Position adjacent allies to use the Praetorian’s documented protective and reactive traits. Then check whether clustering creates a favorable enemy area target.
Watch for: An upgrade does not provide unconditional protection to the entire army. Read each range and recipient type separately.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 25 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Shield Bash: When an adjacent ally is attacked, Praetorian can strike the aggressor. Placing the protector beside an important stack therefore also provides offensive value.
Shielding: Absorbs 35% of damage aimed at an adjacent ally, reducing the absorbed hit by 25%. The protector can therefore lose creatures without being directly attacked.
Might damage
3–5
Magic damage
—
Might protection
21 %
Magic protection
5 %
Health
32
Initiative
25
Combat movement
5
Ranged reach
—
Morale
9
Luck
7
Reference growth
15
Cost per creature: 110 gold
Abilities and limitations
Shield Bash
When an adjacent ally is attacked, Praetorian can strike the aggressor. Placing the protector beside an important stack therefore also provides offensive value.
Shielding
Absorbs 35% of damage aimed at an adjacent ally, reducing the absorbed hit by 25%. The protector can therefore lose creatures without being directly attacked.
Shielded Sentinel
Sentinel and Praetorian take 25% less ranged damage. Their own protection is distinct from absorbing damage aimed at adjacent allies.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Praetorian · reference values before bonuses
Creatures
Total cost
Base health
1
110 gold
32
5
550 gold
160
10
1,100 gold
320
Reading this profile correctly
Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.
The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.
111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.