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Heroes VI · CREATURE PROFILE

Ghost in Heroes VI: stats, cost and abilities

Ghost in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 19 base health.

Quick guide: where it fits

Melee core and holding approaches

Ghost should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Ghost — creature appearance in Heroes 6
Source · Game artwork

Necropolis · Core

Ghost

Base form

How to use this creature in practice

Melee core and holding approaches

Ghost should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Doom Wraith: Reduces healing effectiveness for the living target and adjacent stacks by 50% for three rounds. Check spacing around healers and the affected stack.
  • Incorporeal: Ghost crosses obstacles, walls and stacks and takes 25% less Might damage. This is not a random chance for an attack to miss.
Might damage
—
Magic damage · Dark
3–7
Might protection
7 %
Magic protection
11 %
Health
19
Initiative
30
Combat movement
6
Ranged reach
—
Morale
—
Luck
7
Reference growth
6

Cost per creature: 110 gold

Abilities and limitations

  • Doom Wraith

    Reduces healing effectiveness for the living target and adjacent stacks by 50% for three rounds. Check spacing around healers and the affected stack.

  • Incorporeal

    Ghost crosses obstacles, walls and stacks and takes 25% less Might damage. This is not a random chance for an attack to miss.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Undead

    Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.

  • Emotionless

    Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.

  • Light vulnerability

    Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Ghost · reference values before bonuses
CreaturesTotal costBase health
1
  • 110 gold
19
5
  • 550 gold
95
10
  • 1,100 gold
190

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.