
How to use this hero
Home faction: Dungeon
Developing usable magical support
Pair Magic Power with a spell actually acquired in this game. Check its formula, valid targets and mana first. The attribute alone establishes neither a learned spell nor a starting skill branch.
What the profile establishes
Specialty · Magic Power
Permanent Magic Power attribute bonus: +2. It needs applicable magic; the attribute alone does not grant a spell.
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Might Power
- 2
- Might Defense
- 1
- Magic Power
- 2
- Magic Defense
- 2
- Leadership
- 1
- Destiny
- 1
- Mana
- 40
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (1)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Flamegold ShieldSuggestionAdds two Might Defense and ten Magic Defense against Fire magic.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

