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Heroes VI · HERO PROFILE

Saahir in Heroes VI: skills and tactics

Saahir in Heroes VI: A plan using Slow. Necropolis affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Saahir — portrait in Heroes 6
Source · Game artwork

Necropolis · Embalmer

Saahir

Reference profile; check availability

How to use this hero

Home faction: Necropolis

A plan using Slow

Build support around Slow and the exact modification listed in the specialty. Choose a target that benefits and budget remaining mana and cooldown. Judge different numerical variants by this specific profile.

What the profile establishes

Specialty · Slow

Receives Slow with an extra −1 movement and −5 Initiative penalty. Separate range reduction from action-order changes.

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Match further choices to this effect, ability requirements and the current reputation path. The complete starting skill list is not established here; the specialty identifies explicitly granted abilities.

Creatures I would consider

Spells for this plan

  • SlowSpell granted by specialty

    Restrict the main pursuer and try to keep it out of reach. A target already adjacent to an ally can still attack, so compare other control when complete action denial is needed.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Might Power
1
Might Defense
2
Magic Power
3
Magic Defense
2
Leadership
0
Destiny
1
Mana
50

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Ring of ConjuringSuggestion

    Adds one Magic Power and twenty mana capacity.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Humble Coif of the ProphetSuggestion

    Adds three Magic Defense, thirty mana capacity and three Mana Regeneration.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Roster and source scope

96 profiles from six Acid Cave faction lists, including Shades of Darkness Dungeon, dynasty and bonus characters. Values describe reference profiles rather than every mission’s entry state. Check dynasty-character availability in your installation. Story character Bluebeak, who has no hero class, is not counted as a normal hero.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.