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Heroes VI · CREATURE PROFILE

Dreamwalker in Heroes VI: stats, cost and abilities

Dreamwalker in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 85 base health.

Quick guide: where it fits

Melee core and holding approaches

Dreamwalker should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Dreamwalker — creature appearance in Heroes 6
Source · Game artwork

Stronghold · Elite

Dreamwalker

Base form

How to use this creature in practice

Melee core and holding approaches

Dreamwalker should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Father Sky, Mother Earth: Choose between giving an ally 5 initiative and 2 movement, or damaging a nonflying enemy with Earth and reducing movement by 2. Lasts two rounds.
  • Demonic Lineage: Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.
Might damage
—
Magic damage · Earth
13–15
Might protection
21 %
Magic protection
28 %
Health
85
Initiative
30
Combat movement
6
Ranged reach
—
Morale
7
Luck
8
Reference growth
4

Cost per creature: 355 gold

Abilities and limitations

  • Father Sky, Mother Earth

    Choose between giving an ally 5 initiative and 2 movement, or damaging a nonflying enemy with Earth and reducing movement by 2. Lasts two rounds.

  • Demonic Lineage

    Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Heroes connected to this creature

Weekly recruitment availability (1)

The specialty increases weekly recruitment availability for this creature. Account separately for buying and transporting reinforcements. The named form is an established target; do not treat further variants as a second simultaneous reward.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dreamwalker · reference values before bonuses
CreaturesTotal costBase health
1
  • 355 gold
85
5
  • 1,775 gold
425
10
  • 3,550 gold
850

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.