bonus: +2. Judge it against physical threats to the friendly army.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Azar Elk — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Azar Elk

Reference profile; check availability

How to use this hero

Home faction: Stronghold

A plan using Lightning Bolt

Build support around Lightning Bolt and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Lightning Bolt

Receives Lightning Bolt with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Lightning BoltSpell granted by specialty

    Use it to remove one key stack before it acts. When several weaker targets suit a chain, compare Chain Lightning’s higher cost against its expected combined damage. Thunderclap adds value even if the victim survives.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Harald — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Harald

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Specialist for Goblin traps

The one-turn shorter cooldown matters especially when a second important Deadly Traps use fits into the fight. After each action, check remaining cooldown and the opponent’s likely route. The first use does not automatically hit harder.

What the profile establishes

Specialty · Goblin traps

Deadly Traps cooldown is one turn shorter. Plan the next use against the actual remaining cooldown.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Mokka — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Mokka

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Specialist for Maulers / Crushers

The +7 HP bonus accumulates across a larger stack: ten creatures gain +70 total base maximum HP before other modifiers. Still account for retaliation and incoming damage type. More health capacity does not replace lost actions.

What the profile establishes

Specialty · Maulers / Crushers

Maulers and Crushers gain +7 health. Recruiting a larger stack increases the total value of the bonus.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Rangi — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Rangi

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Specialist for Harpies

Before attacking with Harpies, identify a target newly reachable with +2 movement and safety afterward. Extra reach matters when it enables a useful hit without unnecessary follow-up losses. Check return rules for the actual creature form.

What the profile establishes

Specialty · Harpies

Harpies gain +2 movement. Value it by reachable targets and the ability to return safely.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Harpy
    • Specific specialty effect

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Tazar — portrait in Heroes 6
Source · Game artwork

Stronghold · Barbarian

Tazar

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Combat-command support · Warcries

Time the command for a stack that can still use its next turn. Compare its enhanced effect with other hero support and check valid targets and cooldown. Commands do not automatically establish a learned magic school.

What the profile establishes

Specialty · Warcries

Warcries effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
4
Might Defense
2
Magic Power
0
Magic Defense
1
Leadership
1
Destiny
1
Mana
10

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Arrio — portrait in Heroes 6
Source · Game artwork

Stronghold · Shaman

Arrio

Reference profile; check availability

How to use this hero

Home faction: Stronghold

A plan using Stone Skin

Build support around Stone Skin and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Stone Skin

Receives Stone Skin with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Stone SkinSpell granted by specialty

    Protect a stack facing focused Might attacks. Choose other defenses against magic pressure. Because references differ, do not guarantee survival solely from a percentage copied from a historical table.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Erika — portrait in Heroes 6
Source · Game artwork

Stronghold · Shaman

Erika

Reference profile; check availability

How to use this hero

Home faction: Stronghold

A plan using Fire Bolt

Build support around Fire Bolt and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Fire Bolt

Receives Fire Bolt with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Fire BoltSpell granted by specialty

    Use the inexpensive cast against a key individual target. When an area spell would catch few useful enemies or threaten friendly positioning, a targeted attack offers more control over the outcome. With Immolation, also account for the follow-up effect.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Matewa — portrait in Heroes 6
Source · Game artwork

Stronghold · Shaman

Matewa

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Recruitment support · Dreamwalkers

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Dreamwalkers

Base weekly Dreamwalkers growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Dreamwalker
    • Weekly recruitment availability · +2 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Shiva — portrait in Heroes 6
Source · Game artwork

Stronghold · Shaman

Shiva

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Spells from Air Magic

Choose this specialty when developing Air Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Air Magic

Air Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Zouleika — portrait in Heroes 6
Source · Game artwork

Stronghold · Shaman

Zouleika

Reference profile; check availability

How to use this hero

Home faction: Stronghold

Spells from Earth Magic

Choose this specialty when developing Earth Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Earth Magic

Earth Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Irina — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Irina

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Combat-command support · Heroism

Time the command for a stack that can still use its next turn. Compare its enhanced effect with other hero support and check valid targets and cooldown. Commands do not automatically establish a learned magic school.

What the profile establishes

Specialty · Heroism

Receives Heroism with 10% improved effectiveness. Consider which friendly stack can actually use the benefit.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Changbo — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Changbo

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Decisive direct hero strike

Save the hero’s direct attack for a target whose removal helps the army. Compare it with supporting an important stack before acting. Do not apply this specialty’s number to every ordinary creature attack.

What the profile establishes

Specialty · Hero attack

The hero’s own attack deals 10% extra damage. This is separate from a damage bonus to every creature.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Katashi — portrait in Heroes 6
Source · Game artwork

Sanctuary · Flood Conjurer

Katashi

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

A plan using Lightning Bolt

Build support around Lightning Bolt and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Lightning Bolt

Receives Lightning Bolt with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Lightning BoltSpell granted by specialty

    Use it to remove one key stack before it acts. When several weaker targets suit a chain, compare Chain Lightning’s higher cost against its expected combined damage. Thunderclap adds value even if the victim survives.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Atlas — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Atlas

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Physical pressure from key attackers

Choose this hero for a plan using physical attackers. Check each creature’s actual damage type, then prepare a hit against an important target. Choose further support to preserve their actions.

What the profile establishes

Specialty · Might Power

Permanent Might Power attribute bonus: +2. Use it in a physical-attack plan and check creature damage types.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Ciele — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Ciele

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Recurring income · Wood income

Use daily income in the next building and recruitment plan. Compare the missing resource, hero acquisition cost and remaining days. Also use safe resource collection and reinforcement travel where the map allows.

What the profile establishes

Specialty · Wood income

Provides 1 Wood daily. Value it against the resource missing for your next building.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Hitomi — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Hitomi

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Specialist for Kenshi

Value this choice for the survival of an expensive melee line. Four Kenshi gain +100 total base maximum HP before other modifiers. Compare that benefit with threats and the cost of a lost creature before buying more.

What the profile establishes

Specialty · Kenshi

Kenshi gain +25 health. Consider available reinforcements and the cost of losing a creature.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Kenshi
    • Specific specialty effect

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Kenage — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Kenage

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

A plan built around Blood Frenzy triggers

Check Blood Frenzy’s actual trigger before valuing the enhanced effect. Use deployment and targeting to exploit it at the decisive moment. Account for permanent friendly losses separately.

What the profile establishes

Specialty · Blood Frenzy

Blood Frenzy effectiveness gains 20%. Track the ability’s activation conditions.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Tsuan — portrait in Heroes 6
Source · Game artwork

Sanctuary · Samurai

Tsuan

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Scouting and fast reinforcement delivery

Use extra movement to reach an important objective earlier and deliver reinforcements. Plan the actual route, embarkation changes and return reserve. Choose fights by the assigned army.

What the profile establishes

Specialty · Movement

Land and sea movement gain +3 points. Reachable objectives and embarkation changes determine the benefit.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
2
Magic Power
1
Magic Defense
2
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Jun — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Jun

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Negotiating with neutrals

Choose this hero when useful neutral stacks are available. Prepare money and army space; the recruits must fit the next plan. Check joining conditions first.

What the profile establishes

Specialty · Diplomacy

Receives Diplomacy with 50% improved effectiveness. Check conditions before treating a neutral stack’s joining as certain.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Kalindra — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Kalindra

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

A plan using Ice Bolt

Build support around Ice Bolt and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Ice Bolt

Receives Ice Bolt at a 33% mana discount. Compare saved mana with the number of further casts needed.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Ice BoltSpell granted by specialty

    Either hold a dangerous mobile target or prepare a strong Might strike with Ice Breaker. Decide beforehand: a weak utility attack can consume the freeze before the main attacker arrives.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Mei-Lien — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Mei-Lien

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Recruitment support · Spring Spirits

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Spring Spirits

Base weekly Spring Spirits growth gains +2. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Yugen — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Yugen

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

Spells from Water Magic

Choose this specialty when developing Water Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Water Magic

Water Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Zhaoyu — portrait in Heroes 6
Source · Game artwork

Sanctuary · Monk

Zhaoyu

Reference profile; check availability

How to use this hero

Home faction: Sanctuary

A plan using Ice Armor

Build support around Ice Armor and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Ice Armor

Receives Ice Armor with a 10% stronger Magic Defense bonus. This is separate from a Might Defense change.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • Ice ArmorSpell granted by specialty

    Protect an important blocker and prepare a Might counterattack against a Chilled attacker. The armor does not force enemies to attack its recipient. Against purely magic pressure, compare different protection.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
1
Magic Power
2
Magic Defense
3
Leadership
1
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Raelag — portrait in Heroes 6
Source · Game artwork

Dungeon · Darkblade

Raelag

Reference profile; check availability

How to use this hero

Home faction: Dungeon

A plan using Haste

Build support around Haste and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Haste

Receives Haste with an extra +1 movement; Haste and Mass Haste cost 20% less mana. Calculate savings for your planned casts.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • HasteSpell granted by specialty

    Give the main attacker useful reach and order. Check the route before casting: two extra movement points do not solve every wall or blocking stack.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Yrris — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Slayer

Yrris

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Specialist for Chakram Dancers

This specialty makes Whirling Death skip allies along the curved projectile path. Choose a trajectory through actual enemy targets and inspect the entire path. Check the Chakram Dancer card for this shot’s rules and other restrictions.

What the profile establishes

Specialty · Chakram Dancers

Whirling Death skips friendly targets. Inspect the entire curved projectile path when choosing the shot.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Yrris: Chakram Dancer, projectile paths and friendly safety

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Use the right creature and form

    Choose Yrris for a Dungeon army that actually uses Chakram Dancers. Whirling Death belongs to this upgraded form; base Stalkers and the separate Shadow Lurker line do not establish the same relationship. Her specialty skips friendly targets. Before transferring the troops to another commander, compare the safety of the same shot.

  2. Inspect the entire curved trajectory

    Whirling Death hits stacks along the projectile’s curved path. Yrris’s specialty handles allies on that path; it is not a generic circular explosion around any target or an automatic damage boost to each hit. Choose a reachable target and inspect the other enemies actually hit, then compare the shot with another use of the action.

  3. Compare shooter cost with what keeps them fighting

    Ten Chakram Dancers at the listed 160 gold cost 1,600 gold and have 250 total base maximum HP. Their base physical range for one hit is 50–70 before hero and target modifiers; this is not total damage against an arbitrary number of targets. Compare buying more shooters with protection that actually lets them fire again.

  4. Keep unknown skills out of the assumed start

    Yrris’s complete starting skill list is not established here. Do not derive a magic school or another learned spell from this specialty. Choose development from the actual reputation path and the shooters’ needs. If leading another creature line, reassess whether a different sourced specialist would contribute more to that army.

Linked profiles and rules

Creatures for this plan

Explore this game’s battlefield lessons →

Reference ↗

Sorshan — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Weaver

Sorshan

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Recruitment support · Faceless

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Faceless

Base weekly Faceless growth gains +3. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

  • Faceless
    • Weekly recruitment availability · +3 growth

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Eruina — portrait in Heroes 6
Source · Game artwork

Dungeon · Dark Prophet

Eruina

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Army morale support

Choose this hero for creatures that can use Morale. Check their types and next actions when building the army. Protect important stacks even when the morale benefit does not trigger.

What the profile establishes

Specialty · Leadership

Permanent Leadership attribute bonus: +2. Value depends on the led creatures being able to use Morale.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Kastore — portrait in Heroes 6
Source · Game artwork

Dungeon · Dark Prophet

Kastore

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Developing usable magical support

Pair Magic Power with a spell actually acquired in this game. Check its formula, valid targets and mana first. The attribute alone establishes neither a learned spell nor a starting skill branch.

What the profile establishes

Specialty · Magic Power

Permanent Magic Power attribute bonus: +2. It needs applicable magic; the attribute alone does not grant a spell.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lethos — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Slayer

Lethos

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Poison matched to duration and target type

Use poison against an eligible target that remains important during its duration. Check protection and subsequent attacks before applying it. Judge the whole effect rather than only its opening damage.

What the profile establishes

Specialty · Poison

Poison effectiveness gains 15%. Consider duration and target protection rather than the first hit alone.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Lorelei — portrait in Heroes 6
Source · Game artwork

Dungeon · Trickster

Lorelei

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Specialist for Assassins / Shades

Exploit Might Power on Assassins and Shades actually fielded. Prepare their physical hit against an important target and support them after contact. The +5 belongs to this line; judge other troops by their own rules.

What the profile establishes

Specialty · Assassins / Shades

Assassins and Shades gain +5 Might Power. This applies to their line rather than automatically to the whole army.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Menan — portrait in Heroes 6
Source · Game artwork

Dungeon · Dark Prophet

Menan

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Spells from Earth Magic

Choose this specialty when developing Earth Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Earth Magic

Earth Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Sephinroth — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Weaver

Sephinroth

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Specialist for Shadow Lurkers

Target a strong enemy attacker whose future actions need weakening. Value the 20% damage reduction over the listed five turns by attacks it will actually make. This part of the hit may have little value against an almost defeated target.

What the profile establishes

Specialty · Shadow Lurkers

A Shadow Lurker’s basic attack reduces the target’s damage by 20% for five turns. Choose the target whose future attacks this weakens most.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Sylsai — portrait in Heroes 6
Source · Game artwork

Dungeon · Trickster

Sylsai

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Recurring income · Gold income

Use daily income in the next building and recruitment plan. Compare the missing resource, hero acquisition cost and remaining days. Also use safe resource collection and reinforcement travel where the map allows.

What the profile establishes

Specialty · Gold income

Provides 250 Gold daily. Account for the payback period and the hero slot it uses.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Welygg — portrait in Heroes 6
Source · Game artwork

Dungeon · Trickster

Welygg

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Recruitment support · Core

Use the growth bonus for regular reinforcements of the relevant army component. Fund recruitment and plan travel to where it is needed. More recruitment availability does not itself deliver paid troops to the main army.

What the profile establishes

Specialty · Core

Base weekly Core growth gains +1. This supplies further recruitment; account separately for creature costs and reinforcement travel.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Yeshtar — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Slayer

Yeshtar

Reference profile; check availability

How to use this hero

Home faction: Dungeon

A plan using Agony

Build support around Agony and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Agony

Receives Agony with 10% improved effectiveness. The benefit needs a valid target, mana and good timing; other spells are not automatically improved.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • AgonySpell granted by specialty

    Curse a dangerous living stack before it gets an action opportunity. If immediate removal is necessary, consider direct damage; delayed triggering does not solve every urgent threat.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
3
Might Defense
1
Magic Power
2
Magic Defense
1
Leadership
1
Destiny
1
Mana
30

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Yrbeth — portrait in Heroes 6
Source · Game artwork

Dungeon · Shadow Weaver

Yrbeth

Reference profile; check availability

How to use this hero

Home faction: Dungeon

Spells from Dark Magic

Choose this specialty when developing Dark Magic. Check available abilities, requirements and eligible targets first; the school bonus does not grant them. Read each spell’s and creature’s own damage type, cost and conditions.

What the profile establishes

Specialty · Dark Magic

Dark Magic effectiveness gains 6%. This is separate from adding the same number of Magic Power points. Check the school’s available spells before choosing.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
2
Might Defense
1
Magic Power
2
Magic Defense
2
Leadership
1
Destiny
1
Mana
40

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (1)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Flamegold ShieldSuggestion

    Adds two Might Defense and ten Magic Defense against Fire magic.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Reference ↗

Comparing entries

96 profiles from six Acid Cave faction lists, including Shades of Darkness Dungeon, dynasty and bonus characters. Values describe reference profiles rather than every mission’s entry state. Check dynasty-character availability in your installation. Story character Bluebeak, who has no hero class, is not counted as a normal hero.

Profile count is not the number of unique people: a different campaign version can have its own card. This inventory does not include every scenario’s starting armies or every specialty formula.

Battle plans →