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Heroes VI · CREATURE PROFILE

Crusher in Heroes VI: stats, cost and abilities

Crusher in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 34 base health.

Quick guide: where it fits

Melee core and holding approaches

Crusher should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Crusher — creature appearance in Heroes 6
Source · Game artwork

Stronghold · Core

Crusher

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Crusher should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Assault: Crusher can strike again after the first hit. An additional strike within an action is not a permanently granted extra turn.
  • Shielded: Brute and Crusher take 25% less ranged damage. This particular protection does not help against an entirely melee army.
Might damage
4–8
Magic damage
—
Might protection
11 %
Magic protection
7 %
Health
34
Initiative
30
Combat movement
6
Ranged reach
—
Morale
6
Luck
6
Reference growth
10

Cost per creature: 185 gold

Abilities and limitations

  • Assault

    Crusher can strike again after the first hit. An additional strike within an action is not a permanently granted extra turn.

  • Shielded

    Brute and Crusher take 25% less ranged damage. This particular protection does not help against an entirely melee army.

  • Blood Anger

    Each attack against the stack raises its creatures’ minimum damage by 1, up to four times for the battle. It raises the minimum, rather than automatically raising both ends of the range.

  • Demonic Lineage

    Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Heroes connected to this creature

Specific specialty effect (1)

This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Crusher · reference values before bonuses
CreaturesTotal costBase health
1
  • 185 gold
34
5
  • 925 gold
170
10
  • 1,850 gold
340

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.