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Heroes VI · CREATURE PROFILE

Enraged Cyclops in Heroes VI: stats, cost and abilities

Enraged Cyclops in Heroes VI: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 365 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Enraged Cyclops needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Enraged Cyclops — creature appearance in Heroes 6
Source · Game artwork

Stronghold · Champion

Enraged Cyclops

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Enraged Cyclops needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 7 and Initiative 40 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Crushing Blow: Enraged Cyclops hits the main target and orthogonally adjacent stacks for full damage without retaliation. Small targets are also pushed back one tile.
  • Burning Rage: Enraged Cyclops gains a ranged Fire attack. The hit adds burning for two rounds, based on 20% of damage dealt.
Might damage
57–65
Magic damage · Fire
57–65
Might protection
44 %
Magic protection
42 %
Health
365
Initiative
40
Combat movement
7
Ranged reach
50
Morale
7
Luck
7
Reference growth
2

Cost per creature: 2190 gold + 1 crystals

Abilities and limitations

  • Crushing Blow

    Enraged Cyclops hits the main target and orthogonally adjacent stacks for full damage without retaliation. Small targets are also pushed back one tile.

  • Burning Rage

    Enraged Cyclops gains a ranged Fire attack. The hit adds burning for two rounds, based on 20% of damage dealt.

  • Sunder

    Cyclops deals 1 extra point of damage to objects. Do not automatically apply this bonus to ordinary creature damage.

  • Delayed casualties

    Cyclops casualties are applied at the start of their next turn. A stack still standing after damage does not necessarily consist of saved survivors.

  • Demonic Lineage

    Orcs gain 10% Fire protection and 10% Light vulnerability. Healing Light magic can heal friendly orcs while damaging enemy orcs.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Enraged Cyclops · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,190 gold
  • 1 crystals
365
5
  • 10,950 gold
  • 5 crystals
1,825
10
  • 21,900 gold
  • 10 crystals
3,650

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.