HEROES ATLAS
EN

Heroes VI · CREATURE PROFILE

Fate Spinner · spider form in Heroes VI: stats, cost and abilities

Fate Spinner · spider form in Heroes VI: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 280 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Fate Spinner needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Fate Spinner · spider form — creature appearance in Heroes 6
Source · Game artwork

Necropolis · Champion

Fate Spinner · spider form

Shapeshifting form

How to use this creature in practice

Ranged stack requiring usable line of sight

Fate Spinner needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Dual Forms: Fate Spinner or Fate Weaver switches between humanoid and spider forms. Switching performs Wait; two catalogue cards represent forms of one creature rather than two extra recruitable species.
  • Venomous Touch: In melee, attacked stacks and attackers receive Earth venom for 3 rounds. This form’s reference coefficient is 13 health per creature per round before modifiers; a ranged shot alone does not guarantee this venom.
Might damage
—
Magic damage · Dark
54–59
Might protection
39 %
Magic protection
39 %
Health
280
Initiative
45
Combat movement
5
Ranged reach
100
Morale
—
Luck
6
Reference growth
1

Cost per creature: 1695 gold + 1 crystals

Two forms of the same creature. Humanoid and spider profiles differ in damage and abilities; switching performs Wait. This is not an extra separate species in town recruitment.

Abilities and limitations

  • Dual Forms

    Fate Spinner or Fate Weaver switches between humanoid and spider forms. Switching performs Wait; two catalogue cards represent forms of one creature rather than two extra recruitable species.

  • Venomous Touch

    In melee, attacked stacks and attackers receive Earth venom for 3 rounds. This form’s reference coefficient is 13 health per creature per round before modifiers; a ranged shot alone does not guarantee this venom.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Undead

    Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.

  • Emotionless

    Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.

  • Light vulnerability

    Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.

Reference ↗

Where to obtain and develop this creature

This links to the recruited creature before transformation; no additional separately purchased stack is created.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.