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Heroes VI · CREATURE PROFILE

Panther Warrior in Heroes VI: stats, cost and abilities

Panther Warrior in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 90 base health.

Quick guide: where it fits

Melee core and holding approaches

Panther Warrior should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Panther Warrior — creature appearance in Heroes 6
Source · Game artwork

Stronghold · Elite

Panther Warrior

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Panther Warrior should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 7 and Initiative 55 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • All-around charge: Panther Warrior charges into the target and hits adjacent stacks without normal retaliation. Requires at least three tiles of separation; check the entire impact area.
  • War Fury: After damaging an enemy, Jaguar or Panther Warrior gains resistance to morale reduction and mind control. The trigger requires the hit to have occurred.
Might damage
16–20
Magic damage
—
Might protection
23 %
Magic protection
23 %
Health
90
Initiative
55
Combat movement
7
Ranged reach
—
Morale
10
Luck
6
Reference growth
5

Cost per creature: 535 gold

Abilities and limitations

  • All-around charge

    Panther Warrior charges into the target and hits adjacent stacks without normal retaliation. Requires at least three tiles of separation; check the entire impact area.

  • War Fury

    After damaging an enemy, Jaguar or Panther Warrior gains resistance to morale reduction and mind control. The trigger requires the hit to have occurred.

  • Demonic Lineage

    Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Panther Warrior · reference values before bonuses
CreaturesTotal costBase health
1
  • 535 gold
90
5
  • 2,675 gold
450
10
  • 5,350 gold
900

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.