
How to use this hero
Home faction: Dungeon
Army command · Dungeon
Plan hero mana and creature Focus separately. Build the required charge through actual actions, then time the ability around its range, target and the battle state.
What the profile establishes
Specialty · Arcane Dominion
Arcane spells gain +1 level, then another per ten hero levels. Casting them does not lock other spells of the same school, and the enemy hero cannot cast this spell type. Keep spell type separate from its school.
Listed starting skills
- Arcane Magic
- Triumvirate's Strength
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Arcane Magic · Triumvirate's Strength. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- Temporal SpheresSourced starting spell
Trap likely routes of high-health creatures. Leave room around your own stacks because the explosion also has an adjacent area.
Spells and suitable equipment
Temporal SpheresSourced starting spell
Olden Era does not yet have a complete named equipment catalogue. Sourced equipment examples and uses (Czech)

