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Heroes VI · CREATURE PROFILE

Marksman in Heroes VI: stats, cost and abilities

Marksman in Heroes VI: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 24 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Marksman needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Marksman — creature appearance in Heroes 6
Source · Game artwork

Haven · Core

Marksman

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Marksman needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 35 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Piercing shot: Marksman hits creatures along the shot’s entire line. Check positions behind the main target, including any allies.
  • Armor piercing: Crossbowman ignores 35% of the target’s defense. Do not subtract 35 percentage points directly from the displayed protection percentage.
Might damage
4–6
Magic damage
—
Might protection
9 %
Magic protection
2 %
Health
24
Initiative
35
Combat movement
5
Ranged reach
100
Morale
6
Luck
14
Reference growth
12

Cost per creature: 150 gold

Abilities and limitations

  • Piercing shot

    Marksman hits creatures along the shot’s entire line. Check positions behind the main target, including any allies.

  • Armor piercing

    Crossbowman ignores 35% of the target’s defense. Do not subtract 35 percentage points directly from the displayed protection percentage.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Heroes connected to this creature

Specific specialty effect (1)

This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Marksman · reference values before bonuses
CreaturesTotal costBase health
1
  • 150 gold
24
5
  • 750 gold
120
10
  • 1,500 gold
240

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.