
How to use this creature in practice
Melee core and holding approaches
Ghost should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Doom Wraith: Reduces healing effectiveness for the living target and adjacent stacks by 50% for three rounds. Check spacing around healers and the affected stack.
- Incorporeal: Ghost crosses obstacles, walls and stacks and takes 25% less Might damage. This is not a random chance for an attack to miss.
- Might damage
- —
- Magic damage · Dark
- 3–7
- Might protection
- 7 %
- Magic protection
- 11 %
- Health
- 19
- Initiative
- 30
- Combat movement
- 6
- Ranged reach
- —
- Morale
- —
- Luck
- 7
- Reference growth
- 6
Cost per creature: 110 gold
Abilities and limitations
Doom Wraith
Reduces healing effectiveness for the living target and adjacent stacks by 50% for three rounds. Check spacing around healers and the affected stack.
Incorporeal
Ghost crosses obstacles, walls and stacks and takes 25% less Might damage. This is not a random chance for an attack to miss.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Undead
Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.
Emotionless
Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.
Light vulnerability
Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.