Heroes VI · Czech and English
Map objects · Heroes VI
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.
98 entries
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Resources and income 14
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 500 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 Dragonblood crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
| Resource pile: gold | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
| Resource pile: wood | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
| Resource pile: ore | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
| Resource pile: Dragonblood crystals | A one-off supply of Dragonblood crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Adds gold for victories; multiple owned sites can stack. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | One-off gold and resource loot, sometimes including an artifact. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off gold and resource find, sometimes an artifact. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Floating wreckage can contain gold, resources or an artifact. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A sea chest offers gold, experience or an artifact according to its contents. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Choose gold or experience; some chests contain an artifact. Source ↗ | Consumed when collected |
Permanent improvements 8
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | After a training fight choose a permanent +2 Might Power or Might Defense; troops lost during this training are restored. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1, 2 or 3 Magic Power or Magic Defense at hero levels 1–10, 11–20 or 21–30 respectively; choose once per hero. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Might Power. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Might Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Magic Power. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Magic Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Adds 2,500 experience; campaigns may change the reward. Source ↗ | Once per hero |
![]() Source · Game artwork | Raises the hero’s level for 11,000 gold and 7 Blood Crystals. Source ↗ | Once per hero |
Temporary bonuses 14
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Movement is spent 20% more slowly and enemies lose 10 Initiative in the next battle. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Grants 10 Initiative and 5 Might Power for the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Weakens living enemies’ Might damage and Health in the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Prepares Water Shield when damage is received during the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Prepares fire support for the next battle, subject to a cooldown. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Summons an AI-controlled Abyssal Worm in the next battle; it can swallow an enemy stack. Source ↗ | Once per hero |
![]() Source · Game artwork | Adds 5 Magic Power and 5 Morale for a week. Source ↗ | Once per hero each week |
Source · Game artwork | Adds 10 Morale for the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 5 Destiny for the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 5 Movement and 10% ranged damage for a week. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Adds 5 Might Power and 5 Destiny for a week. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Flying creatures gain 20% Health for a week. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Adds 5 Might Power and 5 Magic Power for a week. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Restores 5 Movement; adds 5 Leadership and 5 Destiny for the next battle. Source ↗ | Bonus until the next battle |
Magic and mana 2
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Restores the visitor’s mana, subject to the site’s cooldown. Source ↗ | Once per hero each week |
![]() Source · Game artwork | Restores and boosts the visitor’s mana reserve. Source ↗ | Once per hero each week |
Travel and scouting 12
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Reveals a chosen part of the map and may also be a campaign quest objective. Source ↗ | Once per hero |
![]() Source · Game artwork | Restores movement after combat based on owned lodges: +3 for the first site, +2 for the second and +1 for each additional site. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Transfers a hero to a linked Sheogh portal as configured by the scenario. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 5 Movement until the end of the week. Source ↗ | Bonus until the end of the week |
![]() Source · Game artwork | Increases movement for your sailing heroes. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Transfers the ship to another whirlpool. Source ↗ | Repeatable service |
![]() Source · Game artwork | Connects the surface and underground through a matching exit. Source ↗ | Repeatable service |
![]() Source · Game artwork | Two-way travel between matching gates of the same colour. Source ↗ | Repeatable service |
![]() Source · Game artwork | The entrance transfers the hero to its exit; this pair provides no reverse trip. Source ↗ | Repeatable service |
![]() Source · Game artwork | Exit of a one-way gate. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Hides the surrounding area from enemy players. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Reveals the surrounding terrain for free. Source ↗ | Repeatable service |
Guarded rewards 7
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Fight Stronghold creatures for a reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Fight Dungeon creatures for a reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Dragon guards protect gold and artifacts. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Demonic guards protect the reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Undead guards protect the reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | The ruin variant determines its defenders and reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Ghosts and Spectres guard a reward at sea. Source ↗ | Once per game, shared by all visitors |
Services and trade 5
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Resets the visitor’s ability tree for 5,000 gold. Source ↗ | Repeatable service |
![]() Source · Game artwork | Builds a ship for 2,500 gold and 10 wood. Source ↗ | Repeatable service |
![]() Source · Game artwork | The hero cannot be attacked while inside. Source ↗ | Repeatable service |
![]() Source · Game artwork | Paid creature upgrades; the cost depends on Core, Elite or Champion rank. Source ↗ | Repeatable service |
![]() Source · Game artwork | Buys and sells artifacts. Source ↗ | Repeatable service |
Quests and passages 16
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Controls mines and dwellings in its area; capturing the centre can transfer the whole area’s sites. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | In A Fearful Hope sells underground maps for 5,000 gold as a campaign-specific quest. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A campaign portal can spawn demons and is closed according to the mission objective. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A corrupted site in The Spider’s Stratagem; normal mana restoration is unavailable. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | A corrupted campaign variant that cannot be used as a normal Dragon Vein. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Can serve as a quest object. Heroes VI uses the Moon Disc to locate the Tear of Asha rather than the Heroes III puzzle. Source ↗ | Conditions depend on the map |
| Moon Disc Fragment | Four Moon Disc fragments reveal the Tear of Asha. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Activation and summoning depend on the mission script. Source ↗ | Conditions depend on the map |
| Pillar of Eyes | A scouting or quest site in specific missions, separate from the Heroes III town dwelling. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Displays the map author’s message. Source ↗ | Repeatable service |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Haven recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Inferno recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Necropolis recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Sanctuary recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Stronghold recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | Controls its area’s mines and dwellings and offers shared Dungeon recruitment. Produces 500 gold daily after conversion to your faction, otherwise 250. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
External recruitment 20
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Recruits elementals weekly; a campaign may restrict the available types. Source ↗ | First visitor each week |
![]() Source · Game artwork | Weekly recruitment of non-elemental neutral creatures. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Sentinel, Crossbowman, Sister. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Griffin, Radiant Glory, Sun Rider. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Seraph. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Maniac, Hell Hound, Succubus. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Breeder, Tormentor, Juggernaut. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Pit Fiend. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Skeleton, Ghoul, Ghost. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Lich, Lamasu, Vampire. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Fate Spinner. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Shark Guard, Coral Priestess, Kappa. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Spring Spirit, Snow Maiden, Kenshi. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Kirin. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Mauler, Goblin, Harpy. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Dreamwalker, Centaur, Jaguar Warrior. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Cyclops. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Assassin, Stalker, Shadow Lurker. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Manticore, Faceless, Minotaur. In an owned area it supports the shared pool; direct visits offer base forms. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Shadow Dragon. In an owned area it supports the shared pool; direct visits offer base forms. Source ↗ | While owned; timing follows the listed effect |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Heroes VI / Shades of Darkness. Four main resources, areas of control and shared recruitment.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 98 map objects, 185 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.





































































































































