Enraged Cyclops needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 7 and Initiative 40 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Crushing Blow: Enraged Cyclops hits the main target and orthogonally adjacent stacks for full damage without retaliation. Small targets are also pushed back one tile.
Burning Rage: Enraged Cyclops gains a ranged Fire attack. The hit adds burning for two rounds, based on 20% of damage dealt.
Might damage
57–65
Magic damage · Fire
57–65
Might protection
44 %
Magic protection
42 %
Health
365
Initiative
40
Combat movement
7
Ranged reach
50
Morale
7
Luck
7
Reference growth
2
Cost per creature: 2190 gold + 1 crystals
Abilities and limitations
Crushing Blow
Enraged Cyclops hits the main target and orthogonally adjacent stacks for full damage without retaliation. Small targets are also pushed back one tile.
Burning Rage
Enraged Cyclops gains a ranged Fire attack. The hit adds burning for two rounds, based on 20% of damage dealt.
Sunder
Cyclops deals 1 extra point of damage to objects. Do not automatically apply this bonus to ordinary creature damage.
Delayed casualties
Cyclops casualties are applied at the start of their next turn. A stack still standing after damage does not necessarily consist of saved survivors.
Demonic Lineage
Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Enraged Cyclops · reference values before bonuses
Creatures
Total cost
Base health
1
2,190 gold
1 crystals
365
5
10,950 gold
5 crystals
1,825
10
21,900 gold
10 crystals
3,650
Reading this profile correctly
Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.
The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.
111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.