
How to use this creature in practice
Melee core and holding approaches
Lacerator should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Exploding Spikes: Lacerator strikes adjacent stacks with a 25% damage bonus and prevents normal retaliation. Check the surrounding targets before activating it.
- Taste of Pain: Dealing or taking damage adds 15% to the next attack, up to four charges. This prepares the following hit rather than permanently boosting every future attack.
- Might damage
- 17–22
- Magic damage
- —
- Might protection
- 28 %
- Magic protection
- 14 %
- Health
- 80
- Initiative
- 45
- Combat movement
- 6
- Ranged reach
- —
- Morale
- 5
- Luck
- 10
- Reference growth
- 5
Cost per creature: 615 gold
Abilities and limitations
Exploding Spikes
Lacerator strikes adjacent stacks with a 25% damage bonus and prevents normal retaliation. Check the surrounding targets before activating it.
Taste of Pain
Dealing or taking damage adds 15% to the next attack, up to four charges. This prepares the following hit rather than permanently boosting every future attack.
Dead Flesh
Reduces incoming Might damage by 20%. Assess magical hits using the relevant magic protection instead.
Fireproof Skin
The demon takes 20% less Fire damage. Other magic schools do not trigger this particular protection.
Light vulnerability
Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
Heroes connected to this creature
Specific specialty effect (1)
This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.
