Heroes VI · Czech and English
Town buildings · Heroes VI
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.
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Haven 31
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (6)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Advanced Marketplace · Advanced Fortification · Basic Town Portal · Griffin Aviary · Griffin Tower · Altar of Radiance · Altar of Resplendence · Chapel of the Holy Sun · Priory of the Holy Sun · Angel Watch · Statue of Revelation. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Transept of Heaven · Transept of Elysium · Choral of Believers · Resurrection Altar. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Elrath's Infinite Mercy. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | Trades resources. Also produces 500 gold per day. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Marketplace. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades artifacts with new weekly offers. When it fits: Prioritize artifact purchases only with funds beyond planned recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. How to use it and where it fits in build orderWhen to build: Prioritize artifact purchases only with funds beyond planned recruitment. Judge the actual weekly offer. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Marketplace |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Sentinel. When it fits: Schedule Barracks when the next army actually needs Sentinel. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Barracks when the next army actually needs Sentinel. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Garrison. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Praetorian. Also allows upgrading the corresponding base creatures. When it fits: Schedule Garrison when the next army actually needs Praetorian. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Garrison when the next army actually needs Praetorian. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Barracks |
![]() Source · Game artwork | Enables recruitment of Crossbowman. When it fits: Schedule Loophole Tower when the next army actually needs Crossbowman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Loophole Tower when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Marksman Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Marksman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Marksman Tower when the next army actually needs Marksman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Marksman Tower when the next army actually needs Marksman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| Loophole Tower |
![]() Source · Game artwork | Enables recruitment of Sister. When it fits: Schedule Chapel of Light when the next army actually needs Sister. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Chapel of Light when the next army actually needs Sister. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cathedral of Light. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Vestal. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cathedral of Light when the next army actually needs Vestal. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cathedral of Light when the next army actually needs Vestal. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Chapel of Light |
![]() Source · Game artwork | Enables recruitment of Griffin. When it fits: Schedule Griffin Aviary when the next army actually needs Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Griffin Aviary when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Griffin Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Imperial Griffin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Griffin Tower when the next army actually needs Imperial Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Griffin Tower when the next army actually needs Imperial Griffin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall Griffin Aviary |
![]() Source · Game artwork | Enables recruitment of Radiant Glory. When it fits: Schedule Altar of Radiance when the next army actually needs Radiant Glory. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Radiance when the next army actually needs Radiant Glory. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Resplendence. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Blazing Glory. Also allows upgrading the corresponding base creatures. When it fits: Schedule Altar of Resplendence when the next army actually needs Blazing Glory. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Altar of Resplendence when the next army actually needs Blazing Glory. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town Hall Altar of Radiance |
![]() Source · Game artwork | Enables recruitment of Sun Rider. When it fits: Schedule Chapel of the Holy Sun when the next army actually needs Sun Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Chapel of the Holy Sun when the next army actually needs Sun Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Priory of the Holy Sun. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Sun Crusader. Also allows upgrading the corresponding base creatures. When it fits: Schedule Priory of the Holy Sun when the next army actually needs Sun Crusader. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Priory of the Holy Sun when the next army actually needs Sun Crusader. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Chapel of the Holy Sun Town Hall |
![]() Source · Game artwork | Enables recruitment of Seraph. When it fits: Schedule Transept of Heaven when the next army actually needs Seraph. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Transept of Heaven when the next army actually needs Seraph. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Transept of Elysium. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Celestial. Also allows upgrading the corresponding base creatures. When it fits: Schedule Transept of Elysium when the next army actually needs Celestial. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Transept of Elysium when the next army actually needs Celestial. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Transept of Heaven City Hall |
![]() Source · Game artwork | Starts combat with Guardian Angel charged to rank one. When it fits: Exploit the starting faction charge in an actual sequence of battles. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Exploit the starting faction charge in an actual sequence of battles. This is not another dwelling or an extra Angel stack. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Statue of Revelation |
![]() Source · Game artwork | Reveals a chosen area of the adventure map once per week. When it fits: Choose this scouting investment when revealing an area changes your route or exposes an important threat; respect its refresh. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose this scouting investment when revealing an area changes your route or exposes an important threat; respect its refresh. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Angel Watch |
![]() Source · Game artwork | Allies fighting in the town’s area gain 10 Morale and 20% Magic Power. When it fits: Exploit support within the town’s relevant area. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Exploit support within the town’s relevant area. Check that fighting will occur there and the army benefits from Morale and Magic Power. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Resurrection Altar |
![]() Source · Game artwork | Resurrects fallen Sisters, Sun Riders and Seraphim within a base three-day window at 50% above hiring cost. Each additional altar adds two days and reduces cost by 10%. When it fits: Plan around eligible casualties, recovery time window and price. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan around eligible casualties, recovery time window and price. After expensive losses it may beat another unused upgrade. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Choral of Believers |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. After battle resurrects 33% of fallen Haven creatures. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Inferno 30
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (6)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Advanced Fortification · Basic Town Portal · Spawning Chamber · Spawning Hive · Hall of Torment · Hall of Agony · Pen of Mayhem · Pen of Chaos · Heart of Urgash · Infernal Gate. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Pit of Bile · Pit of Hate · Altar of Destruction · Wake of Chaos. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Urgash's Fiery Wrath. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | A marketplace with randomly changing exchange rates; also produces 500 gold daily. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Maniac. When it fits: Schedule House of Madness when the next army actually needs Maniac. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule House of Madness when the next army actually needs Maniac. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: House of Delirium. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Demented. Also allows upgrading the corresponding base creatures. When it fits: Schedule House of Delirium when the next army actually needs Demented. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule House of Delirium when the next army actually needs Demented. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| House of Madness |
![]() Source · Game artwork | Enables recruitment of Hell Hound. When it fits: Schedule Howling Kennels when the next army actually needs Hell Hound. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Howling Kennels when the next army actually needs Hell Hound. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Raging Kennels. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Cerberus. Also allows upgrading the corresponding base creatures. When it fits: Schedule Raging Kennels when the next army actually needs Cerberus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Raging Kennels when the next army actually needs Cerberus. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Howling Kennels |
![]() Source · Game artwork | Enables recruitment of Succubus. When it fits: Schedule Hall of Temptations when the next army actually needs Succubus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hall of Temptations when the next army actually needs Succubus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hall of Forbidden Desires. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Lilim. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hall of Forbidden Desires when the next army actually needs Lilim. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hall of Forbidden Desires when the next army actually needs Lilim. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Hall of Temptations |
![]() Source · Game artwork | Enables recruitment of Breeder. When it fits: Schedule Spawning Chamber when the next army actually needs Breeder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Spawning Chamber when the next army actually needs Breeder. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Spawning Hive. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Mother Breeder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Spawning Hive when the next army actually needs Mother Breeder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Spawning Hive when the next army actually needs Mother Breeder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town Hall Spawning Chamber |
![]() Source · Game artwork | Enables recruitment of Tormentor. When it fits: Schedule Hall of Torment when the next army actually needs Tormentor. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hall of Torment when the next army actually needs Tormentor. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of Agony. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Lacerator. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hall of Agony when the next army actually needs Lacerator. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hall of Agony when the next army actually needs Lacerator. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Hall of Torment Town Hall |
![]() Source · Game artwork | Enables recruitment of Juggernaut. When it fits: Schedule Pen of Mayhem when the next army actually needs Juggernaut. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pen of Mayhem when the next army actually needs Juggernaut. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Pen of Chaos. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Ravager. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pen of Chaos when the next army actually needs Ravager. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pen of Chaos when the next army actually needs Ravager. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Pen of Mayhem Town Hall |
![]() Source · Game artwork | Enables recruitment of Pit Fiend. When it fits: Schedule Pit of Bile when the next army actually needs Pit Fiend. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pit of Bile when the next army actually needs Pit Fiend. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pit of Hate. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Pit Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pit of Hate when the next army actually needs Pit Lord. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pit of Hate when the next army actually needs Pit Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Pit of Bile City Hall |
![]() Source · Game artwork | Increases Gating reinforcements by 10%. When it fits: Choose it when upcoming battles will actually exploit Gating. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it when upcoming battles will actually exploit Gating. Its bonus is not free permanent town recruitment. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Infernal Gate |
![]() Source · Game artwork | Creates a gate from the town entrance to a chosen revealed, passable tile in its area. When it fits: First choose an eligible revealed destination and route within the town’s area. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First choose an eligible revealed destination and route within the town’s area. It matters when shortening an actual journey. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Heart of Urgash |
![]() Source · Game artwork | During sieges meteors deal 335 Fire damage each round; their craters reduce movement by 1. When it fits: Plan its defensive effect for an actual siege. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan its defensive effect for an actual siege. Compare it with reinforcements also needed outside the town. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Wake of Chaos |
![]() Source · Game artwork | In battles within your areas an Abyssal Worm swallows a random medium enemy stack. Attacking the worm can free it. When it fits: Value depends on fighting in owned areas and the special effect’s selected target. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Value depends on fighting in owned areas and the special effect’s selected target. It does not guarantee removal of any chosen stack. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Altar of Destruction |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Enemies entering your area take 1,000 Fire damage to each stack. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Necropolis 31
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (6)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Hall of the Immortals · Advanced Fortification · Basic Town Portal · Sepulcher · Mausoleum · Pestilent Tomb · Pestilent Catacomb · Vampire Mansion · Vampire Palace · Chamber of Necromancy · Wasting Grounds. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (4)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Spider Temple · Spider Sanctum · Altar of Eternal Servitude · Asha's Hourglass. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Asha's Undying Resolve. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | Trades resources. Also produces 500 gold per day. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hall of the Immortals. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Hires heroes using the Necropolis recruitment rules. When it fits: Judge Necropolis hiring support by its actual offer. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Judge Necropolis hiring support by its actual offer. Construction alone grants neither a particular hero nor that hero’s army. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Heroes Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Graveyard when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Graveyard when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Boneyard. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Skeletal Spearman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Boneyard when the next army actually needs Skeletal Spearman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Boneyard when the next army actually needs Skeletal Spearman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 14 Source ↗ |
| Graveyard |
![]() Source · Game artwork | Enables recruitment of Ghoul. When it fits: Schedule Crypt when the next army actually needs Ghoul. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Crypt when the next army actually needs Ghoul. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Ravenous Crypt. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Ravenous Ghoul. Also allows upgrading the corresponding base creatures. When it fits: Schedule Ravenous Crypt when the next army actually needs Ravenous Ghoul. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Ravenous Crypt when the next army actually needs Ravenous Ghoul. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Crypt |
![]() Source · Game artwork | Enables recruitment of Ghost. When it fits: Schedule Ruined Tower when the next army actually needs Ghost. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ruined Tower when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Haunted Tower. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Spectre. Also allows upgrading the corresponding base creatures. When it fits: Schedule Haunted Tower when the next army actually needs Spectre. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Haunted Tower when the next army actually needs Spectre. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Ruined Tower |
![]() Source · Game artwork | Enables recruitment of Lich. When it fits: Schedule Sepulcher when the next army actually needs Lich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Sepulcher when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Archlich. Also allows upgrading the corresponding base creatures. When it fits: Schedule Mausoleum when the next army actually needs Archlich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Mausoleum when the next army actually needs Archlich. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town Hall Sepulcher |
![]() Source · Game artwork | Enables recruitment of Lamasu. When it fits: Schedule Pestilent Tomb when the next army actually needs Lamasu. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pestilent Tomb when the next army actually needs Lamasu. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Pestilent Catacomb. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Putrid Lamasu. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pestilent Catacomb when the next army actually needs Putrid Lamasu. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pestilent Catacomb when the next army actually needs Putrid Lamasu. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| Pestilent Tomb Town Hall |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Vampire Mansion when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Vampire Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Vampire Palace. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Vampire Palace when the next army actually needs Vampire Lord. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Vampire Palace when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Vampire Mansion Town Hall |
![]() Source · Game artwork | Enables recruitment of Fate Spinner. When it fits: Schedule Spider Temple when the next army actually needs Fate Spinner. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Combat form: This links to the recruited creature before transformation; no additional separately purchased stack is created. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Spider Temple when the next army actually needs Fate Spinner. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Spider Sanctum. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Fate Weaver. Also allows upgrading the corresponding base creatures. When it fits: Schedule Spider Sanctum when the next army actually needs Fate Weaver. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Combat form: This links to the recruited creature before transformation; no additional separately purchased stack is created. How to use it and where it fits in build orderWhen to build: Schedule Spider Sanctum when the next army actually needs Fate Weaver. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Spider Temple City Hall |
![]() Source · Game artwork | Increases Necromancy points gained by 10%; further buildings add diminishing bonuses. When it fits: Supports actual use of Necromancy. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Supports actual use of Necromancy. Compare the next stacking bonus with army funds and upcoming eligible victories. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Wasting Grounds |
![]() Source · Game artwork | Living creatures in the town’s area have 10% less Might damage and Health. When it fits: Read the area effect against the living troops present. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Read the area effect against the living troops present. Check recipients and the actual battle location. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Chamber of Necromancy |
![]() Source · Game artwork | Recovers fallen creatures within three days at recruitment cost plus 50%. Each extra altar adds one day and reduces cost by 10%. When it fits: Check which casualties can still be recovered in time at the listed price. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check which casualties can still be recovered in time at the listed price. A later altar does not replace an expired recovery window. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Asha's Hourglass |
![]() Source · Game artwork | Enemy heroes in the area lose 30% movement; enemy siege creatures lose 15 Initiative. When it fits: Prioritize area slowdown and siege support when this region faces real pressure. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Prioritize area slowdown and siege support when this region faces real pressure. A distant expedition may need different spending. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Altar of Eternal Servitude |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Increases Necromancy effectiveness by 100%. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Sanctuary 31
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (6)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Advanced Marketplace · Advanced Fortification · Basic Town Portal · Sacred Source · Sanctified Source · Frost Shrine · Frost Miya · Sunken Arena · Sunken Dojo · Pagoda of the Great Challenger · Shrine of the Ever-Flowing Water. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Misty Mountain · Cloudy Mountain · Pagoda of the Master Duellist · Shrine of the Celestial Waters. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Shalassa's Frozen Breath. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | Trades resources. Also produces 500 gold per day. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Marketplace. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades artifacts with new weekly offers. When it fits: Prioritize artifact purchases only with funds beyond planned recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. How to use it and where it fits in build orderWhen to build: Prioritize artifact purchases only with funds beyond planned recruitment. Judge the actual weekly offer. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Marketplace |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Shark Guard. When it fits: Schedule Reef Barrier when the next army actually needs Shark Guard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Reef Barrier when the next army actually needs Shark Guard. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Reef Rampart. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 8 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Wanizame. Also allows upgrading the corresponding base creatures. When it fits: Schedule Reef Rampart when the next army actually needs Wanizame. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Reef Rampart when the next army actually needs Wanizame. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| Reef Barrier |
![]() Source · Game artwork | Enables recruitment of Coral Priestess. When it fits: Schedule Coral Sanctuary when the next army actually needs Coral Priestess. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Coral Sanctuary when the next army actually needs Coral Priestess. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pearl Sanctuary. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Pearl Priestess. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pearl Sanctuary when the next army actually needs Pearl Priestess. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pearl Sanctuary when the next army actually needs Pearl Priestess. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Coral Sanctuary |
![]() Source · Game artwork | Enables recruitment of Kappa. When it fits: Schedule Enchanted Pond when the next army actually needs Kappa. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Enchanted Pond when the next army actually needs Kappa. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Blessed Pond. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 8 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Kappa Shoya. Also allows upgrading the corresponding base creatures. When it fits: Schedule Blessed Pond when the next army actually needs Kappa Shoya. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Blessed Pond when the next army actually needs Kappa Shoya. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 13 Source ↗ |
| Enchanted Pond |
![]() Source · Game artwork | Enables recruitment of Spring Spirit. When it fits: Schedule Sacred Source when the next army actually needs Spring Spirit. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Sacred Source when the next army actually needs Spring Spirit. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Sanctified Source. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Mizu-Kami. Also allows upgrading the corresponding base creatures. When it fits: Schedule Sanctified Source when the next army actually needs Mizu-Kami. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Sanctified Source when the next army actually needs Mizu-Kami. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Sacred Source Town Hall |
![]() Source · Game artwork | Enables recruitment of Snow Maiden. When it fits: Schedule Frost Shrine when the next army actually needs Snow Maiden. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Frost Shrine when the next army actually needs Snow Maiden. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Frost Miya. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Yuki-Onna. Also allows upgrading the corresponding base creatures. When it fits: Schedule Frost Miya when the next army actually needs Yuki-Onna. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Frost Miya when the next army actually needs Yuki-Onna. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Frost Shrine Town Hall |
![]() Source · Game artwork | Enables recruitment of Kenshi. When it fits: Schedule Sunken Arena when the next army actually needs Kenshi. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Sunken Arena when the next army actually needs Kenshi. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Sunken Dojo. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Kensei. Also allows upgrading the corresponding base creatures. When it fits: Schedule Sunken Dojo when the next army actually needs Kensei. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Sunken Dojo when the next army actually needs Kensei. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Sunken Arena Town Hall |
![]() Source · Game artwork | Enables recruitment of Kirin. When it fits: Schedule Misty Mountain when the next army actually needs Kirin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Misty Mountain when the next army actually needs Kirin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cloudy Mountain. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Sacred Kirin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cloudy Mountain when the next army actually needs Sacred Kirin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cloudy Mountain when the next army actually needs Sacred Kirin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Misty Mountain City Hall |
![]() Source · Game artwork | Outside an area of control the hero gains 15 extra faction points per hit, with diminishing returns from additional pagodas. When it fits: Exploit actual fights outside controlled areas. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Exploit actual fights outside controlled areas. Compare diminishing benefits of another copy with direct army spending. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Shrine of the Ever-Flowing Water |
![]() Source · Game artwork | A Sanctuary creature damaged in the town’s area receives Water Shield. When it fits: Plan local protection around Sanctuary troops fighting in the stated area. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan local protection around Sanctuary troops fighting in the stated area. Do not automatically grant it to a distant expedition. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Pagoda of the Great Challenger |
![]() Source · Game artwork | A visit grants 10 Initiative and 10% Might and Magic damage for the next battle. When it fits: Time the visit before a particular next battle. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Time the visit before a particular next battle. Avoid spending the bonus on a less important encounter. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Shrine of the Celestial Waters |
![]() Source · Game artwork | Improves Water and Air spell effectiveness by 15% for a week, with a one-week cooldown. When it fits: Use the weekly school bonus according to actual Water and Air spells and fights before expiry. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Use the weekly school bonus according to actual Water and Air spells and fights before expiry. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Pagoda of the Master Duellist |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Water spells that apply Chilled have a 50% chance to cause Frozen. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Stronghold 31
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (4)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Advanced Marketplace · Advanced Fortification · Basic Town Portal · Centaur Camp · Centaur Outpost · Hut of Rage · Hut of Fury · Totem of Broken Skulls · Hall of Raiders. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Cyclops Mound · Cyclops Hill · Wallbreaker · Warpath Lodge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Father Sky's Furor. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | Trades resources. Also produces 500 gold per day. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Marketplace. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades artifacts with new weekly offers. When it fits: Prioritize artifact purchases only with funds beyond planned recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. How to use it and where it fits in build orderWhen to build: Prioritize artifact purchases only with funds beyond planned recruitment. Judge the actual weekly offer. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Marketplace |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Mauler. When it fits: Schedule War Tent when the next army actually needs Mauler. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule War Tent when the next army actually needs Mauler. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: War Pavilion. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Crusher. Also allows upgrading the corresponding base creatures. When it fits: Schedule War Pavilion when the next army actually needs Crusher. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule War Pavilion when the next army actually needs Crusher. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| War Tent |
![]() Source · Game artwork | Enables recruitment of Goblin. When it fits: Schedule Goblin Slums when the next army actually needs Goblin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Goblin Slums when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Goblin Shacks. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 12 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Goblin Hunter. Also allows upgrading the corresponding base creatures. When it fits: Schedule Goblin Shacks when the next army actually needs Goblin Hunter. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Goblin Shacks when the next army actually needs Goblin Hunter. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 18 Source ↗ |
| Goblin Slums |
![]() Source · Game artwork | Enables recruitment of Harpy. When it fits: Schedule Harpy Nest when the next army actually needs Harpy. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Harpy Nest when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Harpy Colony. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 8 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Fury. Also allows upgrading the corresponding base creatures. When it fits: Schedule Harpy Colony when the next army actually needs Fury. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Harpy Colony when the next army actually needs Fury. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Harpy Nest |
![]() Source · Game artwork | Enables recruitment of Dreamwalker. When it fits: Schedule Dream Lodge when the next army actually needs Dreamwalker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dream Lodge when the next army actually needs Dreamwalker. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Vision Lodge. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Dreamreaver. Also allows upgrading the corresponding base creatures. When it fits: Schedule Vision Lodge when the next army actually needs Dreamreaver. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Vision Lodge when the next army actually needs Dreamreaver. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| Dream Lodge |
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Centaur Camp when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Centaur Camp when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Centaur Outpost. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Centaur Marauder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Centaur Outpost when the next army actually needs Centaur Marauder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Centaur Outpost when the next army actually needs Centaur Marauder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Centaur Camp Town Hall |
![]() Source · Game artwork | Enables recruitment of Jaguar Warrior. When it fits: Schedule Hut of Rage when the next army actually needs Jaguar Warrior. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hut of Rage when the next army actually needs Jaguar Warrior. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hut of Fury. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Panther Warrior. Also allows upgrading the corresponding base creatures. When it fits: Schedule Hut of Fury when the next army actually needs Panther Warrior. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Hut of Fury when the next army actually needs Panther Warrior. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Hut of Rage Town Hall |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Cyclops Mound when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Mound when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cyclops Hill. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Enraged Cyclops. Also allows upgrading the corresponding base creatures. When it fits: Schedule Cyclops Hill when the next army actually needs Enraged Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Hill when the next army actually needs Enraged Cyclops. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Cyclops Mound City Hall |
![]() Source · Game artwork | Stronghold creatures start battles in the area with rank-1 Blood Rage, lasting one extra round in sieges. When it fits: Apply starting Rage to the listed area and battle conditions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Apply starting Rage to the listed area and battle conditions. Count upcoming encounters that actually qualify. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Hall of Raiders |
![]() Source · Game artwork | Adds 250 gold for each victory. When it fits: Compare cost with safely reachable victories. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Compare cost with safely reachable victories. An uneven fight for a small cash reward can undermine the investment. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Totem of Broken Skulls |
![]() Source · Game artwork | The hero’s creatures deal 1 extra damage to walls. When it fits: Choose for an actual planned assault on fortifications. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose for an actual planned assault on fortifications. If clearing neutral guards today, direct reinforcements may be better. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Warpath Lodge |
![]() Source · Game artwork | Restores movement after combat based on owned lodges: +3 for the first building, +2 for the second and +1 for each further building. When it fits: Link movement after victory to another reachable reward. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Link movement after victory to another reachable reward. It has different value on a route without safe fights. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Wallbreaker |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Stronghold creatures start combat with rank-2 Blood Rage. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Dungeon 31
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (6)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Advanced Marketplace · Advanced Fortification · Basic Town Portal · Manticore Lair · Scorpicore Lair · Chamber of Whispers · Chamber of Secrets · Maze · Labyrinth · Tuidhana's Shelter · Altar of Magic Disruption. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol · Superior Fortification · Advanced Town Portal · Dragon Spire · Dragon Pinnacle · Shadowveil Loom · Soulvenom Crucible. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mark of Malassa. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall |
![]() Source · Game artwork | Trades resources. Also produces 500 gold per day. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Marketplace. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades artifacts with new weekly offers. When it fits: Prioritize artifact purchases only with funds beyond planned recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. How to use it and where it fits in build orderWhen to build: Prioritize artifact purchases only with funds beyond planned recruitment. Judge the actual weekly offer. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Marketplace |
![]() Source · Game artwork | Hires new and defeated heroes. When it fits: Invest when you need to recruit another hero or recover an available defeated hero. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Invest when you need to recruit another hero or recover an available defeated hero. Reserve the actual hiring cost too. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Advanced Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Superior Fortification. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Fortification Town Hall |
![]() Source · Game artwork | Strengthens fortifications and adds 1 creature growth; higher tiers add a moat and arrow towers. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Advanced Fortification City Hall |
![]() Source · Game artwork | Transfers a hero from this town to another town you own. When it fits: Build for an actual outgoing transfer from this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build for an actual outgoing transfer from this town. Check the owned destination and the hero who will use it. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Advanced Town Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Allows heroes to teleport back to this town. When it fits: Choose it as a return destination for heroes and reinforcements. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose it as a return destination for heroes and reinforcements. Returning to the town differs from the basic outgoing portal. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basic Town Portal City Hall |
![]() Source · Game artwork | Enables recruitment of Assassin. When it fits: Schedule Halls of the Unseen Hand when the next army actually needs Assassin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Halls of the Unseen Hand when the next army actually needs Assassin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Halls of the Black Heart. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Shade. Also allows upgrading the corresponding base creatures. When it fits: Schedule Halls of the Black Heart when the next army actually needs Shade. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Halls of the Black Heart when the next army actually needs Shade. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 11 Source ↗ |
| Halls of the Unseen Hand |
![]() Source · Game artwork | Enables recruitment of Stalker. When it fits: Schedule Shadow Arena when the next army actually needs Stalker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Shadow Arena when the next army actually needs Stalker. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Shadow Ring. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 7 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Chakram Dancer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Shadow Ring when the next army actually needs Chakram Dancer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Shadow Ring when the next army actually needs Chakram Dancer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 10 Source ↗ |
| Shadow Arena |
![]() Source · Game artwork | Enables recruitment of Shadow Lurker. When it fits: Schedule Altar of Eyes when the next army actually needs Shadow Lurker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Eyes when the next army actually needs Shadow Lurker. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pillar of Eyes. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 6 Source ↗ |
| No additional listed building |
![]() Source · Game artwork | Enables recruitment of Shadow Watcher. Also allows upgrading the corresponding base creatures. When it fits: Schedule Pillar of Eyes when the next army actually needs Shadow Watcher. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Pillar of Eyes when the next army actually needs Shadow Watcher. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 9 Source ↗ |
| Altar of Eyes |
![]() Source · Game artwork | Enables recruitment of Manticore. When it fits: Schedule Manticore Lair when the next army actually needs Manticore. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Manticore Lair when the next army actually needs Manticore. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Scorpicore Lair. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Scorpicore. Also allows upgrading the corresponding base creatures. When it fits: Schedule Scorpicore Lair when the next army actually needs Scorpicore. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Scorpicore Lair when the next army actually needs Scorpicore. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 5 Source ↗ |
| Manticore Lair Town Hall |
![]() Source · Game artwork | Enables recruitment of Faceless. When it fits: Schedule Chamber of Whispers when the next army actually needs Faceless. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Chamber of Whispers when the next army actually needs Faceless. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Chamber of Secrets. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Faceless Puppeteer. Also allows upgrading the corresponding base creatures. When it fits: Schedule Chamber of Secrets when the next army actually needs Faceless Puppeteer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Chamber of Secrets when the next army actually needs Faceless Puppeteer. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Chamber of Whispers Town Hall |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Maze when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Maze when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Labyrinth. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 3 Source ↗ |
| Town Hall |
![]() Source · Game artwork | Enables recruitment of Minotaur Guard. Also allows upgrading the corresponding base creatures. When it fits: Schedule Labyrinth when the next army actually needs Minotaur Guard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Labyrinth when the next army actually needs Minotaur Guard. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 4 Source ↗ |
| Town Hall Maze |
![]() Source · Game artwork | Enables recruitment of Shadow Dragon. When it fits: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dragon Spire when the next army actually needs Shadow Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Pinnacle. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 1 Source ↗ |
| City Hall |
![]() Source · Game artwork | Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Dragon Pinnacle when the next army actually needs Black Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Dragon Pinnacle when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → Base weekly growth: 2 Source ↗ |
| Dragon Spire City Hall |
![]() Source · Game artwork | Starts combat with Shroud of Malassa charged to rank one. When it fits: Use the prepared faction charge for specific opening actions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Use the prepared faction charge for specific opening actions. Charge alone replaces neither valid targets nor correct activation. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Altar of Magic Disruption |
![]() Source · Game artwork | Grants magic immunity for the first three rounds of the next battle; available once a week. When it fits: Visit before a magic-heavy encounter. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Visit before a magic-heavy encounter. Check immunity scope, duration and eligibility for friendly spells. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Excludes: Tuidhana's Shelter |
![]() Source · Game artwork | Conceals allied Core stack sizes in the town’s area, on both adventure and combat maps. When it fits: Hiding stack counts matters against enemy scouting and in the relevant area. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Hiding stack counts matters against enemy scouting and in the relevant area. It does not increase real creature numbers. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Soulvenom Crucible |
![]() Source · Game artwork | Enemies in the town’s area take 50 Dark damage per round and lose 5 Initiative for the first three rounds. When it fits: Exploit the opening local effect while preparing area defense. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Exploit the opening local effect while preparing area defense. Plan follow-up actions within its actual duration. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| City Hall Excludes: Shadowveil Loom |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Invisibility, poison and mind-control effects last one additional round. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Capitol |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 98 map objects, 185 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.



















































































































































































































































































