HEROES ATLAS
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Heroes VI · Czech and English

Map objects · Heroes VI

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

98 entries

Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.

98 entries

Resources and income 14

Heroes VI · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 500 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Pit — Map-object icon
Map-object icon
Source · Game artwork
Ore Pit

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 Dragonblood crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: Dragonblood crystals

A one-off supply of Dragonblood crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Hall of Raiders — Map-object icon
Map-object icon
Source · Game artwork
Hall of Raiders

Adds gold for victories; multiple owned sites can stack.

Source ↗
While owned; timing follows the listed effect
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

One-off gold and resource loot, sometimes including an artifact.

Source ↗
Consumed when collected
Old Skeleton — Map-object icon
Map-object icon
Source · Game artwork
Old Skeleton

A one-off gold and resource find, sometimes an artifact.

Source ↗
Once per game, shared by all visitors
Flotsam — Map-object icon
Map-object icon
Source · Game artwork
Flotsam

Floating wreckage can contain gold, resources or an artifact.

Source ↗
Consumed when collected
Sea Chest — Map-object icon
Map-object icon
Source · Game artwork
Sea Chest

A sea chest offers gold, experience or an artifact according to its contents.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Choose gold or experience; some chests contain an artifact.

Source ↗
Consumed when collected

Permanent improvements 8

Heroes VI · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Arena — Map-object icon
Map-object icon
Source · Game artwork
Arena

After a training fight choose a permanent +2 Might Power or Might Defense; troops lost during this training are restored.

Source ↗
Once per hero
Arcane Library — Map-object icon
Map-object icon
Source · Game artwork
Arcane Library

Permanently adds 1, 2 or 3 Magic Power or Magic Defense at hero levels 1–10, 11–20 or 21–30 respectively; choose once per hero.

Source ↗
Once per hero
Weaponsmith — Map-object icon
Map-object icon
Source · Game artwork
Weaponsmith

Permanently adds 1 Might Power.

Source ↗
Once per hero
Armorsmith — Map-object icon
Map-object icon
Source · Game artwork
Armorsmith

Permanently adds 1 Might Defense.

Source ↗
Once per hero
Crystal of Power — Map-object icon
Map-object icon
Source · Game artwork
Crystal of Power

Permanently adds 1 Magic Power.

Source ↗
Once per hero
Crystal of Revelation — Map-object icon
Map-object icon
Source · Game artwork
Crystal of Revelation

Permanently adds 1 Magic Defense.

Source ↗
Once per hero
Stone of Enlightenment — Map-object icon
Map-object icon
Source · Game artwork
Stone of Enlightenment

Adds 2,500 experience; campaigns may change the reward.

Source ↗
Once per hero
Shrine of the Seventh Dragon — Map-object icon
Map-object icon
Source · Game artwork
Shrine of the Seventh Dragon

Raises the hero’s level for 11,000 gold and 7 Blood Crystals.

Source ↗
Once per hero

Temporary bonuses 14

Heroes VI · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Time Control — Map-object icon
Map-object icon
Source · Game artwork
Time Control

Movement is spent 20% more slowly and enemies lose 10 Initiative in the next battle.

Source ↗
Once per hero each week
Meditation Temple — Map-object icon
Map-object icon
Source · Game artwork
Meditation Temple

Grants 10 Initiative and 5 Might Power for the next battle.

Source ↗
Bonus until the next battle
Wasting Grounds — Map-object icon
Map-object icon
Source · Game artwork
Wasting Grounds

Weakens living enemies’ Might damage and Health in the next battle.

Source ↗
Bonus until the next battle
Shrine of the Elemental Water — Map-object icon
Map-object icon
Source · Game artwork
Shrine of the Elemental Water

Prepares Water Shield when damage is received during the next battle.

Source ↗
Bonus until the next battle
Altar of Destruction — Map-object icon
Map-object icon
Source · Game artwork
Altar of Destruction

Prepares fire support for the next battle, subject to a cooldown.

Source ↗
Once per hero each week
Wake of Chaos — Map-object icon
Map-object icon
Source · Game artwork
Wake of Chaos

Summons an AI-controlled Abyssal Worm in the next battle; it can swallow an enemy stack.

Source ↗
Once per hero
Angelic Shrine — Map-object icon
Map-object icon
Source · Game artwork
Angelic Shrine

Adds 5 Magic Power and 5 Morale for a week.

Source ↗
Once per hero each week
Beacon — Map-object icon
Map-object icon
Source · Game artwork
Beacon

Adds 10 Morale for the next battle.

Source ↗
Bonus until the next battle
Blind Maiden — Map-object icon
Map-object icon
Source · Game artwork
Blind Maiden

Adds 5 Destiny for the next battle.

Source ↗
Bonus until the next battle
Centaur Statue — Map-object icon
Map-object icon
Source · Game artwork
Centaur Statue

Adds 5 Movement and 10% ranged damage for a week.

Source ↗
Once per hero each week
Demonic Shrine — Map-object icon
Map-object icon
Source · Game artwork
Demonic Shrine

Adds 5 Might Power and 5 Destiny for a week.

Source ↗
Once per hero each week
Griffin Statue — Map-object icon
Map-object icon
Source · Game artwork
Griffin Statue

Flying creatures gain 20% Health for a week.

Source ↗
Once per hero each week
Hellforge — Map-object icon
Map-object icon
Source · Game artwork
Hellforge

Adds 5 Might Power and 5 Magic Power for a week.

Source ↗
Once per hero each week
Rally Flag — Map-object icon
Map-object icon
Source · Game artwork
Rally Flag

Restores 5 Movement; adds 5 Leadership and 5 Destiny for the next battle.

Source ↗
Bonus until the next battle

Magic and mana 2

Heroes VI · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Dragon Vein — Map-object icon
Map-object icon
Source · Game artwork
Dragon Vein

Restores the visitor’s mana, subject to the site’s cooldown.

Source ↗
Once per hero each week
Dragon Nexus — Map-object icon
Map-object icon
Source · Game artwork
Dragon Nexus

Restores and boosts the visitor’s mana reserve.

Source ↗
Once per hero each week

Travel and scouting 12

Heroes VI · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Statue of Revelation — Map-object icon
Map-object icon
Source · Game artwork
Statue of Revelation

Reveals a chosen part of the map and may also be a campaign quest objective.

Source ↗
Once per hero
Warpath Lodge — Map-object icon
Map-object icon
Source · Game artwork
Warpath Lodge

Restores movement after combat based on owned lodges: +3 for the first site, +2 for the second and +1 for each additional site.

Source ↗
While owned; timing follows the listed effect
Sheogh Portal — Map-object icon
Map-object icon
Source · Game artwork
Sheogh Portal

Transfers a hero to a linked Sheogh portal as configured by the scenario.

Source ↗
Repeatable service
Stables — Map-object icon
Map-object icon
Source · Game artwork
Stables

Adds 5 Movement until the end of the week.

Source ↗
Bonus until the end of the week
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Increases movement for your sailing heroes.

Source ↗
While owned; timing follows the listed effect
Whirlpool — Map-object icon
Map-object icon
Source · Game artwork
Whirlpool

Transfers the ship to another whirlpool.

Source ↗
Repeatable service
Subterranean Gate — Map-object icon
Map-object icon
Source · Game artwork
Subterranean Gate

Connects the surface and underground through a matching exit.

Source ↗
Repeatable service
Spirit Gate (Two Way) — Map-object icon
Map-object icon
Source · Game artwork
Spirit Gate (Two Way)

Two-way travel between matching gates of the same colour.

Source ↗
Repeatable service
Spirit Gate (One Way) — Map-object icon
Map-object icon
Source · Game artwork
Spirit Gate (One Way)

The entrance transfers the hero to its exit; this pair provides no reverse trip.

Source ↗
Repeatable service
Spirit Gate (Exit) — Map-object icon
Map-object icon
Source · Game artwork
Spirit Gate (Exit)

Exit of a one-way gate.

Source ↗
Conditions depend on the map
Crematorium — Map-object icon
Map-object icon
Source · Game artwork
Crematorium

Hides the surrounding area from enemy players.

Source ↗
While owned; timing follows the listed effect
Observatory — Map-object icon
Map-object icon
Source · Game artwork
Observatory

Reveals the surrounding terrain for free.

Source ↗
Repeatable service

Guarded rewards 7

Heroes VI · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Barbarian Camp — Map-object icon
Map-object icon
Source · Game artwork
Barbarian Camp

Fight Stronghold creatures for a reward.

Source ↗
Once per game, shared by all visitors
Dark Elf Outpost — Map-object icon
Map-object icon
Source · Game artwork
Dark Elf Outpost

Fight Dungeon creatures for a reward.

Source ↗
Once per game, shared by all visitors
Dragon Utopia — Map-object icon
Map-object icon
Source · Game artwork
Dragon Utopia

Dragon guards protect gold and artifacts.

Source ↗
Once per game, shared by all visitors
Hellgate — Map-object icon
Map-object icon
Source · Game artwork
Hellgate

Demonic guards protect the reward.

Source ↗
Once per game, shared by all visitors
Pyramid — Map-object icon
Map-object icon
Source · Game artwork
Pyramid

Undead guards protect the reward.

Source ↗
Once per game, shared by all visitors
Ruins — Map-object icon
Map-object icon
Source · Game artwork
Ruins

The ruin variant determines its defenders and reward.

Source ↗
Once per game, shared by all visitors
Wrecked Galleon — Map-object icon
Map-object icon
Source · Game artwork
Wrecked Galleon

Ghosts and Spectres guard a reward at sea.

Source ↗
Once per game, shared by all visitors

Services and trade 5

Heroes VI · Services and trade · Map objects
NameWhat it doesRefresh and duration
Memory Mentor — Map-object icon
Map-object icon
Source · Game artwork
Memory Mentor

Resets the visitor’s ability tree for 5,000 gold.

Source ↗
Repeatable service
Shipyard — Map-object icon
Map-object icon
Source · Game artwork
Shipyard

Builds a ship for 2,500 gold and 10 wood.

Source ↗
Repeatable service
Shelter — Map-object icon
Map-object icon
Source · Game artwork
Shelter

The hero cannot be attacked while inside.

Source ↗
Repeatable service
Training Centre — Map-object icon
Map-object icon
Source · Game artwork
Training Centre

Paid creature upgrades; the cost depends on Core, Elite or Champion rank.

Source ↗
Repeatable service
Artifact Merchant — Map-object icon
Map-object icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts.

Source ↗
Repeatable service

Quests and passages 16

Heroes VI · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Fort — Object variant example
Object variant example
Source · Game artwork
Fort

Controls mines and dwellings in its area; capturing the centre can transfer the whole area’s sites.

Source ↗
While owned; timing follows the listed effect
Abyssal Seer — Map-object icon
Map-object icon
Source · Game artwork
Abyssal Seer

In A Fearful Hope sells underground maps for 5,000 gold as a campaign-specific quest.

Source ↗
Conditions depend on the map
Chaos Portal — Map-object icon
Map-object icon
Source · Game artwork
Chaos Portal

A campaign portal can spawn demons and is closed according to the mission objective.

Source ↗
Conditions depend on the map
Corrupted Dragon Nexus — Map-object icon
Map-object icon
Source · Game artwork
Corrupted Dragon Nexus

A corrupted site in The Spider’s Stratagem; normal mana restoration is unavailable.

Source ↗
Conditions depend on the map
Corrupted Dragon Vein — Map-object icon
Map-object icon
Source · Game artwork
Corrupted Dragon Vein

A corrupted campaign variant that cannot be used as a normal Dragon Vein.

Source ↗
Conditions depend on the map
Obelisk — Map-object icon
Map-object icon
Source · Game artwork
Obelisk

Can serve as a quest object. Heroes VI uses the Moon Disc to locate the Tear of Asha rather than the Heroes III puzzle.

Source ↗
Conditions depend on the map
Moon Disc Fragment

Four Moon Disc fragments reveal the Tear of Asha.

Source ↗
Conditions depend on the map
Elemental Crystal — Map-object icon
Map-object icon
Source · Game artwork
Elemental Crystal

Activation and summoning depend on the mission script.

Source ↗
Conditions depend on the map
Pillar of Eyes

A scouting or quest site in specific missions, separate from the Heroes III town dwelling.

Source ↗
Conditions depend on the map
Signpost — Map-object icon
Map-object icon
Source · Game artwork
Signpost

Displays the map author’s message.

Source ↗
Repeatable service
Haven Fort — Map-object icon
Map-object icon
Source · Game artwork
Haven FortSentinel / Crossbowman / Sister / Griffin / Radiant Glory / Sun Rider / Seraph

Controls its area’s mines and dwellings and offers shared Haven recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect
Inferno Fort — Map-object icon
Map-object icon
Source · Game artwork
Inferno FortManiac / Hell Hound / Succubus / Breeder / Tormentor / Juggernaut / Pit Fiend

Controls its area’s mines and dwellings and offers shared Inferno recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect
Necropolis Fort — Map-object icon
Map-object icon
Source · Game artwork
Necropolis FortSkeleton / Ghoul / Ghost / Lich / Lamasu / Vampire / Fate Spinner

Controls its area’s mines and dwellings and offers shared Necropolis recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect
Sanctuary Fort — Map-object icon
Map-object icon
Source · Game artwork
Sanctuary FortShark Guard / Coral Priestess / Kappa / Spring Spirit / Snow Maiden / Kenshi / Kirin

Controls its area’s mines and dwellings and offers shared Sanctuary recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect
Stronghold Fort — Map-object icon
Map-object icon
Source · Game artwork
Stronghold FortMauler / Goblin / Harpy / Dreamwalker / Centaur / Jaguar Warrior / Cyclops

Controls its area’s mines and dwellings and offers shared Stronghold recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect
Dungeon Fort — Map-object icon
Map-object icon
Source · Game artwork
Dungeon FortAssassin / Stalker / Shadow Lurker / Manticore / Faceless / Minotaur / Shadow Dragon

Controls its area’s mines and dwellings and offers shared Dungeon recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250.

Source ↗
While owned; timing follows the listed effect

External recruitment 20

Heroes VI · External recruitment · Map objects
NameWhat it doesRefresh and duration
Elemental Conflux — Map-object icon
Map-object icon
Source · Game artwork
Elemental Conflux

Recruits elementals weekly; a campaign may restrict the available types.

Source ↗
First visitor each week
Magic Menagerie — Map-object icon
Map-object icon
Source · Game artwork
Magic Menagerie

Weekly recruitment of non-elemental neutral creatures.

Source ↗
First visitor each week
Barracks — Map-object icon
Map-object icon
Source · Game artwork
BarracksSentinel / Crossbowman / Sister

External recruitment of Sentinel, Crossbowman, Sister. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Keep — Map-object icon
Map-object icon
Source · Game artwork
KeepGriffin / Radiant Glory / Sun Rider

External recruitment of Griffin, Radiant Glory, Sun Rider. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Temple of Heavens — Map-object icon
Map-object icon
Source · Game artwork
Temple of HeavensSeraph

External recruitment of Seraph. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Scorching Pools — Map-object icon
Map-object icon
Source · Game artwork
Scorching PoolsManiac / Hell Hound / Succubus

External recruitment of Maniac, Hell Hound, Succubus. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Infernal Chambers — Map-object icon
Map-object icon
Source · Game artwork
Infernal ChambersBreeder / Tormentor / Juggernaut

External recruitment of Breeder, Tormentor, Juggernaut. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Chambers of Voracity — Map-object icon
Map-object icon
Source · Game artwork
Chambers of VoracityPit Fiend

External recruitment of Pit Fiend. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Tomb — Map-object icon
Map-object icon
Source · Game artwork
TombSkeleton / Ghoul / Ghost

External recruitment of Skeleton, Ghoul, Ghost. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Crypt — Map-object icon
Map-object icon
Source · Game artwork
CryptLich / Lamasu / Vampire

External recruitment of Lich, Lamasu, Vampire. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Mausoleum of Death — Map-object icon
Map-object icon
Source · Game artwork
Mausoleum of DeathFate Spinner

External recruitment of Fate Spinner. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Coral Cavern — Map-object icon
Map-object icon
Source · Game artwork
Coral CavernShark Guard / Coral Priestess / Kappa

External recruitment of Shark Guard, Coral Priestess, Kappa. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Coral Altar — Map-object icon
Map-object icon
Source · Game artwork
Coral AltarSpring Spirit / Snow Maiden / Kenshi

External recruitment of Spring Spirit, Snow Maiden, Kenshi. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Altar of Serpents — Map-object icon
Map-object icon
Source · Game artwork
Altar of SerpentsKirin

External recruitment of Kirin. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Altar of Minions — Map-object icon
Map-object icon
Source · Game artwork
Altar of MinionsMauler / Goblin / Harpy

External recruitment of Mauler, Goblin, Harpy. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Altar of Masters — Map-object icon
Map-object icon
Source · Game artwork
Altar of MastersDreamwalker / Centaur / Jaguar Warrior

External recruitment of Dreamwalker, Centaur, Jaguar Warrior. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Cyclops Chamber — Map-object icon
Map-object icon
Source · Game artwork
Cyclops ChamberCyclops

External recruitment of Cyclops. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dark Crag — Map-object icon
Map-object icon
Source · Game artwork
Dark CragAssassin / Stalker / Shadow Lurker

External recruitment of Assassin, Stalker, Shadow Lurker. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Dark Cairn — Map-object icon
Map-object icon
Source · Game artwork
Dark CairnManticore / Faceless / Minotaur

External recruitment of Manticore, Faceless, Minotaur. In an owned area it supports the shared pool; direct visits offer base forms.

Source ↗
While owned; timing follows the listed effect
Dark Spire — Map-object icon
Map-object icon
Source · Game artwork
Dark SpireShadow Dragon

External recruitment of Shadow Dragon. In an owned area it supports the shared pool; direct visits offer base forms.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 98 map objects, 185 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.