HEROES ATLAS
EN

OLDEN ERA · BUILD 25672315 · 10. 10. 2026 · 84 ENTRIES

Spell and Masterful catalogue · Olden Era

84 independently explained entries in Czech and English: 66 combat and 18 adventure. Each of the four schools contains 18 spells, with 12 additional neutral entries. Compare effects, mana, research, restrictions, related heroes and tactics.

The baseline is OldenEra.gg’s 83-record game-file extract for build 25672315, dated 10 October 2026. Summon Avatar is added from a separately pinned official-wiki revision. The 22 Masterful variants belong to their base entries. There are 83 original spell icons plus an explicitly labeled Avatar creature illustration. Every card also identifies its own pinned wiki revision. Conflicting values and undocumented edge cases remain identified.

Catalogue entries

84

Magic Arrow · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 1

Magic Arrow

Olden Era · build 25672315 · 10. 10. 2026

A zero-mana combat spell divides a total of 25 + 5P damage into three hits on one enemy.

Base cost: 0 mana

Use
Battlefield
Acquisition
Magic Arrow in Advanced Sorcery
Default spell cooldown
2 rounds including the casting round
Established fixed effect
Three hits total: 25 + 5P Magic Damage

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

Acquisition requires the Magic Arrow subskill of Advanced Sorcery, not a guild or teaching object. The formula covers all three hits combined. Exported levels 2–4 have no reliable standalone values, so none are invented.

Practical use

Finish a weak target while conserving mana. With Thaumaturgy, using it as the second spell can exploit its zero base cost.

Compare: Lightning Bolt

OldenEra.gg · game-file extract ↗ · Official wiki · 36247 ↗ · Official wiki · 38868 ↗

Necromancer Will · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 1

Necromancer Will

Olden Era · build 25672315 · 10. 10. 2026

Toggles post-battle Undead raising, replacing it with Necromantic Energy recovery when disabled.

Base cost: 0 mana

Use
Adventure map
Availability source
Utility mechanic; no research price supplied by the export
Established fixed effect
Toggle post-battle raising
Rules, restrictions and interactions

This is a zero-mana adventure toggle for necromancy rather than an in-combat resurrection. All four levels have the same exported effect; exact energy yield is not specified here.

Practical use

Before fighting, choose between additional Undead and energy recovery according to the main army’s longer-term supply needs.

Compare: Fatal Decay

OldenEra.gg · game-file extract ↗ · Official wiki · 36285 ↗

Healing Water · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 1

Healing Water

Olden Era · build 25672315 · 10. 10. 2026

Repairs wounds in friendly stacks. Level three adds a second healing pulse; level four extends both pulses to the army.

Base cost: 5 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Pinned-wiki excluded types
Undead · Embodiments · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: 50 + 5P HP
Level 2One stack: 50 + 10P HP
Level 3One stack: 50 + 10P HP now and next round
Level 4Friendly army: 50 + 10P HP now and next round

Masterful variant

Masterful adds removal of every negative effect to the corresponding healing pulses. Target scope, four healing values and the restriction on resurrection remain.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

P denotes Spell Power. Dead stack members stay dead. At levels 3–4, healing occurs immediately and again at the next round’s start; two pulses do not form a single immediate heal.

Practical use

Protect a wounded expensive creature before a finishing attack. The later pulse needs a surviving stack; replacing dead members requires actual resurrection.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Rewind Life · Fatal Decay · Inner Light

OldenEra.gg · game-file extract ↗ · Official wiki · 36239 ↗ · Official wiki · 38868 ↗

Song of Power · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 3

Song of Power

Olden Era · build 25672315 · 10. 10. 2026

Refreshes creature abilities, including limited-use abilities from spell level three.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Pinned-wiki excluded types
Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: refresh cooldowns
Level 2Also removes attack / ability blockers
Level 3Also restores limited uses
Level 4All benefits for the friendly army
Rules, restrictions and interactions

The initial refresh concerns creature cooldowns rather than hero spell cooldowns. Level two removes attack/ability blockers; limited charges are restored only at levels three and four.

Practical use

Use an important ability before refreshing it. Army-wide refresh is strongest after several abilities have been spent, provided waiting does not endanger a key stack.

Heroes and equipment

Sourced starting spell (1)

Compare: Silence

OldenEra.gg · game-file extract ↗ · Official wiki · 36267 ↗ · Official wiki · 38868 ↗

Riposte · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 3

Riposte

Olden Era · build 25672315 · 10. 10. 2026

Lets friendly retaliations land before incoming attacks, with later levels adding damage and retaliation capacity.

Base cost: 10 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Reference duration
1 + ⌊P/6⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1Retaliates before the hit
Level 2Also +20% retaliation damage
Level 3Also +1 retaliation per round
Level 4Friendly army; same benefits
Rules, restrictions and interactions

Earlier retaliation is not a separate free action. One extra retaliation per round begins at level three. Level four shares the complete effect across friendly stacks.

Practical use

Choose a melee stack the enemy needs to attack. Killing attackers first can weaken the incoming blow; ordinary melee retaliation should not be assumed against ranged attacks.

Heroes and equipment

Sourced starting spell (1)

Compare: Weakening Ray · Shackles

OldenEra.gg · game-file extract ↗ · Official wiki · 36259 ↗ · Official wiki · 38868 ↗

Radiant Armor · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 4

Radiant Armor

Olden Era · build 25672315 · 10. 10. 2026

Reduces incoming damage from every source, extending to the friendly army at levels three and four.

Base cost: 22 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Reference duration
1 + ⌊P/7⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: −15% incoming damage
Level 2One stack: −25%
Level 3Army: −25%
Level 4Army: −35%
Rules, restrictions and interactions

Percentage mitigation differs from extra Defense. The export does not establish stacking order or rounding with other protections, so additive immunity should not be assumed.

Practical use

Protect the most threatened expensive stack. Army-wide protection pays off before area damage, since its value depends on hits actually received.

Compare: Taunt · Thick Hide · Carapace

OldenEra.gg · game-file extract ↗ · Official wiki · 36284 ↗ · Official wiki · 38868 ↗

Heavenly Blades · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 4

Heavenly Blades

Olden Era · build 25672315 · 10. 10. 2026

Adds Pure Damage and matching healing to basic attacks; level four gains a special kill against summoned and temporary stacks.

Base cost: 21 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Reference duration
1 + ⌊P/7⌋ rounds
Healing component excludes
Undead · Embodiments · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: +35 Pure Damage / +35 HP
Level 2One stack: +75 Pure Damage / +75 HP
Level 3Army: +75 Pure Damage / +75 HP
Level 4Same; destroys summoned / temporary stacks
Rules, restrictions and interactions

The fixed 35 or 75 damage is not documented as a per-creature multiplier. Healing cannot return dead members. Level-four destruction applies specifically to summoned and temporary stacks.

Practical use

Exploit repeated basic attacks and an injured attacker. Against summoners, level four offers temporary-stack removal rather than merely a larger damage number.

Heroes and equipment

Sourced starting spell (1)

Compare: Shadow Army · Anti‑Magic

OldenEra.gg · game-file extract ↗ · Official wiki · 36240 ↗ · Official wiki · 38868 ↗

Vengeance · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 4

Vengeance

Olden Era · build 25672315 · 10. 10. 2026

Punishes attacks on a protected friendly stack with magical damage, expanding beyond melee basic attacks at level four.

Base cost: 16 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 160 + 15P; 1 + ⌊P/7⌋ rounds; melee
Level 260 + 15P; 3 + ⌊P/7⌋ rounds; melee
Level 360 + 20P; 3 + ⌊P/7⌋ rounds; melee
Level 460 + 20P; 3 + ⌊P/7⌋ rounds; all basic attacks
Rules, restrictions and interactions

Levels 1–3 trigger on melee attacks; level four covers all basic attacks. That does not establish triggers from every spell or separate ability. P means Spell Power.

Practical use

Choose a stack likely to survive repeated attacks. The fourth-level expansion matters against distant shooters that lower levels do not punish.

Heroes and equipment

Sourced starting spell (1)

Compare: Taunt

OldenEra.gg · game-file extract ↗ · Official wiki · 36279 ↗ · Official wiki · 38868 ↗

Judgement · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 5

Judgement

Olden Era · build 25672315 · 10. 10. 2026

Hits one enemy with four magical strikes. Table values give their combined damage.

Base cost: 30 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1Four hits total: 200 + 30P
Level 2Four hits total: 400 + 30P
Level 3Four hits total: 400 + 40P
Level 4Four hits total: 400 + 60P
Rules, restrictions and interactions

The initial 200 + 30P is the entire cast, not each strike. Multiplying it by four exaggerates the result. Separate hits can matter against hit-based defensive mechanics.

Practical use

Compare total damage with the priority target’s health and the mana needed afterward. High Spell Power especially rewards level four’s coefficient of 60.

Heroes and equipment

Sourced starting spell (1)

Compare: Lightning Bolt · Carapace

OldenEra.gg · game-file extract ↗ · Official wiki · 36245 ↗ · Official wiki · 38868 ↗

Arina’s Chosen · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 5

Arina’s Chosen

Olden Era · build 25672315 · 10. 10. 2026

Temporarily establishes a minimum surviving stack size, while each damage instance shortens the protection.

Base cost: 18 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round; Masterful 1
Effect at each individual spell level
Spell levelValue / formula
Level 120% minimum; 2 rounds
Level 235% minimum; 2 rounds
Level 335% minimum; 4 rounds
Level 450% minimum; 4 rounds

Masterful variant

Masterful also grants the target one additional turn. Minimum fractions, duration and shortening from damage follow the ordinary table.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The protected fraction uses the current stack count rather than its original army size. Each damage instance removes one round of duration. Count rounding is not specified.

Practical use

Cast before concentrated lethal damage. Several small hits can exhaust the effect quickly, so watch its remaining duration.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Reality Distortion

OldenEra.gg · game-file extract ↗ · Official wiki · 36208 ↗ · Official wiki · 38868 ↗

From a Bird’s Eye · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 2

From a Bird’s Eye

Olden Era · build 25672315 · 10. 10. 2026

Exposes area boundaries through fog of war, adding enemy heroes and cities at higher levels.

Base cost: 10 mana at level 1 / 6 mana at level 4

Use
Adventure map
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Area borders; 10 mana
Level 2Area borders; 6 mana
Level 3Also enemy heroes; 6 mana
Level 4Also all cities; 6 mana
Rules, restrictions and interactions

Cost falls from 10 to 6 mana at level two. Area outlines do not mean every object, guard and tile becomes visible. Enemy hero locations arrive at level three and cities at level four.

Practical use

Scout before committing your expansion route or main army. Enemy hero positions help assess whether leaving a town exposed is safe.

Heroes and equipment

Sourced starting spell (2)

Compare: Groundsight · Read Minds

OldenEra.gg · game-file extract ↗ · Official wiki · 36233 ↗

Clear Fog · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 4

Clear Fog

Olden Era · build 25672315 · 10. 10. 2026

Reveals a chosen adventure-map location, with later levels increasing selection range and revealed area.

Base cost: 14 mana

Use
Adventure map
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Five squares; range 2 × Sight
Level 2Five squares; range 3 × Sight
Level 3Eight squares; range 3 × Sight
Level 4Eight squares; unlimited range
Rules, restrictions and interactions

Every level is limited to one daily use. The Sight multiplier limits selection distance; the listed five or eight revealed squares are a different quantity. The export does not establish a radius or area shape.

Practical use

Check a planned passage or hidden threat before spending movement. Level four supports distant reconnaissance without a Sight-based casting limit.

Heroes and equipment

Sourced starting spell (2)

Compare: Naira’s Veil

OldenEra.gg · game-file extract ↗ · Official wiki · 36221 ↗

Blessing · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 1

Blessing

Olden Era · build 25672315 · 10. 10. 2026

Raises basic-attack damage, expanding from one friendly stack to the whole army at level three.

Base cost: 7 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Reference duration
1 + ⌊P/4⌋ rounds
Pinned-wiki excluded types
Undead
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: +15%
Level 2One stack: +20%
Level 3Friendly army: +20%
Level 4Friendly army: +30%

Masterful variant

Masterful guarantees the maximum damage roll and explicitly lasts 1 + ⌊P/4⌋ rounds. Percentage bonuses and target scope follow the table.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The modifier belongs to basic attacks. Do not apply it automatically to hero spells or separate abilities. Maximum damage rolls are an addition of Masterful, rather than an ordinary Blessing rule.

Practical use

Buff the main damage stack before its action. Army-wide levels gain value when several friendly stacks still have attacks available that round.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Unnatural Calm · Vulnerability

OldenEra.gg · game-file extract ↗ · Official wiki · 36215 ↗ · Official wiki · 38868 ↗

Haste · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 1

Haste

Olden Era · build 25672315 · 10. 10. 2026

Improves a friendly stack’s Speed, with higher spell levels also removing Web.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Reference duration
2 + ⌊P/4⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1+2 Speed
Level 2+4 Speed
Level 3+4 Speed; removes Web
Level 4+6 Speed; removes Web

Masterful variant

Masterful extends the same Speed bonuses and Web removal to the friendly army. Its stated duration is 2 + ⌊P/4⌋ rounds.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Speed affects battlefield movement, separately from Initiative and adventure movement. Web removal begins at level three. Ordinary level-four Haste still targets one stack.

Practical use

Check whether the added movement actually reaches a shooter or choke point. Changing action order calls for an explicit Initiative effect.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Web · Early Start · Arina’s Touch

OldenEra.gg · game-file extract ↗ · Official wiki · 36238 ↗ · Official wiki · 38868 ↗

Favorable Wind · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 2

Favorable Wind

Olden Era · build 25672315 · 10. 10. 2026

Boosts one friendly stack’s ranged and Long Reach attacks; level four also removes ranged penalties.

Base cost: 10 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Reference duration
1 + ⌊P/5⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1+20% Ranged / Long Reach
Level 2+30% Ranged / Long Reach
Level 3+40% Ranged / Long Reach
Level 4+40%; removes ranged penalties
Rules, restrictions and interactions

The modifier is attack-type specific. Ranged-penalty removal is a separate level-four benefit, rather than an implied property of the lower damage bonuses.

Practical use

Choose a large shooter that has yet to act. Level four can transform a penalized shot even though its percentage bonus matches level three.

Heroes and equipment

Sourced starting spell (1)

Compare: Optical Illusion · Twilight

OldenEra.gg · game-file extract ↗ · Official wiki · 36230 ↗ · Official wiki · 38868 ↗

Shorten Shadow · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 1

Shorten Shadow

Olden Era · build 25672315 · 10. 10. 2026

Reduces enemy Attack and Defense. Later levels add accumulating weakness, Enlarge Shadow removal and army-wide targeting.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Reference duration
1 + ⌊P/4⌋ rounds

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1One enemy: −3 Attack / Defense
Level 2−3; reduction grows over time
Level 3Same; removes Enlarge Shadow
Level 4All enemies; growth and removal
Rules, restrictions and interactions

Both attributes start at −3. The reduction grows each round from level two, but the export does not establish the precise recurring increment. Enlarge Shadow is removed from level three.

Practical use

Target a stack expected to both attack and receive repeated hits. Early casting exploits accumulating weakness; mass targeting suits longer battles against several active stacks.

Heroes and equipment

Sourced starting spell (1)

Compare: Enlarge Shadow

OldenEra.gg · game-file extract ↗ · Official wiki · 36261 ↗ · Official wiki · 38868 ↗

Weakening Ray · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 2

Weakening Ray

Olden Era · build 25672315 · 10. 10. 2026

Strips enemy retaliation charges for the current round, covering the enemy army at level four.

Base cost: 10 mana at level 1 / 6 mana at level 4

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1One charge / one enemy; 10 mana
Level 2One charge / one enemy; 6 mana
Level 3All charges / one enemy; 6 mana
Level 4All charges / all enemies; 6 mana
Rules, restrictions and interactions

Levels one and two remove one charge; level three clears every charge on one target. Cost falls from 10 to 6 mana at level two. Charge removal lasts for the current round.

Practical use

Cast before a sequence of melee strikes. A single removed charge may not neutralize a creature with extra retaliations, and a later round needs a fresh assessment.

Heroes and equipment

Sourced starting spell (1)

Compare: Shackles · Riposte

OldenEra.gg · game-file extract ↗ · Official wiki · 36281 ↗ · Official wiki · 38868 ↗

Inner Light · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 2

Inner Light

Olden Era · build 25672315 · 10. 10. 2026

Shortens debuffs on friendly creatures, expanding from a single target to adjacent allies and finally the army.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Pinned-wiki excluded types
Undead · Constructs

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: 2 + ⌊P/5⌋
Level 2One stack: 4 + ⌊P/5⌋; annotation conflict
Level 3Target and adjacent allies: 4 + ⌊P/5⌋
Level 4Friendly army: 4 + ⌊P/5⌋
Rules, restrictions and interactions

Level one removes 2 + ⌊P/5⌋ duration. Detailed effects use 4 + ⌊P/5⌋ from level two, while the upgrade annotation instead says 2 → 3. The table follows the detailed effect and flags this conflict.

Practical use

Compare the remaining duration of the most harmful debuffs. At level three, adjacent affected allies improve the return if reaching them does not waste a critical action.

Heroes and equipment

Sourced starting spell (1)

Compare: Wean · Healing Water

OldenEra.gg · game-file extract ↗ · Official wiki · 36244 ↗ · Official wiki · 38868 ↗

Taunt · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 3

Taunt

Olden Era · build 25672315 · 10. 10. 2026

Restricts nearby enemies to targeting the selected friendly stack.

Base cost: 11 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1Radius 2; 1 + ⌊P/6⌋ rounds
Level 2Radius 3; 1 + ⌊P/6⌋ rounds
Level 3Radius 3; 3 + ⌊P/6⌋ rounds
Level 4Radius 4; 3 + ⌊P/6⌋ rounds
Rules, restrictions and interactions

The area is a hex radius around the friendly target. Every damage instance shortens the effect by one round, so repeated hits can rapidly end its protection of other stacks.

Practical use

Choose a durable stack and check which threats actually lie inside the radius. Many small hits undermine the nominal duration.

Heroes and equipment

Sourced starting spell (1)

Compare: Vengeance · Radiant Armor

OldenEra.gg · game-file extract ↗ · Official wiki · 36272 ↗ · Official wiki · 38868 ↗

Arina’s Touch · Olden Era · game icon
Icon source · Game artwork

Daylight Magic · tier 3

Arina’s Touch

Olden Era · build 25672315 · 10. 10. 2026

Raises Initiative and maximum HP, becoming army-wide at spell level three.

Base cost: 14 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round; Masterful 1
Reference duration
1 + ⌊P/6⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: +1 Initiative, +10% max HP
Level 2One stack: +1 Initiative, +20% max HP
Level 3Army: +1 Initiative, +20% max HP
Level 4Army: +2 Initiative, +20% max HP

Masterful variant

Masterful adds +1 Speed at levels 1–3 and +2 at level four, retaining the other bonuses and scope. Duration: 1 + ⌊P/6⌋ rounds.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Extra maximum HP does not imply resurrection. Initiative affects action order. The ordinary spell grants no Speed; that is an additional Masterful benefit.

Practical use

Cast before the armies engage to exploit both action order and durability. Army-wide levels reward having several important stacks.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Early Start · Haste

OldenEra.gg · game-file extract ↗ · Official wiki · 36205 ↗ · Official wiki · 38868 ↗

Back to Town! · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 1

Back to Town!

Olden Era · build 25672315 · 10. 10. 2026

Returns the hero to the nearest controlled town within sixteen squares, consuming all remaining movement.

Base cost: 10 mana

Use
Adventure map
Availability source
Utility mechanic; no research price supplied by the export
Established fixed effect
Nearest controlled town within 16 squares; once daily; spends remaining movement

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

Use is once daily. Unlike Town Portal, the destination is not freely chosen. Higher exported levels contain a generic dynamic placeholder rather than verified upgrades, so no extra range or discount is assumed.

Practical use

Check which town is actually nearest and in range. Losing remaining movement can prevent further travel after arriving.

Compare: Town Portal

OldenEra.gg · game-file extract ↗ · Official wiki · 36212 ↗

Mana Rite · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 1

Mana Rite

Olden Era · build 25672315 · 10. 10. 2026

Converts remaining movement into mana recovery at a one-percent-for-one-percent ratio.

Base cost: 0 mana

Use
Adventure map
Availability source
Utility mechanic; no research price supplied by the export
Established fixed effect
1% remaining movement → 1% mana recovery; spends all movement
Rules, restrictions and interactions

All movement is spent. The conversion uses percentages rather than one mana point per movement point. Every level has the same exported effect; recovery rounding is not documented.

Practical use

Weigh mana recovery against the day’s remaining route. Compare overnight regeneration, guild access and the need for further travel.

Compare: Second Wind

OldenEra.gg · game-file extract ↗ · Official wiki · 36248 ↗

Relocation · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 1

Relocation

Olden Era · build 25672315 · 10. 10. 2026

Opens remote creature transfer between the hero and a controlled town.

Base cost: 12 mana

Use
Adventure map
Availability source
Utility mechanic; no research price supplied by the export
Established fixed effect
Remote troop exchange with a controlled town; once daily

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

Use is once daily. The hero is not relocated, and no free new creatures are promised. Exported levels 2–4 provide no verified upgrades, so none are added.

Practical use

Bring reinforcements before a battle without a supply trip. Choose a town with troops actually available and check army slots.

Compare: Reinforcements · Town Portal

OldenEra.gg · game-file extract ↗ · Official wiki · 36257 ↗

Dimension Door · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 4

Dimension Door

Olden Era · build 25672315 · 10. 10. 2026

Moves the hero to a selected adventure-map destination within a limited range.

Base cost: 22 mana at level 1 / 14 mana at level 4

Use
Adventure map
Observatory unlock / research
4 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch
Effect at each individual spell level
Spell levelValue / formula
Level 1Range eight squares; once daily; 22 mana
Level 2Range eight squares; once daily; 14 mana
Level 3Range eleven squares; once daily; 14 mana
Level 4Range eleven squares; twice daily; 14 mana
Rules, restrictions and interactions

Range is a fixed square count rather than a Sight multiplier. Level four allows two daily uses. This export does not quantify any additional movement cost or every valid-destination restriction.

Practical use

Cross an obstacle or shorten the route to a decisive objective. Plan daily uses and mana before leaving yourself without a follow-up route.

Compare: Shadowflight · Gate of Light

OldenEra.gg · game-file extract ↗ · Official wiki · 36224 ↗

Gate of Light · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 4

Gate of Light

Olden Era · build 25672315 · 10. 10. 2026

Creates a portal lasting until day’s end that any hero can use between its entrance and selected exit.

Base cost: 28 mana at level 1 / 20 mana at level 4

Use
Adventure map
Observatory unlock / research
4 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch
Effect at each individual spell level
Spell levelValue / formula
Level 1Exit within five squares; once daily; 28 mana
Level 2Exit within five squares; once daily; 20 mana
Level 3Exit within seven squares; once daily; 20 mana
Level 4Exit within seven squares; twice daily; 20 mana
Rules, restrictions and interactions

The entrance uses an adjacent empty tile; the exit is within five, later seven, squares of the caster. Any hero includes opponents. The daily limit governs portal creation rather than explicitly limiting passage to one hero.

Practical use

Prepare a route for several allied heroes to use today, checking whether the same access also benefits an opponent.

Compare: Dimension Door

OldenEra.gg · game-file extract ↗ · Official wiki · 36235 ↗

Pocket Dimension · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 2

Pocket Dimension

Olden Era · build 25672315 · 10. 10. 2026

Creates a Remote Foothold entrance where allied heroes can leave creatures and artifacts.

Base cost: 14 mana at level 1 / 10 mana at level 4

Use
Adventure map
Observatory unlock / research
2 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch
Effect at each individual spell level
Spell levelValue / formula
Level 1Adjacent tile; until day ends; 14 mana
Level 2Adjacent tile; until day ends; 10 mana
Level 3Empty tile within four squares; until day ends; 10 mana
Level 4Within four squares; until next day ends; 10 mana
Rules, restrictions and interactions

Enemy interaction removes the entrance. It normally lasts until today ends, extended through the following day at level four. Use is once daily; the export does not explain disposal of stored contents on removal.

Practical use

Coordinate allies to use the entrance before expiry. Keep it away from enemy access and do not assume undocumented safety if it disappears.

Compare: Assemble!

OldenEra.gg · game-file extract ↗ · Official wiki · 36286 ↗

Second Wind · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 2

Second Wind

Olden Era · build 25672315 · 10. 10. 2026

Restores hero movement points, allowing two daily uses at level four.

Base cost: 17 mana at level 1 / 13 mana at level 4

Use
Adventure map
Observatory unlock / research
2 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1+40? movement; once daily; 17 mana
Level 2+40? movement; once daily; 13 mana
Level 3+60 movement; once daily; 13 mana
Level 4+60 movement; twice daily; 13 mana
Rules, restrictions and interactions

Detailed effects give 40/40/60/60 movement, while the summary series and annotation instead show sixty from the start. The table preserves detailed values and flags the conflict. Mana falls from seventeen to thirteen at level two.

Practical use

Restore enough movement to reach a concrete destination today. For a tight route, avoid relying on the disputed higher value at early levels.

Compare: Mana Rite

OldenEra.gg · game-file extract ↗ · Official wiki · 36265 ↗

Shadowflight · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 3

Shadowflight

Olden Era · build 25672315 · 10. 10. 2026

Lets the hero fly over obstacles until the day ends, with later levels reducing mana and movement costs.

Base cost: 20 mana at level 1 / 14 mana at level 4

Use
Adventure map
Observatory unlock / research
3 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch
Effect at each individual spell level
Spell levelValue / formula
Level 1Over-obstacle movement +30%; 20 mana
Level 2Over-obstacle movement +30%; 14 mana
Level 3No obstacle surcharge; 14 mana
Level 4Flying movement cost −20%; 14 mana
Rules, restrictions and interactions

Levels 1–2 charge thirty percent extra movement above obstacles. Level three removes that surcharge; level four states twenty percent lower flying cost. Scenario boundaries and invalid landing exceptions are not fully specified.

Practical use

Compare the complete flight route with ground travel. Early levels can bypass a long mountain detour, while a short flight may still cost more than a good road.

Compare: Dimension Door

OldenEra.gg · game-file extract ↗ · Official wiki · 36266 ↗

Town Portal · Olden Era · game icon
Icon source · Game artwork

Neutral Magic · tier 3

Town Portal

Olden Era · build 25672315 · 10. 10. 2026

Teleports the hero to a chosen controlled town, improving cost and daily return count at later levels.

Base cost: 24 mana at level 1 / 18 mana at level 4

Use
Adventure map
Observatory unlock / research
3 Insight
Upgrade cost reference
Level 2: 1 Insight · 3: 1 · 4: 2; one-time applicability not confirmed for this branch
Effect at each individual spell level
Spell levelValue / formula
Level 1Once daily; 24 mana
Level 2Once daily; 18 mana
Level 3Twice daily; 18 mana
Level 4Three times daily; 18 mana
Rules, restrictions and interactions

Unlike Back to Town!, the destination is explicitly selectable. Spending all remaining movement or importing earlier Heroes values is not established by this description. Daily limits are 1/1/2/3.

Practical use

Plan multi-town defense and reinforcement pickup around the daily allowance. Reserve battle mana before committing the last return.

Compare: Back to Town! · Relocation

OldenEra.gg · game-file extract ↗ · Official wiki · 36275 ↗

Unnatural Calm · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 1

Unnatural Calm

Olden Era · build 25672315 · 10. 10. 2026

Weakens enemy basic attacks, expanding to every enemy stack at spell level three.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Reference duration
1 + ⌊P/4⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One enemy: −15%
Level 2One enemy: −20%
Level 3All enemies: −20%
Level 4All enemies: −30%

Masterful variant

The exported Masterful text retains the same percentages, scope and duration. No additional damage effect is established; the general Masterful cooldown of one still matters.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

This does not lower the opposing hero’s Spell Power. Separate spells and abilities do not automatically inherit the attack penalty. Listed duration is 1 + ⌊P/4⌋ rounds.

Practical use

Debuff the main attacker before it acts. Army-wide levels work best when the enemy still has several important basic attacks available.

Heroes and equipment

Sourced starting spell (1)

Compare: Blessing

OldenEra.gg · game-file extract ↗ · Official wiki · 36293 ↗ · Official wiki · 38868 ↗

Silence · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 3

Silence

Olden Era · build 25672315 · 10. 10. 2026

Suppresses enemy creature abilities and Focus Point generation.

Base cost: 5 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Pinned-wiki excluded types
Embodiments · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1One target; 1 + ⌊P/6⌋ rounds
Level 2One target; 2 + ⌊P/6⌋ rounds
Level 3Target and adjacent enemies; 2 + ⌊P/6⌋ rounds
Level 4All enemies; 2 + ⌊P/6⌋ rounds
Rules, restrictions and interactions

Silence does not explicitly prevent ordinary attacks or movement. Level three reaches adjacent enemies; level four affects the opposing army.

Practical use

Cast before a dangerous ability activation. A plain shooter may be a weaker target than the enemy’s actual support or control creature.

Heroes and equipment

Sourced starting spell (1)

Compare: Song of Power · Sleep

OldenEra.gg · game-file extract ↗ · Official wiki · 36264 ↗ · Official wiki · 38868 ↗

Vulnerability · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 4

Vulnerability

Olden Era · build 25672315 · 10. 10. 2026

Amplifies damage taken, with maximum attack rolls against the victim from level three.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round; Masterful 1
Reference duration
1 + ⌊P/7⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One target: +20% incoming damage
Level 2One target: +30%
Level 3Also maximum attack damage
Level 4Target and adjacent enemies; same effects

Masterful variant

Masterful explicitly allows repeated Vulnerability stacking. Percentages, targeting and duration remain, while the exact calculation across layers is not specified.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Ordinary Vulnerability is not marked stackable. Level four includes adjacent enemies. The comparison text gives 1 + ⌊P/7⌋ rounds; detailed interaction order with other modifiers is unspecified.

Practical use

Apply before several friendly stacks focus fire. Its return grows with damage dealt afterward, rather than the victim’s health alone.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Blessing · Hksmilla’s Rampage

OldenEra.gg · game-file extract ↗ · Official wiki · 36280 ↗ · Official wiki · 38868 ↗

Summon Starchild · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 4

Summon Starchild

Olden Era · build 25672315 · 10. 10. 2026

Creates temporary Starchildren, improving placement, ability access and count at later spell levels.

Base cost: 20 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 18 + P creatures; adjacent empty hex
Level 28 + P creatures; radius two
Level 38 + P creatures; radius two; abilities
Level 48 + 2P creatures; radius two; abilities
Rules, restrictions and interactions

Placement starts on an adjacent empty hex and expands to radius two. The export does not fully identify the placement anchor or count rounding. The stack disappears after battle and gains abilities only from level three.

Practical use

Use placement to create a blocker or another threat. Evaluate level three through Starchildren abilities rather than its unchanged headcount.

Related creatures and abilities

Starchild

Compare: Summon Primal Remnant · Summon Avatar

OldenEra.gg · game-file extract ↗ · Official wiki · 36269 ↗ · Official wiki · 38868 ↗

Berserk · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 4

Berserk

Olden Era · build 25672315 · 10. 10. 2026

Immediately forces a creature to attack the nearest reachable target, regardless of allegiance.

Base cost: 16 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round; Masterful 1
Pinned-wiki excluded types
Embodiments · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1Forced attack; no bonus
Level 2Forced attack; +10% damage
Level 3Forced attack; +20% damage
Level 4Forced attack; +30% damage

Masterful variant

Masterful affects creatures on the chosen hex and its neighbors, including allies. Each seeks its own nearest victim; bonuses remain 0/10/20/30%.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

A target must be within attack reach. The victim need not be an enemy of the caster. Tie-breaking between equally close candidates is not established.

Practical use

Check every nearby stack’s distance first. Keep your troops away from the affected creature to avoid becoming the forced attack’s victim.

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Sleep · Blink

OldenEra.gg · game-file extract ↗ · Official wiki · 36216 ↗ · Official wiki · 38868 ↗

Naira’s Kiss · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 5

Naira’s Kiss

Olden Era · build 25672315 · 10. 10. 2026

Marks an enemy for magical damage when it acts, adding accumulating Speed and Initiative loss at level four.

Base cost: 18 mana at level 1 / 14 mana at level 4

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Reference duration
1 + ⌊P/8⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1150 + 15P per action; 18 mana
Level 2200 + 15P per action; 14 mana
Level 3200 + 20P per action; 14 mana
Level 4Same; stacking −1 Speed / Initiative per action
Rules, restrictions and interactions

The victim’s action triggers damage, rather than every attack against it. Cost falls from 18 to 14 at level two. Edge-case action eligibility and rounding are not fully documented.

Practical use

Mark a stack expected to act repeatedly. Consider whether the opponent can postpone its activity; future triggers are not immediate damage.

Compare: Despair

OldenEra.gg · game-file extract ↗ · Official wiki · 36250 ↗ · Official wiki · 38868 ↗

Coup de Grâce · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 5

Coup de Grâce

Olden Era · build 25672315 · 10. 10. 2026

Enables a finishing damage trigger against a depleted enemy stack, measured against its original size.

Base cost: 24 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Reference duration
1 + ⌊P/8⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One enemy: at most 20% of original count
Level 2One enemy: at most 25%
Level 3One enemy: at most 35%
Level 4All enemies: at most 35%
Rules, restrictions and interactions

The threshold includes equality. Casting is not described as an instant kill without subsequent damage. Original stack count differs from current headcount or an individual creature’s remaining HP.

Practical use

Bring the stack near its threshold and arrange a cheap finishing hit. Level four rewards having several enemies near the qualifying fraction.

Compare: Guillotine

OldenEra.gg · game-file extract ↗ · Official wiki · 36287 ↗ · Official wiki · 38868 ↗

Shadow Army · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 5

Shadow Army

Olden Era · build 25672315 · 10. 10. 2026

Adds temporary members to a friendly stack according to stack size and Spell Power, rather than recruiting permanent troops.

Base cost: 35 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1Adds (15 + 0.5P)%; capped at 100%
Level 2Adds (20 + 0.5P)%; capped at 100%
Level 3Adds (30 + 0.5P)%; capped at 100%
Level 4Adds (30 + P)%; capped at 100%
Rules, restrictions and interactions

Temporary members are capped at the current permanent headcount. The table expresses the bonus in percentage points; the source awkwardly repeats a percent sign inside the formula. Rounding and repeated-layer behavior remain unverified.

Practical use

Buff a large valuable stack before permanent losses reduce its base. Do not count temporary troops as post-battle army growth or long-term economic gain.

Compare: Heavenly Blades · Mirror Copy · Anti‑Magic

OldenEra.gg · game-file extract ↗ · Official wiki · 36263 ↗ · Official wiki · 38868 ↗

Read Minds · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 2

Read Minds

Olden Era · build 25672315 · 10. 10. 2026

Reveals neutral army counts and intentions, later adding intelligence on enemy heroes and towns.

Base cost: 10 mana at level 1 / 7 mana at level 4

Use
Adventure map
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Neutral armies; range 3 × Sight; 10 mana
Level 2Same intelligence; 7 mana
Level 3Also enemy heroes; 7 mana
Level 4Also enemy towns; 7 mana
Rules, restrictions and interactions

Range remains three times hero Sight. Level two lowers cost from ten to seven mana; levels three and four add information categories rather than unlimited map revelation.

Practical use

Assess a planned guard before exhausting movement. Enemy hero intelligence helps choose a safer route.

Heroes and equipment

Sourced starting spell (2)

Compare: From a Bird’s Eye · Primordial Chaos

OldenEra.gg · game-file extract ↗ · Official wiki · 36256 ↗

Naira’s Veil · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 3

Naira’s Veil

Olden Era · build 25672315 · 10. 10. 2026

Restores fog around the hero, hiding them until opponents explore the area again.

Base cost: 16 mana at level 1 / 12 mana at level 4

Use
Adventure map
Observatory unlock / research
6 gems + 6 crystals + 6 mercury

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1Radius 8; 16 mana
Level 2Radius 9?; 12 mana
Level 3Radius 12?; 12 mana
Level 4Radius 17?; 12 mana
Rules, restrictions and interactions

Use is once per day. Exported detailed effects give radii 8/9/12/17, while upgrade notes and the official wiki imply 8/8/10/14. The table retains the exported series with an explicit conflict; concealment is not permanent invisibility.

Practical use

Obscure your route after a meaningful move. Opponents can scout again, so fog is an information tool rather than an impassable defense.

Heroes and equipment

Sourced starting spell (1)

Compare: Clear Fog

OldenEra.gg · game-file extract ↗ · Official wiki · 36251 ↗

Web · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 2

Web

Olden Era · build 25672315 · 10. 10. 2026

Cuts one enemy stack’s Speed, with higher levels also stripping Haste.

Base cost: 9 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round; Masterful 1
Reference duration
2 + ⌊P/5⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1−2 Speed
Level 2−3 Speed
Level 3−3 Speed; removes Haste
Level 4−4 Speed; removes Haste

Masterful variant

Masterful applies the corresponding Speed reduction and Haste removal to all enemies for 2 + ⌊P/5⌋ rounds.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The ordinary spell remains single-target throughout. Haste removal begins at level three. The comparison text gives 2 + ⌊P/5⌋ rounds; Speed and Initiative are distinct.

Practical use

Check whether the slowed enemy can still reach your shooters. Lower Speed need not stop a creature already beside its target from attacking.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Haste · Doreath’s Tide

OldenEra.gg · game-file extract ↗ · Official wiki · 36282 ↗ · Official wiki · 38868 ↗

Enlarge Shadow · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 1

Enlarge Shadow

Olden Era · build 25672315 · 10. 10. 2026

Raises friendly Attack and Defense, gaining a growing bonus from level two.

Base cost: 7 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1+3; 1 + ⌊P/4⌋ rounds
Level 2+3 and growth; 1 + ⌊P/4⌋ rounds
Level 3Same; removes Shorten Shadow
Level 4Army; growth and removal; 3 + ⌊P/4⌋ rounds
Rules, restrictions and interactions

Both attributes begin at +3; the exact recurring increment is not specified. Level three removes Shorten Shadow. Level four expands to the army and increases the base duration.

Practical use

Buff a stack expected to stay in melee for several rounds. Earlier casting exploits growth without requiring an invented per-round increment.

Heroes and equipment

Sourced starting spell (1)

Compare: Shorten Shadow

OldenEra.gg · game-file extract ↗ · Official wiki · 36228 ↗ · Official wiki · 38868 ↗

Despair · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 1

Despair

Olden Era · build 25672315 · 10. 10. 2026

Applies a stacking curse that deals Pure Damage when the affected creature’s turn begins.

Base cost: 11 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Pinned-wiki excluded types
Magic Creatures · Undead · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 110 + 10P per tick; 1 + ⌊P/4⌋ rounds
Level 210 + 10P per tick; 2 + ⌊P/4⌋ rounds
Level 315 + 15P per tick; 2 + ⌊P/4⌋ rounds
Level 4Same for target and adjacent enemies

Masterful variant

Exported Masterful damage, stacking and scope match the ordinary spell. A different damage formula is not established; the general cooldown of one applies.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Damage is tied to the victim’s turn rather than an immediate cast hit. Level four adds adjacent enemies. Stacking is explicit, while exact rounding order is not.

Practical use

Repeated applications can reward a durable target expected to take several turns. Enemy positioning matters for the fourth-level spread.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Naira’s Kiss

OldenEra.gg · game-file extract ↗ · Official wiki · 36223 ↗ · Official wiki · 38868 ↗

Shade Cloak · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 2

Shade Cloak

Olden Era · build 25672315 · 10. 10. 2026

Temporarily prevents direct targeting of a friendly stack, with later levels rewarding its first attack.

Base cost: 7 mana at level 1 / 4 mana at level 4

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1Untargetable; 7 mana
Level 2First attack +25%; 7 mana
Level 3First attack +25%; 4 mana
Level 4First attack +50%; 4 mana
Rules, restrictions and interactions

Any action by the target, or the round ending, removes the cloak. Untargetability is not an explicit immunity to area damage. Cost falls from seven to four at level three.

Practical use

Protect a key stack until its planned strike. Earlier movement or another action ends protection, so coordinate the first-attack bonus with action order.

Heroes and equipment

Sourced starting spell (1)

Compare: Carapace · Reality Distortion

OldenEra.gg · game-file extract ↗ · Official wiki · 36262 ↗ · Official wiki · 38868 ↗

Umbral Grip · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 2

Umbral Grip

Olden Era · build 25672315 · 10. 10. 2026

Deals explicitly unmodifiable Pure Damage, with level four adding one creature kill.

Base cost: 10 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round; Masterful 1
Effect at each individual spell level
Spell levelValue / formula
Level 140 + 10P
Level 240 + 15P
Level 340 + 20P
Level 440 + 20P; one extra kill through tier seven

Masterful variant

Masterful extends the corresponding effect to the chosen enemy and adjacent enemies. Damage retains the four listed values, with the kill rider at level four.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The level-four addition kills one creature rather than adding one damage. Its upgrade note limits this rider to creatures through tier seven; arbitrary boss eligibility is not established.

Practical use

Compare the fixed Pure Damage budget with ordinary magic against resistant targets. An extra creature kill is especially valuable against expensive individual units.

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Lightning Bolt · Guillotine

OldenEra.gg · game-file extract ↗ · Official wiki · 36277 ↗ · Official wiki · 38868 ↗

Fatal Decay · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 1

Fatal Decay

Olden Era · build 25672315 · 10. 10. 2026

Blocks enemy healing, adding reductions to both current and maximum HP at later levels.

Base cost: 4 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Reference duration
2 + ⌊P/4⌋ rounds
Pinned-wiki excluded types
Embodiments
Effect at each individual spell level
Spell levelValue / formula
Level 1Healing blocked
Level 2Also −20% current and maximum HP
Level 3Same; cannot be dispelled
Level 4−40% current and maximum HP; undispellable
Rules, restrictions and interactions

The effect persists after death and becomes undispellable at level three. Do not treat its healing restriction as an ordinary debuff automatically cleared by destroying the stack.

Practical use

Counter a stack supported by enemy recovery. The cheap first level can disrupt that plan even without the later percentage-health reduction.

Heroes and equipment

Sourced starting spell (1)

Compare: Healing Water · Necromancer Will

OldenEra.gg · game-file extract ↗ · Official wiki · 36231 ↗ · Official wiki · 38868 ↗

Sleep · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 3

Sleep

Olden Era · build 25672315 · 10. 10. 2026

Disables an enemy stack’s actions; once awakened, it cannot be put to sleep again in that battle.

Base cost: 13 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Pinned-wiki excluded types
Hive Spawns · Undead · Embodiments · Constructs
Effect at each individual spell level
Spell levelValue / formula
Level 1Two rounds; damage wakes
Level 2Three rounds; damage wakes
Level 3Four rounds; damage wakes
Level 4Four rounds; damage removes two rounds
Rules, restrictions and interactions

Damage wakes levels 1–3. At level four, the upgrade note and official wiki instead remove two rounds per hit; repeated base text in the export omits this change. The wiki excludes Hive Spawns, Undead, Embodiments and Constructs.

Practical use

Disable a threat while clearing other enemies. Accidental area damage can waste both the control and the only chance to sleep that stack.

Heroes and equipment

Sourced starting spell (2)

Compare: Berserk · Silence

OldenEra.gg · game-file extract ↗ · Official wiki · 36268 ↗ · Official wiki · 38868 ↗

Twilight · Olden Era · game icon
Icon source · Game artwork

Nightshade Magic · tier 3

Twilight

Olden Era · build 25672315 · 10. 10. 2026

Disables enemy ranged attacks, adding a melee-damage penalty at higher levels.

Base cost: 16 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1One target: no ranged attacks; 1 + ⌊P/6⌋ rounds
Level 2One target: no ranged attacks; 2 + ⌊P/6⌋ rounds
Level 3Also −15% melee damage
Level 4All enemies; both penalties
Rules, restrictions and interactions

Preventing ranged attacks does not prevent every action or ability. Level three adds −15% melee damage; level four shares both restrictions across the enemy army.

Practical use

Buy time while approaching shooters. Once the enemy is already in melee, higher levels still offer their separate damage penalty.

Heroes and equipment

Sourced starting spell (1)

Compare: Favorable Wind · Optical Illusion

OldenEra.gg · game-file extract ↗ · Official wiki · 36276 ↗ · Official wiki · 38868 ↗

Lightning Bolt · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 1

Lightning Bolt

Olden Era · build 25672315 · 10. 10. 2026

A single-target magical hit, improving its fixed damage at levels two and three and its Spell Power scaling at level four.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Pinned-wiki immune creatures
Qilins
Effect at each individual spell level
Spell levelValue / formula
Level 125 + 10P
Level 250 + 10P
Level 3100 + 10P
Level 4100 + 15P
Rules, restrictions and interactions

Values describe one cast before resistance and other modifiers. Lightning Bolt has no documented chain jumps; those belong to the separate Chain Lightning spell.

Practical use

Finish a priority stack and assess how many enemy actions that removes. At high P, level four’s improved scaling matters more than another fixed-damage increase.

Related creatures and abilities

Qilin

Heroes and equipment

Sourced starting spell (1)

Compare: Judgement · Umbral Grip · Ice Bolt · Magic Arrow

OldenEra.gg · game-file extract ↗ · Official wiki · 36246 ↗ · Official wiki · 38868 ↗

Anti‑Magic · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 4

Anti‑Magic

Olden Era · build 25672315 · 10. 10. 2026

Grants an undispellable spell immunity up to the listed spell tier.

Base cost: 12 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1Immune to tiers I–III; one round
Level 2Immune to tiers I–III; two rounds
Level 3Immune to tiers I–IV; two rounds
Level 4Immune to tiers I–V; two rounds
Rules, restrictions and interactions

Eligibility uses spell tier rather than individual level 1–4. Applying it destroys summoned creatures or temporary members. The wording permits any chosen target, making it relevant against summons too.

Practical use

Check temporary reinforcements before protecting a stack. Countering a high-tier spell requires the appropriate tier threshold rather than duration alone.

Heroes and equipment

Sourced starting spell (1)

Compare: Heavenly Blades · Armageddon · Shadow Army

OldenEra.gg · game-file extract ↗ · Official wiki · 36209 ↗ · Official wiki · 38868 ↗

Armageddon · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 5

Armageddon

Olden Era · build 25672315 · 10. 10. 2026

Deals magical damage across the entire battlefield, including friendly creatures.

Base cost: 40 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Pinned-wiki immune creatures
Phoenixes
Effect at each individual spell level
Spell levelValue / formula
Level 1150 + 15P to all
Level 2250 + 15P to all
Level 3350 + 15P to all
Level 4350 + 25P to all
Rules, restrictions and interactions

Each eligible stack receives damage from the same formula. Creature immunities from earlier games should not be imported automatically; inspect the actual army’s abilities and protections.

Practical use

Assess losses on both sides and the forty-mana expense. Anti-Magic only helps when its selected level covers the spell’s tier.

Related creatures and abilities

Phoenix

Compare: Earth’s Rage · Anti‑Magic

OldenEra.gg · game-file extract ↗ · Official wiki · 36210 ↗ · Official wiki · 38868 ↗

Chain Lightning · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 4

Chain Lightning

Olden Era · build 25672315 · 10. 10. 2026

Starts on a chosen enemy, then jumps to random nearby targets with decreasing damage.

Base cost: 24 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round; Masterful 1
Pinned-wiki immune creatures
Qilins

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1100 + 20P; one jump
Level 2100 + 20P; two jumps
Level 3300 + 20P; three jumps
Level 4300 + 30P; four jumps

Masterful variant

Masterful reduces falloff to 25% per jump, retaining 75% of the previous hit. Jump counts, range and initial damage formulas remain unchanged.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The 1/2/3/4 jumps follow the first hit, giving up to 2/3/4/5 total hits. Each finds a random target within three hexes and halves the previous damage. Friendly safety and candidate selection are not guaranteed.

Practical use

Inspect the first victim’s surroundings and your troops. Against an isolated enemy, a cheaper direct spell may suffice; random jumps are not precision targeting.

Related creatures and abilities

Qilin

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Fireball

OldenEra.gg · game-file extract ↗ · Official wiki · 36219 ↗ · Official wiki · 38868 ↗

Circle of Winter · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 4

Circle of Winter

Olden Era · build 25672315 · 10. 10. 2026

Damages creatures adjacent to the selected hex and pushes them outward where possible.

Base cost: 21 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Pinned-wiki immune creatures
Naiads
Effect at each individual spell level
Spell levelValue / formula
Level 175 + 15P; push
Level 275 + 20P; push
Level 375 + 20P; −2 Initiative for two rounds
Level 4150 + 20P; −4 Initiative for two rounds
Rules, restrictions and interactions

The effect describes hexes adjacent to the center rather than automatically hitting its occupant. A two-round Initiative penalty starts at level three. Displacement depends on available space.

Practical use

Place the center to reach enemies without catching allies. A push can break contact or accidentally move a victim beyond your planned attack reach.

Related creatures and abilities

Naiad

Heroes and equipment

Sourced starting spell (1)

Compare: Fireball · Blink · Black Hole

OldenEra.gg · game-file extract ↗ · Official wiki · 36220 ↗ · Official wiki · 38868 ↗

Hksmilla’s Rampage · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 5

Hksmilla’s Rampage

Olden Era · build 25672315 · 10. 10. 2026

Grants Double Strike while increasing both damage dealt and damage received.

Base cost: 28 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Reference duration
1 + ⌊P/8⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1Double Strike; deals and takes +10%
Level 2Double Strike; deals and takes +15%
Level 3Double Strike; deals and takes +25%
Level 4Double Strike; deals and takes +40%
Rules, restrictions and interactions

The percentage modifier is a tradeoff, not defensive protection. Duration is 1 + ⌊P/8⌋ rounds. Interaction with other multi-attack mechanics is not fully specified.

Practical use

Set up a decisive strike on a stack that can survive the response. Level four’s +40% incoming damage makes the enemy’s answer especially important.

Compare: Vulnerability

OldenEra.gg · game-file extract ↗ · Official wiki · 36241 ↗ · Official wiki · 38868 ↗

Summon Primal Remnant · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 5

Summon Primal Remnant

Olden Era · build 25672315 · 10. 10. 2026

Summons temporary Primal Remnants, unlocking abilities at level three and doubling the Spell Power coefficient at level four.

Base cost: 20 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 112 + P creatures; radius one per upgrade note
Level 212 + P creatures; radius two from ally
Level 3Same; abilities enabled
Level 412 + 2P creatures; radius two; abilities
Rules, restrictions and interactions

From level two, placement is within two hexes of a friendly creature. The initial radius of one appears in the upgrade note rather than the base sentence. Summons vanish after battle; count rounding is unspecified.

Practical use

Place reinforcements where they affect combat without obstructing the main army. In longer fights, consider the abilities unlocked at level three.

Related creatures and abilities

Primal Remnant

Compare: Summon Starchild

OldenEra.gg · game-file extract ↗ · Official wiki · 36271 ↗ · Official wiki · 38868 ↗

Stone Fangs · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 3

Stone Fangs

Olden Era · build 25672315 · 10. 10. 2026

Hits several distinct enemy stacks with the listed damage applied to each selected target.

Base cost: 11 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Pinned-wiki immune creatures
Iriyads
Effect at each individual spell level
Spell levelValue / formula
Level 1Up to three targets: 50 + 5P each
Level 2Up to three targets: 100 + 5P each
Level 3Up to four targets: 100 + 5P each
Level 4Up to four targets: 100 + 10P each
Rules, restrictions and interactions

Choose up to three, later four, different enemies. The wording does not permit assigning every selection to the same stack. Unlimited targeting beyond battlefield rules is not implied.

Practical use

Look for several stacks near a finishing threshold. Against one survivor, compare single-target spells on damage and cost.

Related creatures and abilities

Vine Iriyad

Heroes and equipment

Sourced starting spell (1)

Compare: Impending Fate

OldenEra.gg · game-file extract ↗ · Official wiki · 36270 ↗ · Official wiki · 38868 ↗

Groundsight · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 1

Groundsight

Olden Era · build 25672315 · 10. 10. 2026

Locates neutral armies through fog of war, adding resources and artifacts at higher levels.

Base cost: 10 mana at level 1 / 6 mana at level 4

Use
Adventure map
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Neutral armies; 10 mana
Level 2Neutral armies; 6 mana
Level 3Also resources; 6 mana
Level 4Also artifacts; 6 mana
Rules, restrictions and interactions

Level two reduces cost from ten to six mana. Location markers do not automatically include exact counts, intentions or the fuller intelligence of Read Minds.

Practical use

Plan resource collection and artifact routes before assigning secondary heroes. A revealed destination may still require scouting a safe approach.

Heroes and equipment

Sourced starting spell (2)

Compare: From a Bird’s Eye

OldenEra.gg · game-file extract ↗ · Official wiki · 36237 ↗

Primordial Chaos · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 4

Primordial Chaos

Olden Era · build 25672315 · 10. 10. 2026

Transforms a neutral army into another of initially equal strength, with later levels reducing that strength.

Base cost: 17 mana

Use
Adventure map
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Range Sight; equal strength
Level 2Range 2 × Sight; equal strength
Level 3Range 2 × Sight; strength −5%
Level 4Range 2 × Sight; strength −10%
Rules, restrictions and interactions

Use is once per day. Army strength differs from headcount, and a replacement composition can have different tactical difficulty. The exact strength conversion and creature selection are unspecified.

Practical use

Reroll a guard whose abilities counter your army. Reassess afterward: an equal strength rating does not guarantee an easier fight.

Heroes and equipment

Sourced starting spell (2)

Compare: Read Minds

OldenEra.gg · game-file extract ↗ · Official wiki · 36253 ↗

Thick Hide · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 1

Thick Hide

Olden Era · build 25672315 · 10. 10. 2026

Mitigates melee damage against friendly creatures, expanding to the whole army at higher levels.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Reference duration
1 + ⌊P/4⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: −15% melee damage taken
Level 2One stack: −20% melee damage taken
Level 3Army: −20% melee damage taken
Level 4Army: −30% melee damage taken
Rules, restrictions and interactions

Protection applies to melee attacks rather than automatically covering shots or spells. Percentage mitigation differs from Defense. Duration is 1 + ⌊P/4⌋ rounds.

Practical use

Cast before engaging a strong melee threat. Against predominantly ranged opposition, choose protection that actually covers the incoming damage.

Heroes and equipment

Sourced starting spell (1)

Compare: Radiant Armor

OldenEra.gg · game-file extract ↗ · Official wiki · 36274 ↗ · Official wiki · 38868 ↗

Wean · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 2

Wean

Olden Era · build 25672315 · 10. 10. 2026

Shortens enemy buffs, expanding to adjacent enemies and then the opposing army.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1One target: remove 2 + ⌊P/5⌋ duration
Level 2One target: 4 + ⌊P/5⌋; annotation conflict
Level 3Target and adjacent enemies: 4 + ⌊P/5⌋
Level 4All enemies: 4 + ⌊P/5⌋
Rules, restrictions and interactions

Detailed effects give 2 + ⌊P/5⌋, then 4 + ⌊P/5⌋ from level two, despite an upgrade annotation of 1 → 2. The table retains the detailed formula and flags the conflict. Future buffs are not explicitly prohibited.

Practical use

Respond after an expensive enemy buff. Compare its remaining duration with the reduction; a short-lived effect may be eliminated without dealing damage.

Heroes and equipment

Sourced starting spell (1)

Compare: Inner Light

OldenEra.gg · game-file extract ↗ · Official wiki · 36283 ↗ · Official wiki · 38868 ↗

Fireball · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 2

Fireball

Olden Era · build 25672315 · 10. 10. 2026

Deals magical damage to creatures within one hex of the selected location.

Base cost: 13 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round; Masterful 1
Pinned-wiki immune creatures
Phoenixes
Effect at each individual spell level
Spell levelValue / formula
Level 150 + 10P; radius one
Level 275 + 10P; radius one
Level 3125 + 10P; radius one
Level 4200 + 10P; radius one

Masterful variant

Masterful increases the radius from one to two hexes while retaining all four damage formulas. The larger friendly-fire area must also be considered.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Both armies can be hit. A hex radius should not be replaced with another game’s square 3 × 3 area. Spell levels raise fixed damage while keeping the P coefficient at ten.

Practical use

Choose an enemy cluster clear of your troops. Evaluate the combined benefit across stacks and subtract any friendly-fire losses.

Related creatures and abilities

Phoenix

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Chain Lightning · Circle of Winter · Black Hole

OldenEra.gg · game-file extract ↗ · Official wiki · 36232 ↗ · Official wiki · 38868 ↗

Crystal Crown · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 2

Crystal Crown

Olden Era · build 25672315 · 10. 10. 2026

Creates breakable crystal obstacles whose number, duration and hit endurance depend on spell level.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1Up to two obstacles; one hit; two rounds
Level 2Up to two obstacles; one hit; three rounds
Level 3Up to three obstacles; one hit; three rounds
Level 4Up to three obstacles; two hits; three rounds
Rules, restrictions and interactions

Obstacles use a hit count rather than an ordinary HP budget. Level four needs two hits instead of one. The upgrade note says damage instances while base text says attacks; edge-case triggers remain unspecified.

Practical use

Block a narrow route or force a detour. The nominal duration matters less if enemies can quickly break the obstacles.

Compare: Cave In · Spatial Snare

OldenEra.gg · game-file extract ↗ · Official wiki · 36222 ↗ · Official wiki · 38868 ↗

Ice Bolt · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 2

Ice Bolt

Olden Era · build 25672315 · 10. 10. 2026

Combines direct magical damage with a two-round Initiative penalty on one enemy stack.

Base cost: 10 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round; Masterful 1
Pinned-wiki immune creatures
Naiads
Effect at each individual spell level
Spell levelValue / formula
Level 150 + 10P; −3 Initiative
Level 2100 + 10P; −3 Initiative
Level 3100 + 15P; −3 Initiative
Level 4100 + 15P; −6 Initiative

Masterful variant

Masterful doubles the Initiative penalties to −6/−6/−6/−12. Damage and the two-round debuff duration remain unchanged.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The Initiative reduction lasts two rounds and does not mean lower Speed. Level four improves the debuff without increasing the level-three damage formula.

Practical use

Hit a creature before a critical action. Compare Ice Bolt with Lightning Bolt through both damage and the value of altered action order.

Related creatures and abilities

Naiad

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Lightning Bolt

OldenEra.gg · game-file extract ↗ · Official wiki · 36242 ↗ · Official wiki · 38868 ↗

Firewall · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 3

Firewall

Olden Era · build 25672315 · 10. 10. 2026

Ignites selected hexes, damaging ground creatures that enter them.

Base cost: 12 mana at level 1 / 9 mana at level 4

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round; Masterful 1
Pinned-wiki immune creatures
Phoenixes
Effect at each individual spell level
Spell levelValue / formula
Level 1Two hexes; 80 + 10P; 12 mana
Level 2Two hexes; 80 + 10P; 9 mana
Level 3Three hexes; 80 + 10P; 9 mana
Level 4Three hexes; 120 + 15P; 9 mana

Masterful variant

Masterful extends the hazard from two to four rounds, retaining the listed hex counts and damage values.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The documented trigger is a ground creature entering a burning tile. Ordinary duration is two rounds. Cost drops from twelve to nine at level two; friendly safety is not guaranteed.

Practical use

Place fire on a route enemies actually need. Watch your ground troops and do not count damage from targets that never enter the hazard.

Related creatures and abilities

Phoenix

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Temporal Spheres

OldenEra.gg · game-file extract ↗ · Official wiki · 36234 ↗ · Official wiki · 38868 ↗

Cave In · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 3

Cave In

Olden Era · build 25672315 · 10. 10. 2026

Damages one enemy and fills its adjacent empty hexes with rock obstacles.

Base cost: 12 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round; Masterful 1
Pinned-wiki immune creatures
Iriyads
Effect at each individual spell level
Spell levelValue / formula
Level 175 + 15P; rocks one round
Level 2150 + 15P; rocks one round
Level 3150 + 15P; rocks two rounds
Level 4150 + 20P; rocks two rounds

Masterful variant

Masterful raises rock endurance from one to two hits. Damage and obstacle duration otherwise follow the corresponding ordinary level.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Occupied neighboring hexes are not documented as being overwritten. Ordinary rocks break after one attack hit. Their duration does not imply repeated damage to the original victim.

Practical use

Isolate a melee threat or obstruct its route. Avoid also blocking your own finishing stack unless you can attack from range or another direction.

Related creatures and abilities

Vine Iriyad

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Crystal Crown

OldenEra.gg · game-file extract ↗ · Official wiki · 36218 ↗ · Official wiki · 38868 ↗

Earth’s Rage · Olden Era · game icon
Icon source · Game artwork

Primal Magic · tier 3

Earth’s Rage

Olden Era · build 25672315 · 10. 10. 2026

Damages defensive structures and creatures inside castle walls using separate damage budgets.

Base cost: 16 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1Structures 100 + 15P; creatures inside 15P
Level 2Structures 200 + 15P; creatures inside 15P
Level 3Structures 200 + 15P; creature +100 rider disputed
Level 4Structures 400 + 15P; creature +100 rider disputed
Rules, restrictions and interactions

Structure damage is 100/200/200/400 + 15P. Repeated effect text gives creatures 15P throughout, while the level-three note adds 100. This extra hundred is inconsistently represented and explicitly flagged.

Practical use

Check creature positions relative to the walls and the value of opening access. A field battle without fortifications does not offer the same return.

Compare: Armageddon

OldenEra.gg · game-file extract ↗ · Official wiki · 36229 ↗ · Official wiki · 38868 ↗

Early Start · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 1

Early Start

Olden Era · build 25672315 · 10. 10. 2026

Raises one friendly stack’s Initiative by an increasing amount at each spell level.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1
Reference duration
2 + ⌊P/4⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1+3 Initiative
Level 2+4 Initiative
Level 3+5 Initiative
Level 4+6 Initiative

Masterful variant

Masterful shares the corresponding Initiative bonus with every friendly stack for the same 2 + ⌊P/4⌋ rounds.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Ordinary targeting stays single-stack through level four. Duration is 2 + ⌊P/4⌋ rounds. Initiative affects action order rather than automatically increasing movement reach.

Practical use

Advance a stack whose earlier action can remove a threat. Judge the bonus against actual action order rather than the number alone.

Heroes and equipment

Sourced starting spell (2)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Haste · Arina’s Touch · Doreath’s Tide

OldenEra.gg · game-file extract ↗ · Official wiki · 36225 ↗ · Official wiki · 38868 ↗

Mirror Copy · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 4

Mirror Copy

Olden Era · build 25672315 · 10. 10. 2026

Creates a friendly combat copy with reduced damage, increased vulnerability and no special abilities.

Base cost: 20 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round; Masterful 1
Reference duration
1 + ⌊P/7⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1Deals −75%; takes +300%
Level 2Deals −67%; takes +200%
Level 3Deals −50%; takes +100%
Level 4Deals −30%; takes +50%

Masterful variant

Masterful can also copy an enemy, producing a copy on your side. Ability restrictions and damage modifiers remain unchanged.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

A −75% output modifier leaves 25% ordinary damage, while +300% incoming means four times damage. Later levels improve both disadvantages. Duration is 1 + ⌊P/7⌋ rounds; the copy is not permanent recruitment.

Practical use

Copy strong basic attacks or a useful blocking body. Avoid plans that require a special ability the copy explicitly cannot use.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Shadow Army

OldenEra.gg · game-file extract ↗ · Official wiki · 36249 ↗ · Official wiki · 38868 ↗

Guillotine · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 1

Guillotine

Olden Era · build 25672315 · 10. 10. 2026

Deals maximum-health-based magical damage and grows with repeated casts on the same stack.

Base cost: 7 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round; Masterful 1

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1(30 + 3P)% of referenced max HP
Level 2(45 + 3P)% of referenced max HP
Level 3(45 + 6P)% of referenced max HP
Level 4Same; execution at no more than 25% original count

Masterful variant

Masterful raises the repeat increment from +100% to +200%. Its exported fourth-level text omits execution, while the wiki describes only faster growth as the change; inheritance of execution is therefore unconfirmed.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The source references creature maximum HP without independently resolving the full-stack calculation; an unverified headcount multiplier is not assumed. Recasts add a stacking +100%. Level four executes a stack at no more than 25% of original count.

Practical use

Maintain pressure on the same priority target if the fight lasts through cooldowns. A high formula percentage does not establish automatic deletion of a large stack.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Umbral Grip · Coup de Grâce

OldenEra.gg · game-file extract ↗ · Official wiki · 36236 ↗ · Official wiki · 38868 ↗

Rewind Life · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 4

Rewind Life

Olden Era · build 25672315 · 10. 10. 2026

Restores friendly HP and can return fallen members, unlike Healing Water.

Base cost: 17 mana

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round; Masterful 1

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 150 + 20P HP
Level 2100 + 20P HP
Level 3100 + 25P HP
Level 4100 + 35P HP

Masterful variant

Masterful can create temporary members beyond the original stack size. Those additional members are not permanent recruitment; the HP budgets remain unchanged.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

The table is a healing budget rather than a creature count. Ordinary text does not allow growth above original size. Post-battle permanence of individual revivals is not independently established by this export.

Practical use

Near battle’s end, weigh valuable recovery against mana needed for the next fight. Convert the budget using the affected creature’s actual HP.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Healing Water

OldenEra.gg · game-file extract ↗ · Official wiki · 36258 ↗ · Official wiki · 38868 ↗

Black Hole · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 5

Black Hole

Olden Era · build 25672315 · 10. 10. 2026

Damages creatures within two hexes and pulls the outermost affected targets inward where possible.

Base cost: 30 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 180 + 15P; radius two
Level 2120 + 15P; radius two
Level 3200 + 15P; radius two
Level 4200 + 20P; radius two
Rules, restrictions and interactions

The area includes the center and allied creatures. Pulling depends on placement feasibility; collision resolution and move order are unspecified. It does not promise to collapse all targets onto one tile.

Practical use

Set up a cluster for follow-up area damage, checking allies and the new attack opportunities created by displacement.

Compare: Fireball · Circle of Winter

OldenEra.gg · game-file extract ↗ · Official wiki · 36214 ↗ · Official wiki · 38868 ↗

Doreath’s Tide · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 5

Doreath’s Tide

Olden Era · build 25672315 · 10. 10. 2026

Simultaneously improves friendly Speed and Initiative while reducing both across the enemy army.

Base cost: 23 mana at level 1 / 19 mana at level 4

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1±1 Speed / Initiative; 1 + ⌊P/8⌋ rounds; 23 mana
Level 2Same attributes; 2 + ⌊P/8⌋ rounds; 23 mana
Level 3Same effects; 19 mana
Level 4Also clears movement restrictions / buffs; 19 mana
Rules, restrictions and interactions

Both the friendly bonus and enemy penalty stay at one point. Level two extends duration, level three reduces mana, and level four clears allied movement restrictions and enemy movement buffs.

Practical use

Choose a round where movement and order changes affect several engagements. Level four can answer combined enemy movement buffs and allied slows.

Heroes and equipment

Sourced starting spell (1)

Compare: Early Start · Web

OldenEra.gg · game-file extract ↗ · Official wiki · 36288 ↗ · Official wiki · 38868 ↗

Spatial Snare · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 4

Spatial Snare

Olden Era · build 25672315 · 10. 10. 2026

Places invisible snares that stop movement, end the current turn and cancel the trapped creature’s next turn.

Base cost: 10 mana at level 1 / 5 mana at level 4

Use
Battlefield
Observatory unlock / research
8 gems + 8 crystals + 8 mercury
Default spell cooldown
5 rounds including the casting round
Reference duration
1 + ⌊P/7⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1Up to two traps; 10 mana
Level 2Up to two traps; 5 mana
Level 3Up to three traps; 5 mana
Level 4Up to four traps; 5 mana
Rules, restrictions and interactions

Ordinary ground movement does not trigger a trap on the route’s final hex. Landing by flight, jump, teleport or forced movement does, including at the destination. A triggered trap disappears. Cost falls from ten to five at level two.

Practical use

Cover transit tiles rather than assuming the enemy’s final walking tile triggers. Forced-movement combinations depend on the explicit landing exception.

Compare: Crystal Crown · Temporal Spheres

OldenEra.gg · game-file extract ↗ · Official wiki · 36289 ↗ · Official wiki · 38868 ↗

Reality Distortion · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 5

Reality Distortion

Olden Era · build 25672315 · 10. 10. 2026

Defers damage until the next round’s start, when the accumulated amount returns as Pure Damage.

Base cost: 15 mana

Use
Battlefield
Observatory unlock / research
10 gems + 10 crystals + 10 mercury
Default spell cooldown
6 rounds including the casting round

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1Returns 100%; 1 + ⌊P/8⌋ rounds
Level 2Returns 80%?; 1 + ⌊P/8⌋ rounds
Level 3Returns 80%?; 3 + ⌊P/8⌋ rounds
Level 4Returns 60%?; 3 + ⌊P/8⌋ rounds
Rules, restrictions and interactions

Level one delays rather than cancels damage, returning 100%. Detailed values then return 80/80/60%, despite upgrade annotations of 21/41% reduction. The table follows detailed values. Settlement when the effect expires is not established.

Practical use

Buy time for a decisive action while preparing for the following round. Deferred damage is not permanently saved health.

Compare: Arina’s Chosen · Shade Cloak

OldenEra.gg · game-file extract ↗ · Official wiki · 36255 ↗ · Official wiki · 38868 ↗

Reinforcements · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 2

Reinforcements

Olden Era · build 25672315 · 10. 10. 2026

Enables remote interaction with a controlled external dwelling, improving range and daily uses with spell level.

Base cost: 18 mana

Use
Adventure map
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Range 2 × Sight; once daily
Level 2Range 3 × Sight; once daily
Level 3Range 4 × Sight; once daily
Level 4Range 4 × Sight; twice daily
Rules, restrictions and interactions

The target is a controlled map dwelling rather than any town or foreign dwelling. Casting does not promise free recruitment or fresh weekly stock.

Practical use

Save a trip to a distant dwelling when recruitment funds and army space are available. Distinguish it from town-based Relocation.

Heroes and equipment

Sourced starting spell (2)

Compare: Relocation · Assemble!

OldenEra.gg · game-file extract ↗ · Official wiki · 36254 ↗

Assemble! · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 3

Assemble!

Olden Era · build 25672315 · 10. 10. 2026

Enables remote interaction with an allied hero, increasing range and daily uses at later levels.

Base cost: 12 mana

Use
Adventure map
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Effect at each individual spell level
Spell levelValue / formula
Level 1Range Sight; once daily
Level 2Range 2 × Sight; once daily
Level 3Range 2 × Sight; twice daily
Level 4Range 3 × Sight; twice daily
Rules, restrictions and interactions

The effect provides interaction, not relocation of both heroes or a movement refill. Range uses caster Sight. Exchange options follow the normal hero interaction interface.

Practical use

Shorten supply chains and pass reinforcements before the next fight. Plan the daily limit around the specific allied hero you need to reach.

Heroes and equipment

Sourced starting spell (2)

Compare: Reinforcements · Pocket Dimension

OldenEra.gg · game-file extract ↗ · Official wiki · 36211 ↗

Energy Explosion · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 2

Energy Explosion

Olden Era · build 25672315 · 10. 10. 2026

Deals area magical damage based on available Focus Charges instead of Spell Power.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 130 × Focus Charges
Level 240 × Focus Charges
Level 355 × Focus Charges
Level 475 × Focus Charges
Rules, restrictions and interactions

The one-hex radius can catch allies. The official wiki explicitly states that casting does not consume Focus. Multiply the listed coefficient by available charges.

Practical use

Cast before spending Focus when the extra damage secures a kill. Low P does not weaken the formula, but friendly positioning still matters.

Heroes and equipment

Sourced starting spell (1)

Compare: Energize

OldenEra.gg · game-file extract ↗ · Official wiki · 36227 ↗ · Official wiki · 38868 ↗

Energize · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 1

Energize

Olden Era · build 25672315 · 10. 10. 2026

Immediately creates Focus Charges, with later levels reducing mana cost and granting more charges.

Base cost: 9 mana at level 1 / 7 mana at level 4

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1+1 Focus Charge; 9 mana
Level 2+1 Focus Charge; 7 mana
Level 3+2 Focus Charges; 7 mana
Level 4+3 Focus Charges; 7 mana
Rules, restrictions and interactions

The spell is neither a direct damage effect nor a creature action. Cost falls from nine to seven at level two. The reserve cap follows the separate Focus system.

Practical use

Reach an important ability’s Focus threshold before its activation. Weigh the hero cast against the benefit your army can actually obtain from the charges.

Heroes and equipment

Sourced starting spell (2)

Compare: Energy Explosion

OldenEra.gg · game-file extract ↗ · Official wiki · 36226 ↗ · Official wiki · 38868 ↗

Optical Illusion · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 1

Optical Illusion

Olden Era · build 25672315 · 10. 10. 2026

Protects against ranged damage, later covering Long Reach and the whole friendly army.

Base cost: 8 mana

Use
Battlefield
Observatory unlock / research
2 gems + 2 crystals + 2 mercury
Default spell cooldown
2 rounds including the casting round
Reference duration
1 + ⌊P/4⌋ rounds
Effect at each individual spell level
Spell levelValue / formula
Level 1One stack: −30% ranged damage
Level 2One stack: −60% ranged damage
Level 3One stack: −60% ranged and Long Reach
Level 4Army: −60% ranged and Long Reach
Rules, restrictions and interactions

Repeated export text prematurely includes Long Reach at level two. Both the upgrade note and official wiki introduce it at level three, as the table does. Duration is 1 + ⌊P/4⌋ rounds.

Practical use

Shield the approach to enemy shooters. Against Long Reach, verify the spell level rather than assuming the sixty-percent reduction already covers it.

Heroes and equipment

Sourced starting spell (1)

Compare: Favorable Wind · Twilight

OldenEra.gg · game-file extract ↗ · Official wiki · 36252 ↗ · Official wiki · 38868 ↗

Temporal Spheres · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 3

Temporal Spheres

Olden Era · build 25672315 · 10. 10. 2026

Places invisible traps that explode on ground-creature entry, also damaging adjacent creatures.

Base cost: 11 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Reference duration
1 + ⌊P/5⌋ rounds

Unverified part of the reference: Details and differences are explained in this card’s rules.

Effect at each individual spell level
Spell levelValue / formula
Level 1Two traps; (100 + 5P)% of one creature’s HP
Level 2Two traps; (100 + 10P)% of one creature’s HP
Level 3Three traps; (100 + 10P)% of one creature’s HP
Level 4Three traps; (100 + 15P)% of one creature’s HP
Rules, restrictions and interactions

The formula references one creature’s maximum HP rather than the stack’s combined health. A triggered trap disappears. The exact health basis for adjacent victims and rounding are unspecified.

Practical use

Trap likely routes of high-health creatures. Leave room around your own stacks because the explosion also has an adjacent area.

Heroes and equipment

Sourced starting spell (1)

Compare: Firewall · Spatial Snare

OldenEra.gg · game-file extract ↗ · Official wiki · 36273 ↗ · Official wiki · 38868 ↗

Shackles · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 3

Shackles

Olden Era · build 25672315 · 10. 10. 2026

Temporarily disables enemy retaliations, expanding to neighboring enemies at level four.

Base cost: 6 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 1One target; 1 + ⌊P/6⌋ rounds
Level 2One target; 2 + ⌊P/6⌋ rounds
Level 3Also removes Riposte
Level 4Target and adjacent enemies; same duration
Rules, restrictions and interactions

Unlike Weakening Ray, Shackles has its own multi-round duration. The level-three upgrade explicitly removes Riposte even though the repeated effect sentence omits it.

Practical use

Prepare concentrated melee attacks. Against Riposte, use the required level rather than treating lower levels as a confirmed dispel.

Heroes and equipment

Sourced starting spell (1)

Compare: Weakening Ray · Riposte

OldenEra.gg · game-file extract ↗ · Official wiki · 36260 ↗ · Official wiki · 38868 ↗

Carapace · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 2

Carapace

Olden Era · build 25672315 · 10. 10. 2026

Creates a barrier that blocks the next damage instance, or the next two at level four.

Base cost: 18 mana at level 1 / 14 mana at level 4

Use
Battlefield
Observatory unlock / research
4 gems + 4 crystals + 4 mercury
Default spell cooldown
3 rounds including the casting round; Masterful 1
Effect at each individual spell level
Spell levelValue / formula
Level 1One block; 1 + ⌊P/5⌋ rounds; 18 mana
Level 2One block; 1 + ⌊P/5⌋ rounds; 14 mana
Level 3One block; 2 + ⌊P/5⌋ rounds; 14 mana
Level 4Two blocks; 2 + ⌊P/5⌋ rounds; 14 mana

Masterful variant

Masterful also prevents negative effects while Carapace remains active. Block counts, durations and costs follow the ordinary table.

Cooldown: one round, including the casting round.

Rules, restrictions and interactions

Protection counts damage instances rather than a fixed HP shield. It can expire by consuming its blocks before its duration ends. Mana falls from eighteen to fourteen at level two.

Practical use

Time the barrier for an expensive hit rather than unavoidable minor damage. Separate strikes can rapidly exhaust its protection.

Heroes and equipment

Sourced starting spell (1)
Spell specialty (1)

A specialty describes a benefit for the spell. Check starting knowledge separately on the hero card.

Compare: Radiant Armor · Judgement · Shade Cloak

OldenEra.gg · game-file extract ↗ · Official wiki · 36217 ↗ · Official wiki · 38868 ↗

Impending Fate · Olden Era · game icon
Icon source · Game artwork

Arcane Magic · tier 3

Impending Fate

Olden Era · build 25672315 · 10. 10. 2026

Hits every enemy according to creature tier, changing from Magic to Pure Damage at level four.

Base cost: 13 mana

Use
Battlefield
Observatory unlock / research
6 gems + 6 crystals + 6 mercury
Default spell cooldown
4 rounds including the casting round
Effect at each individual spell level
Spell levelValue / formula
Level 115 × tier; Magic Damage
Level 225 × tier; Magic Damage
Level 340 × tier; Magic Damage
Level 440 × tier; Pure Damage
Rules, restrictions and interactions

The multiplier is creature tier rather than headcount. Level four retains the coefficient of forty while changing damage type. Special or untiered creature exceptions are not documented.

Practical use

Consider it against several high-tier stacks. Against a lone low-tier enemy, compare cheaper targeted damage and the value of the cast.

Heroes and equipment

Sourced starting spell (1)

Compare: Stone Fangs

OldenEra.gg · game-file extract ↗ · Official wiki · 36243 ↗ · Official wiki · 38868 ↗

Summon Avatar · Olden Era · Avatar creature illustration
Avatar creature illustration; a separate spell icon is not established · Illustration source · Game artwork

Neutral Magic · tier 4

Summon Avatar

Olden Era · wiki 36793

Summons a Spell Power-scaled Avatar, with only one allowed per side at a time.

Base cost: 0 mana

Use
Battlefield
Acquisition
Summon Avatar skill
Default spell cooldown
5 rounds including the casting round
Damage by Summon Avatar skill rank
Skill rankValue / formula
Basic10 + 6P Damage
Advanced10 + 8P Damage
Expert10 + 10P Damage
Rules, restrictions and interactions

Acquisition requires Summon Avatar, not a guild or teaching object. Its three rows are Basic/Advanced/Expert skill ranks rather than ordinary spell levels. Three hits from any source destroy it; Attack and Damage use P instead of hero Attack.

Practical use

Use the zero-mana reinforcement to attack or block, watching its received-hit count. A large health value does not override the three-hit rule.

Related creatures and abilities

Avatar

Heroes and equipment

Sourced starting spell (2)

Also in the reference: Basic Summon Avatar, Advanced Summon Avatar, Expert Summon Avatar

Compare: Summon Starchild

Official wiki · 36793 ↗ · Official wiki · 38868 ↗

Reading values and replenishing spells

P means Spell Power. Tier I–V determines guild classification; individual level 1–4 changes a spell’s effect. School-skill rank is separate again. Tables show individual levels, except Summon Avatar’s three skill ranks. The ⌊ ⌋ symbols mean rounding down.

Base capacity is 10 mana per Knowledge, with 10% maximum regenerated daily. An overnight stay at a town guild refills it next day; apply other modifiers separately.

Ordinary combat cooldown is tier + 1 rounds, counting the cast round. Masterful has cooldown one, allowing another cast next round. Thaumaturgy adds a second cast under its own rules and cost.

Tier III and above require the relevant school skill or Wisdom. The Observatory shares unlocks, but teaching stops at the local guild’s tier. Improving a spell for 25 Alchemical Dust raises it only once through this method.

Research paid in gems, crystals and mercury unlocks magic rather than paying casting mana. Priced neutral spells use Insight. Their extract lists 1/1/2 Insight upgrade costs; the ordinary one-time dust rule is not automatically transferred to this branch.

Masterful is a specialization variant rather than a fifth level. Each card explains its changes to the four ordinary rows and links the relevant hero. Magic Arrow and Summon Avatar come from skills. Wiki creature exceptions are identified separately from build numbers; exact agreement of every later revision with the reference build is not assumed.

OldenEra.gg: game-file inventory and native icons ↗

Official wiki: spellcasting, revision 38868 ↗

Official wiki: Summon Avatar, revision 36793 ↗