Ghoul should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Dead Flesh: Reduces incoming Might damage by 20%. Assess magical hits using the relevant magic protection instead.
Emotionless: Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.
Might damage
5–7
Magic damage
—
Might protection
11 %
Magic protection
5 %
Health
23
Initiative
30
Combat movement
5
Ranged reach
—
Morale
—
Luck
6
Reference growth
6
Cost per creature: 120 gold
Abilities and limitations
Dead Flesh
Reduces incoming Might damage by 20%. Assess magical hits using the relevant magic protection instead.
Undead
Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.
Emotionless
Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.
Light vulnerability
Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.
Heroes connected to this creature
Specific specialty effect (2)
This is a specific ability or stat change for this creature under the listed hero. Each entry names its effect; the hero profile explains exact conditions and upgrade differences.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Ghoul · reference values before bonuses
Creatures
Total cost
Base health
1
120 gold
23
5
600 gold
115
10
1,200 gold
230
Reading this profile correctly
Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.
The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.
111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.