
How to use this hero
Home faction: Sanctuary
A plan using Ice Armor
Build support around Ice Armor and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.
What the profile establishes
Specialty · Ice Armor
Receives Ice Armor with a 10% stronger Magic Defense bonus. This is separate from a Might Defense change.
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.
Creatures I would consider
Spells for this plan
- Ice ArmorSpell granted by specialty
Protect an important blocker and prepare a Might counterattack against a Chilled attacker. The armor does not force enemies to attack its recipient. Against purely magic pressure, compare different protection.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Might Power
- 1
- Might Defense
- 1
- Magic Power
- 2
- Magic Defense
- 3
- Leadership
- 1
- Destiny
- 1
- Mana
- 50
Spells and suitable equipment
Ice ArmorSpell granted by specialty
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Ring of ConjuringSuggestionAdds one Magic Power and twenty mana capacity.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Humble Coif of the ProphetSuggestionAdds three Magic Defense, thirty mana capacity and three Mana Regeneration.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

