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Heroes VI · CREATURE PROFILE

Pit Fiend in Heroes VI: stats, cost and abilities

Pit Fiend in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 275 base health.

Quick guide: where it fits

Melee core and holding approaches

Pit Fiend should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Pit Fiend — creature appearance in Heroes 6
Source · Game artwork

Inferno · Champion

Pit Fiend

Base form

How to use this creature in practice

Melee core and holding approaches

Pit Fiend should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 7 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Blade of Hatred: For one round the target is forced to attack a random adjacent stack. Further damage can end the effect early.
  • Hateful Retaliation: Retaliation deals Fire damage to stacks that attacked it earlier. Pit Fiend, Pit Lord and the Azkaal boss use different damage values.
Might damage
53–59
Magic damage
—
Might protection
46 %
Magic protection
42 %
Health
275
Initiative
45
Combat movement
7
Ranged reach
—
Morale
5
Luck
8
Reference growth
1

Cost per creature: 1690 gold + 1 crystals

Abilities and limitations

  • Blade of Hatred

    For one round the target is forced to attack a random adjacent stack. Further damage can end the effect early.

  • Hateful Retaliation

    Retaliation deals Fire damage to stacks that attacked it earlier. Pit Fiend, Pit Lord and the Azkaal boss use different damage values.

  • Blinded by Rage

    Pit Fiend resists mind control and movement-reducing effects. Stopping its advance therefore requires another tool.

  • Fireproof Skin

    The demon takes 20% less Fire damage. Other magic schools do not trigger this particular protection.

  • Light vulnerability

    Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pit Fiend · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,690 gold
  • 1 crystals
275
5
  • 8,450 gold
  • 5 crystals
1,375
10
  • 16,900 gold
  • 10 crystals
2,750

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.