Lilim needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 30 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Mesmerizing Kiss: Disables an eligible enemy’s movement, attacks and abilities for two rounds. Damage ends the control, so choose follow-up attacks deliberately.
Sadistic Love: Lilim takes 80% of melee damage and returns the remaining 20% to its attacker. Ranged hits do not trigger this melee rule.
Might damage
2–4
Magic damage · Fire
5–7
Might protection
16 %
Magic protection
9 %
Health
24
Initiative
30
Combat movement
6
Ranged reach
100
Morale
5
Luck
18
Reference growth
11
Cost per creature: 160 gold
Abilities and limitations
Mesmerizing Kiss
Disables an eligible enemy’s movement, attacks and abilities for two rounds. Damage ends the control, so choose follow-up attacks deliberately.
Sadistic Love
Lilim takes 80% of melee damage and returns the remaining 20% to its attacker. Ranged hits do not trigger this melee rule.
Fireproof Skin
The demon takes 20% less Fire damage. Other magic schools do not trigger this particular protection.
Light vulnerability
Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Lilim · reference values before bonuses
Creatures
Total cost
Base health
1
160 gold
24
5
800 gold
120
10
1,600 gold
240
Reading this profile correctly
Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.
The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.
111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.