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Heroes VI · CREATURE PROFILE

Centaur in Heroes VI: stats, cost and abilities

Centaur in Heroes VI: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 70 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Centaur needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Centaur — creature appearance in Heroes 6
Source · Game artwork

Stronghold · Elite

Centaur

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Centaur needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Maneuver: Centaur retreats when attacked in melee and returns fire. Free space behind the stack therefore affects its defense.
  • Vigilant Scout: Fires a free shot at the first enemy entering half its ranged reach. This is a specific first trigger rather than automatic fire at every movement.
Might damage
14–16
Magic damage
—
Might protection
18 %
Magic protection
21 %
Health
70
Initiative
50
Combat movement
6
Ranged reach
100
Morale
7
Luck
7
Reference growth
3

Cost per creature: 495 gold

Abilities and limitations

  • Maneuver

    Centaur retreats when attacked in melee and returns fire. Free space behind the stack therefore affects its defense.

  • Vigilant Scout

    Fires a free shot at the first enemy entering half its ranged reach. This is a specific first trigger rather than automatic fire at every movement.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Centaur · reference values before bonuses
CreaturesTotal costBase health
1
  • 495 gold
70
5
  • 2,475 gold
350
10
  • 4,950 gold
700

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.