HEROES ATLAS
EN

HEROES IV · COMPLETE · PŮVODNÍ PRAVIDLA / ORIGINAL RULES · 147 ENTRIES

Spell and summoning catalogue · Heroes IV

All 147 entries in the reference inventory with original icons, costs, requirements, formulas, restrictions and practical tactics. Five magic schools are accompanied by five Demon summons granted by combined skills.

32 Life, 31 Nature, 27 Chaos, 25 Death and 27 Order spells, plus 5 Demon summons. With Town Gate’s dual use verified, there are 137 combat-only, 4 adventure-only and 6 dual-use entries. Jaskinia Behemota is the base numerical inventory; identified conflicts and mod changes are not merged into a supposedly universal rule.

Catalogue entries

147

Holy Word · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Holy Word

Heroes IV Complete · original rules

Hits one eligible Death-aligned creature stack; heroes are unaffected.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Combat
Base damage
45 + 4 × L
Rules, restrictions and interactions

Base damage is 45 + 4 × L, where L is the casting hero’s level. Apply Spirituality and other relevant modifiers afterward. Death alignment matters: a Demon need not be Undead to belong to that alignment.

Practical use

Remove a key Death target before its action. Against several such stacks, compare Holy Shout; use a different attack against an enemy hero.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Holy Water

    Can be drunk for Bless and Death Ward, or thrown as a holy attack against an eligible target.

    Some rules are disputed; open the details.

Also in the reference: Święte słowo

Compare: Holy Shout · Life Drain

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Bind Wound · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Bind Wound

Heroes IV Complete · original rules

Restores some lost health to an eligible living target.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Combat and adventure
Base HP restoration
30 + 3 × L
Rules, restrictions and interactions

Base restoration is 30 + 3 × L HP before Spirituality and other modifiers. Ordinary healing does not recreate dead creatures. Undead, Elementals and mechanical constructs are ineligible. Adventure use of healing magic requires an eligible wounded hero.

Practical use

Cheaply save a wounded hero or an expensive surviving creature. If Poison or Plague must be removed, compare Heal.

Heroes and equipment

Learning option · not confirmed in spellbook (27)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Zasklepienie ran

Compare: Heal · Regeneration

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Bless · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Bless

Heroes IV Complete · original rules

Sets an eligible friendly target’s damage to its maximum.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Combat
Hit basis
Damage-range maximum
Rules, restrictions and interactions

It does not target Undead and opposes Curse. The creature’s damage range remains the basis; the spell adds neither another attack nor automatic Defense bypass.

Practical use

Prefer a large stack with a wide damage range that will attack repeatedly. A fixed-damage stack without Curse may gain nothing merely from selecting its maximum.

Heroes and equipment

Learning option · not confirmed in spellbook (27)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Wand of Blesses

    Enables Bless from an internal mana pool without learned Life Magic.

  • Holy Water

    Can be drunk for Bless and Death Ward, or thrown as a holy attack against an eligible target.

    Some rules are disputed; open the details.

Also in the reference: Błogosławieństwo

Compare: Mass Bless

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Spiritual Armor · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Spiritual Armor

Heroes IV Complete · original rules

Raises a friendly target’s Defense against both melee and ranged attacks.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Combat
Melee / Ranged Defense
+25 %
Rules, restrictions and interactions

Adds 25% to Melee and Ranged Defense; the reference inventory specifies rounding upward. Its effect corresponds to Stoneskin, so do not treat the pair as two independently stacking identical buffs.

Practical use

Protect a stack facing several physical attacks. For a whole army, compare Celestial Armor; against a known alignment, compare its corresponding Ward.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Duchowa zbroja

Compare: Stoneskin · Celestial Armor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Exorcism · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Exorcism

Heroes IV Complete · original rules

Removes harmful magical enchantments from one friendly target.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Combat
Rules, restrictions and interactions

Beneficial buffs remain. Distinguish a removable spell, a creature trait and an effect with special rules; this is not universal removal of every cause of impairment.

Practical use

Restore a key attacker’s usefulness while preserving buffs. If several allies are simultaneously enchanted, compare Mass Exorcism.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Egzorcyzm

Compare: Mass Exorcism

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Ship · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 1

Summon Ship

Heroes IV Complete · original rules

Brings an eligible empty owned ship to a hero at the coast.

Base cost: 2 mana

Required skill
Basic Life Magic
Use
Adventure map
Rules, restrictions and interactions

The hero must be at an eligible coastal position. The reference inventory uses the player’s nearest empty ship; occupied vessels are not available stock. Do not infer automatic ship creation from other games.

Practical use

Before an expedition, check that an empty ship exists and relocating it will not cut off another route. The spell does not replace a valid embarkation point.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Przywołanie łodzi

Compare: Town Gate

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Retribution · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Retribution

Heroes IV Complete · original rules

Enchants an ally so melee attackers receive return damage.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Base return damage
10 + L
Rules, restrictions and interactions

Base return damage is 10 + L before relevant bonuses. It is a separately scaling magical hit rather than automatically a percentage of the incoming blow. Ordinary retaliation is a separate mechanic.

Practical use

Buff a durable blocker that enemies must repeatedly attack in melee. Against exclusively ranged fire, choose more appropriate protection.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Kara

Compare: Fire Aura · Pain Mirror

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Enhancement Mod · changes ↗

Heal · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Heal

Heroes IV Complete · original rules

Restores health to an eligible living target and removes Poison and Plague.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat and adventure
Base HP restoration
50 + 5 × L
Rules, restrictions and interactions

Restoration starts at 50 + 5 × L before Spirituality and other modifiers. It does not return dead stack members. The target must meet living-creature eligibility; ordinary healing excludes Undead, Elementals and constructs.

Practical use

Against ongoing damage, include the value of removing the affliction. If little HP is missing and neither effect is present, cheaper Bind Wound may suffice.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Saint Ranan's Staff

    Strengthens healing spells and lists twenty-percent post-battle recovery; description scope differs.

    Some rules are disputed; open the details.
  • Wand of Healing

    Provides Heal from the wand’s internal mana to heal an eligible living target.

Also in the reference: Uzdrowienie

Compare: Bind Wound · Mass Heal · Poison

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mirth · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Mirth

Heroes IV Complete · original rules

Sets an eligible friendly target’s morale to its maximum.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Target morale
Maximum
Rules, restrictions and interactions

In Heroes IV, favorable morale helps action order and damage dealt. Mirth opposes Sorrow. Creatures without ordinary morale have separate restrictions; do not infer an extra action from another game’s rules.

Practical use

Help the main stack in a mixed army suffering poor morale. If morale is already at maximum, preserve the action for another useful effect.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Harmonic Chainmail

    Gives the wearer fifteen in both defenses and continuous Mirth as a bard-set component.

Also in the reference: Radość

Compare: Sorrow · Mass Fervor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Martyr · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Martyr

Heroes IV Complete · original rules

Transfers damage from a protected ally to another friendly stack.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Rules, restrictions and interactions

Select the damage recipient first, then the protected target. The inventory states that when a hit exceeds the recipient’s remaining HP, excess damage does not return to the protected stack. The sacrificial recipient can actually be destroyed.

Practical use

Prepare a suitable recipient to protect a key hero. Track its health and casualty cost; damage redirection does not create reinforcements.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Męczennik

Compare: Regeneration · Heavenly Shield

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Heavenly Shield · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Heavenly Shield

Heroes IV Complete · original rules

Gives protective health to the casting hero alone.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Base protective HP
50 + 5 × L
Rules, restrictions and interactions

Base protection is 50 + 5 × L before relevant bonuses. The caster is the target, so it cannot be planned as a shield for any other ally. It does not raise the whole army’s Defense.

Practical use

Improve the survival of a hero facing an expected hit. Compare the protective reserve with immediate healing and the hero’s remaining action.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Angelfeather Cloak

    Gives the wearer ten mana capacity, Flight and Heavenly Shield as an archmage-set piece.

    Some rules are disputed; open the details.

Also in the reference: Niebiańska tarcza

Compare: Heal · Guardian Angel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Defender · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Defender

Heroes IV Complete · original rules

Improves friendly Defense while troops use Defend.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Defense when Defending with the spell
× 1.875
Rules, restrictions and interactions

The spell adds 50% to Melee and Ranged Defense while defending. Combined with ordinary Defend’s 25%, multiplication gives 1.25 × 1.5 = 1.875, or 87.5% before final rounding. This is not a permanent bonus while attacking.

Practical use

Use it while holding a choke point or waiting for support when several stacks will actually Defend. An army attacking continuously will not exploit its condition.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Obrońca

Compare: Celestial Armor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Nature Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Nature Ward

Heroes IV Complete · original rules

Protects a friendly target against Nature magic and Nature-aligned creatures.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Nature-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Check summoned reinforcements’ alignment. Nature protection does not automatically cover Demons summoned by the same hero. For several stacks, compare the cost of the mass version.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Unnatural Shield

    The wearer gains three to both defenses and led creatures gain 30 percent to both defenses plus Nature Ward.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Unnatural Armor

    The wearer gains twenty melee and ranged Defense and continuous Nature Ward.

Also in the reference: Ochrona przed Naturą

Compare: Mass Nature Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Chaos Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Chaos Ward

Heroes IV Complete · original rules

Protects a friendly target against Chaos magic and Chaos-aligned creatures.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Chaos-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Consider both direct magic and Chaos melee troops. Against a large mixed army, compare the proportion of attacks actually covered. For several stacks, compare the cost of the mass version.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Shield of Order

    The wearer gains three to both defenses and led creatures gain 30 percent to both defenses plus Chaos Ward.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Ice Scales

    Gives the wearer Chaos Ward and two mana off Order spells; references disagree on fire versus cold protection.

    Some rules are disputed; open the details.
  • Armor of Order

    The wearer gains twenty melee and ranged Defense and continuous Chaos Ward.

Also in the reference: Ochrona przed Chaosem

Compare: Mass Chaos Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Death Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Death Ward

Heroes IV Complete · original rules

Protects a friendly target against Death magic and Death-aligned creatures.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Death-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

It covers both the Undead and Demonic parts of Necropolis. Death alignment matters rather than Undead classification alone. For several stacks, compare the cost of the mass version.

Heroes and equipment

Equipment related to this spell (6)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Life Shield

    The wearer gains three to both defenses and led creatures gain 30 percent to both defenses plus Death Ward.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Ring of Light

    Adds ten personal hero damage, improves Life magic and grants Death Ward.

    Some rules are disputed; open the details.
  • Armor of Life

    The wearer gains twenty melee and ranged Defense and continuous Death Ward.

  • Holy Water

    Can be drunk for Bless and Death Ward, or thrown as a holy attack against an eligible target.

    Some rules are disputed; open the details.

Also in the reference: Ochrona przed Śmiercią

Compare: Mass Death Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Order Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Order Ward

Heroes IV Complete · original rules

Protects a friendly target against Order magic and Order-aligned creatures.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Order-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Protect important stacks against Order shooters and applicable spells. Do not treat this protection as a ban on every dispelling effect. For several stacks, compare the cost of the mass version.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Shield of Chaos

    The wearer gains three to both defenses and led creatures gain 30 percent to both defenses plus Order Ward.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Flame of Chaos

    Grants Order Ward, Cold Resistance and two mana off Chaos spells.

  • Armor of Chaos

    The wearer gains twenty melee and ranged Defense and continuous Order Ward.

Also in the reference: Ochrona przed Ładem

Compare: Mass Order Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Song of Peace · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 2

Song of Peace

Heroes IV Complete · original rules

Restricts an enemy’s attacks and hostile magic for the next round.

Base cost: 3 mana

Required skill
Advanced Life Magic
Use
Combat
Restriction
Next round; retaliation remains
Rules, restrictions and interactions

The target cannot initiate an attack or use the relevant offensive spell or curse. Ordinary retaliation remains possible. Preventing attacks therefore does not switch off every stack reaction.

Practical use

Buy time against a shooter or dangerous caster. If you strike the affected enemy yourself, account for possible retaliation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Aiffe's Mandolin

    Grants the wearer Song of Peace, Unholy Song and Mass Fervor.

Also in the reference: Pieśń pokoju

Compare: Confusion · Wasp Swarm

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Holy Shout · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 3

Holy Shout

Heroes IV Complete · original rules

Damages eligible Death creatures across the battlefield, including friendly ones.

Base cost: 5 mana

Required skill
Expert Life Magic
Use
Combat
Base per affected stack
30 + 3 × L
Rules, restrictions and interactions

Base damage is 30 + 3 × L per eligible stack before relevant bonuses and resistance. Heroes are excluded. Death alignment includes Demons, so this is not limited to the Undead classification.

Practical use

Count enemy hits and the risk to a mixed friendly army. Against one important stack, compare cheaper, stronger single-target Holy Word.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Święte zawołanie

Compare: Holy Word · Plague

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Heal · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 3

Mass Heal

Heroes IV Complete · original rules

Restores eligible friendly targets’ health and removes their Poison and Plague.

Base cost: 5 mana

Required skill
Expert Life Magic
Use
Combat and adventure
Base HP per eligible target
25 + 2 × L
Rules, restrictions and interactions

Each eligible target receives a base of 25 + 2 × L HP before bonuses. Healing several recipients does not divide one shared restoration cap among them. It does not return ordinary dead creatures and follows normal healing eligibility.

Practical use

Use it for several wounded heroes or widespread affliction. For one badly wounded ally, compare stronger single-target Heal.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Saint Ranan's Staff

    Strengthens healing spells and lists twenty-percent post-battle recovery; description scope differs.

    Some rules are disputed; open the details.

Also in the reference: Grupowe uzdrowienie

Compare: Heal

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Regeneration · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 3

Regeneration

Heroes IV Complete · original rules

Repeatedly restores an eligible friendly target’s health at the start of its action.

Base cost: 5 mana

Required skill
Expert Life Magic
Use
Combat and adventure
Base restoration per activation
20 + 2 × L
Rules, restrictions and interactions

Base restoration is 20 + 2 × L HP per applicable activation before bonuses. It heals an injured survivor rather than ordinarily resurrecting casualties. Waiting for regeneration may be too late to survive a hit before the next action.

Practical use

Use it on a durable hero or expensive creature in a prolonged fight. Plan around expected activations and the enemy’s ability to dispel it.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Regeneracja

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Bless · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 3

Mass Bless

Heroes IV Complete · original rules

Sets all eligible friendly stacks’ damage to its maximum.

Base cost: 5 mana

Required skill
Expert Life Magic
Use
Combat
All eligible hits use
Damage-range maximum
Rules, restrictions and interactions

Undead remain ineligible. Like Bless, it opposes Curse; the mass version is a distinct spell with its own cost and Life Magic requirement.

Practical use

Cast before several friendly hits when multiple stacks have wide damage ranges or Curse. If only one attack matters, compare economical Bless.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowe błogosławieństwo

Compare: Bless

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Celestial Armor · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 3

Celestial Armor

Heroes IV Complete · original rules

Raises the eligible friendly army’s Defense against melee and ranged attacks.

Base cost: 5 mana

Required skill
Expert Life Magic
Use
Combat
Melee / Ranged Defense
+25 %
Rules, restrictions and interactions

Melee and Ranged Defense gain 25% before applicable rounding. This is the mass equivalent of Spiritual Armor rather than an automatic 25% reduction in final incoming damage.

Practical use

Prepare the army for several enemy physical attacks. Against a single alignment, compare its corresponding mass Ward.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Niebiańska zbroja

Compare: Spiritual Armor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Prayer · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Prayer

Heroes IV Complete · original rules

Boosts the HP and damage of Life-aligned creatures on the battlefield.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Life targets’ HP and damage
+25 %
Rules, restrictions and interactions

The increase is 25%. The manual and English inventory specify HP and damage; the Polish inventory uses the less precise wording of attack. The effect follows Life alignment, including matching enemy targets.

Practical use

Use it with a mostly Life army against another alignment. In a Life-versus-Life battle, include the enemy’s benefit before counting your own gain.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Modlitwa

Compare: Unholy Song · Giant Strength

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · eGildia Graczy ↗ · GameFAQs · Spell Guide ↗

Mass Fervor · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Fervor

Heroes IV Complete · original rules

Sets all eligible allies’ morale to its maximum.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Eligible allies’ morale
Maximum
Rules, restrictions and interactions

This mass morale buff opposes Sorrow and Mass Sorrow. Favorable morale in Heroes IV helps order and damage; creatures without morale follow their own eligibility rules.

Practical use

Stabilize a mixed army or answer mass morale reduction. If eligible allies already have maximum morale, choose another useful buff.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Aiffe's Mandolin

    Grants the wearer Song of Peace, Unholy Song and Mass Fervor.

Also in the reference: Grupowy zapał

Compare: Mirth · Mass Sorrow

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Nature Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Nature Ward

Heroes IV Complete · original rules

Protects eligible friendly troops against Nature magic and Nature-aligned creatures.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Nature-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Check summoned reinforcements’ alignment. Nature protection does not automatically cover Demons summoned by the same hero. Cast the mass version before several expected attacks against different friendly targets.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa ochrona przed Naturą

Compare: Nature Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Chaos Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Chaos Ward

Heroes IV Complete · original rules

Protects eligible friendly troops against Chaos magic and Chaos-aligned creatures.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Chaos-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Consider both direct magic and Chaos melee troops. Against a large mixed army, compare the proportion of attacks actually covered. Cast the mass version before several expected attacks against different friendly targets.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa ochrona przed Chaosem

Compare: Chaos Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Death Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Death Ward

Heroes IV Complete · original rules

Protects eligible friendly troops against Death magic and Death-aligned creatures.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Death-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

It covers both the Undead and Demonic parts of Necropolis. Death alignment matters rather than Undead classification alone. Cast the mass version before several expected attacks against different friendly targets.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa ochrona przed Śmiercią

Compare: Death Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Order Ward · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Order Ward

Heroes IV Complete · original rules

Protects eligible friendly troops against Order magic and Order-aligned creatures.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Defense against matching creatures
+50 %
Matching-school magic resistance
50 %
Rules, restrictions and interactions

Melee and Ranged Defense against Order-aligned creatures rise by 50%; separately, targets gain 50% magic resistance against that school. The Defense bonus does not directly halve every hit and does not cover other alignments.

Practical use

Protect important stacks against Order shooters and applicable spells. Do not treat this protection as a ban on every dispelling effect. Cast the mass version before several expected attacks against different friendly targets.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa ochrona przed Ładem

Compare: Order Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Exorcism · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 4

Mass Exorcism

Heroes IV Complete · original rules

Removes harmful magical effects from the eligible friendly army.

Base cost: 8 mana

Required skill
Master Life Magic
Use
Combat
Rules, restrictions and interactions

Beneficial enchantments remain. Unlike Mass Dispel, it therefore avoids losing friendly buffs merely while clearing curses. Specific non-removable traits continue to follow their own rules.

Practical use

Answer simultaneous debuffs on several important stacks. For one affected ally, compare ordinary Exorcism’s cost and availability.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

Also in the reference: Grupowy egzorcyzm

Compare: Exorcism

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Guardian Angel · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 5

Guardian Angel

Heroes IV Complete · original rules

Gives a friendly target a limited reserve of replacement lives.

Base cost: 12 mana

Required skill
Grandmaster Life Magic
Use
Combat
Base replacement creature lives
floor(1 + 0.1 × L)
Hero replacement life
1
Rules, restrictions and interactions

The reference base is floor(1 + 0.1 × L) protected creatures before relevant bonuses; the inventory specifies only one replacement life for a hero. The reserve is spent on death rather than ordinary recruitment growth or unlimited resurrection.

Practical use

Protect a key hero against a lethal hit or cover several expensive creatures. Recalculate survival after the reserve is consumed.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

Also in the reference: Anioł stróż

Compare: Divine Intervention · Sanctuary

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Divine Intervention · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 5

Divine Intervention

Heroes IV Complete · original rules

Heals the friendly army and can return fallen allied heroes.

Base cost: 12 mana

Required skill
Grandmaster Life Magic
Use
Combat and adventure
Base HP restoration
50 + 5 × L
Rules, restrictions and interactions

Restoration starts at 50 + 5 × L HP before Spirituality and other modifiers. The inventory explicitly includes constructs and Undead excluded from ordinary healing. Returning slain heroes does not automatically mean resurrecting every casualty in every creature stack.

Practical use

Save several important heroes or repair widespread damage beyond lesser healing’s coverage. Check that the casting hero survives until its action.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

Also in the reference: Boska interwencja

Compare: Guardian Angel · Mass Heal

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Sanctuary · Heroes IV · game icon
Icon source · Game artwork

Life Magic · level 5

Sanctuary

Heroes IV Complete · original rules

Temporarily protects the friendly army against attacks and hostile magic.

Base cost: 12 mana

Required skill
Grandmaster Life Magic
Use
Combat
Duration in Jaskinia Behemota
5 rounds
Reference recast restriction
3 rounds after caster protection ends
Rules, restrictions and interactions

Community inventories cover the whole army; the original manual gives a different older single-target description. Jaskinia Behemota specifies five rounds and a three-round recast restriction after the caster loses protection. The English inventory permits defending, waiting and moving; an offensive action ends the acting stack’s protection.

Practical use

Reposition allies and prepare healing or buffs before renewed fighting. Track duration and friendly actions; the opponent can also strengthen its army meanwhile.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Life

    Grants the wearer ordinary Life Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

Also in the reference: Sanktuarium

Compare: Regeneration · Divine Intervention

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · eGildia Graczy ↗

Stoneskin · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Stoneskin

Heroes IV Complete · original rules

Raises a friendly target’s Melee and Ranged Defense.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Melee / Ranged Defense
+25 %
Rules, restrictions and interactions

The bonus is 25% with applicable upward rounding. Stoneskin and Spiritual Armor have equivalent effects; do not count the combination as two independent identical increases.

Practical use

Protect an important recipient of physical attacks. Higher physical Defense alone does not answer strong spells; compare suitable magic protection.

Heroes and equipment

Learning option · not confirmed in spellbook (28)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Kamienna skóra

Compare: Spiritual Armor · Celestial Armor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Speed · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Speed

Heroes IV Complete · original rules

Raises a friendly target’s Speed and combat movement reach by 3.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Speed and combat movement
+3
Rules, restrictions and interactions

These are combat attributes rather than automatic daily adventure movement. Speed affects action order; movement reach must also be evaluated separately. It corresponds to Haste and opposes applicable slowing.

Practical use

Calculate the new reach before attacking or moving toward a shooter. Applying equivalent speed buffs is not unlimited accumulation.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Szybkość

Compare: Haste · Slow · Mass Speed

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Terrain Walk · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Terrain Walk

Heroes IV Complete · original rules

Removes applicable terrain penalties from a target’s combat movement.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Rules, restrictions and interactions

Terrain Walk operates on the battlefield. Adventure travel for the whole army uses Pathfinding. Removing a terrain penalty does not mean flying over solid obstacles or unlimited movement.

Practical use

Cast when specific terrain prevents an important stack from reaching its planned position. On an ordinary open route, compare direct acceleration.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Magiczny chód

Compare: Pathfinding · Quicksand

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Leprechaun · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Summon Leprechaun

Heroes IV Complete · original rules

Summons a Leprechaun stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Base count without bonuses
floor((40 + 3 × L) / 7)
One creature’s experience value
7
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((40 + 3 × L) / 7); divisor 7 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Add a Fortune source for an important friendly stack. A support cast can be more useful than direct attacks by a few small summoned creatures.

Related creatures and abilities

Leprechaun

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie leprekauna

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Sprite · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Summon Sprite

Heroes IV Complete · original rules

Summons a Sprite stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Base count without bonuses
floor((40 + 3 × L) / 7)
One creature’s experience value
7
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((40 + 3 × L) / 7); divisor 7 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use flight to reach a suitable target and strike without ordinary retaliation. The fragile stack remains exposed to separate enemy actions afterward.

Related creatures and abilities

Sprite

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie rusałki

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Wolf · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Summon Wolf

Heroes IV Complete · original rules

Summons a Wolf stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Combat
Base count without bonuses
floor((40 + 3 × L) / 11)
One creature’s experience value
11
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((40 + 3 × L) / 11); divisor 11 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Plan around both strikes of the Wolf’s attack. Secure a safe exchange against dangerous retaliation; the additional hit does not guarantee survival.

Related creatures and abilities

Wolf

Heroes and equipment

Learning option · not confirmed in spellbook (28)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie wilka

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Pathfinding · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 1

Pathfinding

Heroes IV Complete · original rules

Removes the army’s applicable adventure-terrain penalties for the current day.

Base cost: 2 mana

Required skill
Basic Nature Magic
Use
Adventure map
Duration
Current day
Rules, restrictions and interactions

It applies to army travel on the adventure map. It is not combat Terrain Walk, restoration of spent movement or passage through an impassable obstacle. The route and remaining movement still matter.

Practical use

Cast before a long trip through unfavorable terrain and compare movement saved. On a short road journey, conserving mana may be better.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Znajdowanie drogi

Compare: Terrain Walk · Mire

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Giant Strength · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Giant Strength

Heroes IV Complete · original rules

Raises one eligible ally’s HP and damage by one quarter.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
HP and damage
+25 %
Rules, restrictions and interactions

The increase is 25% with applicable rounding. It changes health and damage rather than recruiting new creatures. Stronger Dragon Strength has its own value.

Practical use

Buff a stack expected both to attack and to take hits. For one decisive strike, compare its damage gain with Bless.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Siła olbrzyma

Compare: Dragon Strength · Bless

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Snake Strike · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Snake Strike

Heroes IV Complete · original rules

Grants an ally First Strike during an exchange of blows.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Rules, restrictions and interactions

The hit can land before the opponent’s ordinarily simultaneous response. Enemy First Strike or Negate First Strike alters or cancels that advantage. It does not generally increase Speed in round order.

Practical use

Use it on a hard hitter that can substantially reduce the enemy response with its opening blow. Check the target’s traits before attacking.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Uderzenie węża

Compare: First Strike · Mass Snake Strike

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fortune · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Fortune

Heroes IV Complete · original rules

Sets an eligible friendly target’s Luck to its maximum.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Target Luck
Maximum
Rules, restrictions and interactions

In Heroes IV, Luck provides defensive value in applicable attack resolution. Do not automatically import the third game’s lucky offensive damage multiplier. Fortune opposes Misfortune.

Practical use

Support an important target before incoming fire or a melee exchange. If Luck is already at maximum, do not expect another equivalent increase.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Fortuna

Compare: Mass Fortune

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Quicksand · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Quicksand

Heroes IV Complete · original rules

Creates a selected area of difficult combat terrain.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Reference-inventory area
20 squares
Rules, restrictions and interactions

The reference inventory gives an area of 20 squares. Crossing costs walking troops additional time rather than direct HP damage. The old manual generally describes caster-dependent size; that wording is not treated as another simultaneous multiplier.

Practical use

Delay access to friendly shooters while leaving your own safe route. Against flying or teleporting enemies, consider whether they need to cross the restriction at all.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Lotne piaski

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Enhancement Mod · changes ↗

Wasp Swarm · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Wasp Swarm

Heroes IV Complete · original rules

Denies an eligible enemy its ordinary action for one round.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Denial duration
1 round
Rules, restrictions and interactions

The inventory excludes Undead, Elementals and constructs. Ordinary retaliation remains possible. The swarm does not share the mind-control classification of some similar curses, so their immunities cannot simply be assumed.

Practical use

Delay a key living target while repositioning your army. When attacking the affected stack, still account for retaliation.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Rój os

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon White Tiger · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Summon White Tiger

Heroes IV Complete · original rules

Summons a White Tiger stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Base count without bonuses
floor((75 + 7 × L) / 53)
One creature’s experience value
53
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((75 + 7 × L) / 53); divisor 53 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use First Strike to weaken an enemy before its answer. Check whether the opponent negates First Strike or has it as well.

Related creatures and abilities

White Tiger

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie białego tygrysa

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Elf · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Summon Elf

Heroes IV Complete · original rules

Summons a Elf stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Base count without bonuses
floor((75 + 7 × L) / 43)
One creature’s experience value
43
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((75 + 7 × L) / 43); divisor 43 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Add a protected shooter for repeated double volleys. Preserve line of sight and an escape route outside enemy melee reach.

Related creatures and abilities

Elf

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie elfa

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Satyr · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 2

Summon Satyr

Heroes IV Complete · original rules

Summons a Satyr stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 3 mana

Required skill
Advanced Nature Magic
Use
Combat
Base count without bonuses
floor((75 + 7 × L) / 39)
One creature’s experience value
39
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((75 + 7 × L) / 39); divisor 39 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Gain another Mirth source to improve morale. Support an ally that uses morale and has not already reached its maximum.

Related creatures and abilities

Satyr

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie satyra

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Anti-Magic · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Anti-Magic

Heroes IV Complete · original rules

Removes a target’s magical enchantments and grants complete spell protection.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Rules, restrictions and interactions

The inventory first removes existing magical effects, then grants immunity to hostile and friendly magic alike. Planned buffs and healing can therefore also be blocked. Do not import another game’s preservation of beneficial spells.

Practical use

Consider it for a target threatened by strong spells that needs no further friendly magic. Include the loss of existing buffs in the decision.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Antymagia

Compare: Magic Mirror · Dispel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Necromancy Ward · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Necromancy Ward

Heroes IV Complete · original rules

Prevents applicable combat raising of creatures across the battlefield.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Rules, restrictions and interactions

The effect covers stacks and corpses on both sides. The manual specifically names Raise and Animate Dead. Do not equate it with banning all summoning or automatically resolving the post-battle Necromancy skill.

Practical use

Restrict an opponent relying on reusing corpses. If your own plan includes such raising, count the loss of that option too.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Ochrona przed nekromacją

Compare: Animate Dead · Death Call

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Speed · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Mass Speed

Heroes IV Complete · original rules

Raises all eligible allies’ Speed and combat movement by 3.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Allied Speed and combat movement
+3
Rules, restrictions and interactions

It is a battlefield mass buff rather than extra daily adventure movement. Equivalent acceleration effects do not stack without limit; account for opposing slowing as well.

Practical use

Time a coordinated advance by several stacks or let threatened allies withdraw. If only one target benefits, compare cheaper Speed.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa szybkość

Compare: Speed

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Fire Elemental · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Summon Fire Elemental

Heroes IV Complete · original rules

Summons a Fire Elemental stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Base count without bonuses
floor((150 + 15 × L) / 75)
One creature’s experience value
75
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((150 + 15 × L) / 75); divisor 75 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use the ranged reinforcement and its Fire traits. Against Fire-protected creatures, recalculate the actual value of its attack.

Related creatures and abilities

Fire Elemental

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Ring of the Elementals

    Gives double effectiveness to elemental summoning spells.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie żywiołaka ognia

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Air Elemental · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Summon Air Elemental

Heroes IV Complete · original rules

Summons a Air Elemental stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Base count without bonuses
floor((150 + 15 × L) / 74)
One creature’s experience value
74
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((150 + 15 × L) / 74); divisor 74 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Bring in a flying blocker with an insubstantial body. Consider whether it can safely engage shooters or block access to your hero.

Related creatures and abilities

Air Elemental

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Ring of the Elementals

    Gives double effectiveness to elemental summoning spells.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie żywiołaka powietrza

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Water Elemental · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Summon Water Elemental

Heroes IV Complete · original rules

Summons a Water Elemental stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Base count without bonuses
floor((150 + 15 × L) / 73)
One creature’s experience value
73
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((150 + 15 × L) / 73); divisor 73 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Compare a magical reinforcement with the need for an immediate hit from another spell. For Cold attacks, check target protection and the creature profile’s abilities.

Related creatures and abilities

Water Elemental

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Ring of the Elementals

    Gives double effectiveness to elemental summoning spells.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie żywiołaka wody

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Earth Elemental · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 3

Summon Earth Elemental

Heroes IV Complete · original rules

Summons a Earth Elemental stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 5 mana

Required skill
Expert Nature Magic
Use
Combat
Base count without bonuses
floor((150 + 15 × L) / 77)
One creature’s experience value
77
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((150 + 15 × L) / 77); divisor 77 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use a resistant reinforcement to hold ground against a magical opponent. Check its slower movement so it reaches the fight in time.

Related creatures and abilities

Earth Elemental

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Ring of the Elementals

    Gives double effectiveness to elemental summoning spells.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie żywiołaka ziemi

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Fortune · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 4

Mass Fortune

Heroes IV Complete · original rules

Sets the eligible friendly army’s Luck to its maximum.

Base cost: 8 mana

Required skill
Master Nature Magic
Use
Combat
Eligible allies’ Luck
Maximum
Rules, restrictions and interactions

It uses Heroes IV’s defensive Luck system. It opposes applicable Misfortune variants; a creature already at maximum does not receive another unlimited increase.

Practical use

Use it before several expected enemy attacks on different allies. With only one threatened target, consider economical Fortune.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Grupowa fortuna

Compare: Fortune

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Snake Strike · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 4

Mass Snake Strike

Heroes IV Complete · original rules

Grants First Strike to all eligible friendly stacks.

Base cost: 8 mana

Required skill
Master Nature Magic
Use
Combat
Rules, restrictions and interactions

It changes blow order during an exchange rather than ordinary whole-round order by itself. Enemy innate First Strike and Negate First Strike remain important exceptions.

Practical use

Prepare several melee exchanges where landing first can weaken the answer. For one stack, compare Snake Strike’s cost.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

Also in the reference: Grupowe uderzenie węża

Compare: Mass First Strike · Snake Strike

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Griffin · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 4

Summon Griffin

Heroes IV Complete · original rules

Summons a Griffin stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 8 mana

Required skill
Master Nature Magic
Use
Combat
Base count without bonuses
floor((250 + 25 × L) / 154)
One creature’s experience value
154
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((250 + 25 × L) / 154); divisor 154 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use flight and unlimited retaliation to engage several enemies. Unlimited responses do not mean unlimited safe incoming hits.

Related creatures and abilities

Griffin

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie gryfa

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Unicorn · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 4

Summon Unicorn

Heroes IV Complete · original rules

Summons a Unicorn stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 8 mana

Required skill
Master Nature Magic
Use
Combat
Base count without bonuses
floor((250 + 25 × L) / 120)
One creature’s experience value
120
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((250 + 25 × L) / 120); divisor 120 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Add a melee attacker with a chance to Blind. Treat control as conditional value rather than guaranteed cancellation of any opponent.

Related creatures and abilities

Unicorn

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie jednorożca

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Waspwort · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 4

Summon Waspwort

Heroes IV Complete · original rules

Summons a Waspwort stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 8 mana

Required skill
Master Nature Magic
Use
Combat
Base count without bonuses
floor((250 + 25 × L) / 105)
One creature’s experience value
105
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((250 + 25 × L) / 105); divisor 105 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Position the shooter to exploit Weakness and several volleys. Protect it against a rapid melee advance.

Related creatures and abilities

Waspwort

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie osetnicy

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Dragon Strength · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 5

Dragon Strength

Heroes IV Complete · original rules

Doubles an eligible friendly target’s HP and damage.

Base cost: 12 mana

Required skill
Grandmaster Nature Magic
Use
Combat
HP and damage
+100 %
Rules, restrictions and interactions

The +100% bonus changes stats rather than doubling the recruited creature count. Giant Strength is a weaker corresponding effect; do not automatically multiply both full effects together.

Practical use

Buff a stack that contributes substantially and can use both extra health and damage. Consider enemy dispelling or control of the target.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

Also in the reference: Siła smoka

Compare: Giant Strength · Cat Reflexes

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Faerie Dragon · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 5

Summon Faerie Dragon

Heroes IV Complete · original rules

Summons a Faerie Dragon stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 12 mana

Required skill
Grandmaster Nature Magic
Use
Combat
Base count without bonuses
floor((375 + 37 × L) / 612)
One creature’s experience value
612
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((375 + 37 × L) / 612); divisor 612 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Gain another spellcasting creature and compare its own spell selection. Do not automatically apply hero-spell values to the Dragon’s casts.

Related creatures and abilities

Faerie Dragon

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie czarodziejskiego smoka

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Phoenix · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 5

Summon Phoenix

Heroes IV Complete · original rules

Summons a Phoenix stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 12 mana

Required skill
Grandmaster Nature Magic
Use
Combat
Base count without bonuses
floor((375 + 37 × L) / 609)
One creature’s experience value
609
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((375 + 37 × L) / 609); divisor 609 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Use flight and breath-through attacks while checking allies behind the victim. A battle summon does not become permanent recruitment after victory.

Related creatures and abilities

Phoenix

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie feniksa

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Mantis · Heroes IV · game icon
Icon source · Game artwork

Nature Magic · level 5

Summon Mantis

Heroes IV Complete · original rules

Summons a Mantis stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 12 mana

Required skill
Grandmaster Nature Magic
Use
Combat
Base count without bonuses
floor((375 + 37 × L) / 614)
One creature’s experience value
614
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((375 + 37 × L) / 614); divisor 614 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill.

Practical use

Aim to bind an important enemy and exploit First Strike. Positioning can be valuable even when direct damage is not the highest.

Related creatures and abilities

Mantis

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Nature

    Grants the wearer ordinary Nature Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie modliszki

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Sparks · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Sparks

Heroes IV Complete · original rules

Hits up to three eligible targets in front of the casting hero at melee reach.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Base damage per target
20 + 2 × L
Maximum targets
3
Rules, restrictions and interactions

Base damage is 20 + 2 × L per hit before bonuses. The inventory describes the caster moving closer when required; targeting uses the melee cursor and may not clearly highlight every recipient. This is not ordinary ranged Magic Arrow.

Practical use

Before confirming, consider the hero’s new position and actual number of hits. Hitting several enemies may not justify exposing a fragile caster.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Iskry

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Magic Arrow · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Magic Arrow

Heroes IV Complete · original rules

Deals direct spell damage to one eligible enemy stack.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Base damage
30 + 3 × L
Rules, restrictions and interactions

Base damage is 30 + 3 × L, where L is hero level. The target must meet the caster’s line-of-sight requirements; Pyromancy, Sorcery and other applicable bonuses or resistance are evaluated separately.

Practical use

Cheaply remove a weaker important enemy. If more damage is required, compare Fire Bolt and any Fire protection on the target.

Heroes and equipment

Learning option · not confirmed in spellbook (28)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Magiczna strzała

Compare: Magic Fist · Fire Bolt

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fire Aura · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Fire Aura

Heroes IV Complete · original rules

Adds Fire damage to a friendly target’s melee attack.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Base additional Fire damage
10 + L
Rules, restrictions and interactions

Base additional damage is 10 + L. The inventory specifies activation even if the attacker dies during that exchange. Original rules do not automatically add Sorcery: the Enhancement Mod author explicitly describes adding it as a mod change.

Practical use

Use it on a stack expected to fight repeatedly in melee. Check the opponent’s Fire protection before choosing a victim.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Flaming Sword

    Gives personal three/three melee attributes and on-hit Fire with base thirty plus three times hero level.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Ognista aura

Compare: Retribution

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Enhancement Mod · changes ↗

Slayer · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Slayer

Heroes IV Complete · original rules

Adds 50% damage for an ally against level-4 creatures.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Damage against level 4
+50 %
Rules, restrictions and interactions

The relevant creature’s Heroes IV level matters rather than Heroes III’s Dragon and other target lists. The conditional bonus does not apply against lower levels.

Practical use

Buff an attacker assigned to enemy top-tier creatures. Before casting, count how many of its attacks will actually hit eligible level-4 targets.

Heroes and equipment

Equipment related to this spell (6)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • David's Sling

    Supports led shooters with a Slayer bonus against fourth-level creatures.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Giant Slayer

    Adds three personal Melee Attack and Defense; the scope of its level-four bonus is disputed.

    Some rules are disputed; open the details.
  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Arrow of Slaying

    Provides the applicable Slayer effect against fourth-tier targets during the hero’s shooting.

Also in the reference: Zabójca

Compare: Mass Slayer

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Bloodlust · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Bloodlust

Heroes IV Complete · original rules

Improves melee offense for one eligible ally by 25%.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Melee offensive bonus
+25 %
Rules, restrictions and interactions

The manual describes increased melee damage; the Polish inventory expresses it as higher melee attack. It does not improve ranged fire and the inventory excludes Undead and constructs. The base damage range remains part of the calculation.

Practical use

Buff the main melee attacker before a series of hits. For much of the army, compare the separate Bloodfrenzy spell.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Żądza krwi

Compare: Bloodfrenzy · Weakness

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Haste · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 1

Haste

Heroes IV Complete · original rules

Raises an ally’s Speed and combat movement by 3.

Base cost: 2 mana

Required skill
Basic Chaos Magic
Use
Combat
Speed and combat movement
+3
Rules, restrictions and interactions

It corresponds to Nature’s Speed. Speed affects action order and combat movement determines battlefield reach; this is not a direct daily adventure bonus. Equivalent acceleration effects do not stack without limit.

Practical use

Gain missing reach to an important target or safe position. Check whether it also changes the order of subsequent actions.

Heroes and equipment

Learning option · not confirmed in spellbook (28)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Wand of Haste

    Enables Haste without learned Chaos Magic using an internal mana pool.

Also in the reference: Przyspieszenie

Compare: Speed · Fatigue

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fire Bolt · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

Fire Bolt

Heroes IV Complete · original rules

Deals direct Fire spell damage to one eligible enemy stack.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Base damage
50 + 5 × L
Rules, restrictions and interactions

Base damage is 50 + 5 × L, where L is hero level. The target must meet the caster’s line-of-sight requirements; Pyromancy, Sorcery and other applicable bonuses or resistance are evaluated separately.

Practical use

Target one dangerous stack before its action. Against Fire protection, compare direct damage that is not Fire-based.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Wand of Fire

    Provides direct Fire Bolt damage from its own internal mana supply.

Also in the reference: Ognisty pocisk

Compare: Lightning · Ice Bolt

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Spell Shackle · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

Spell Shackle

Heroes IV Complete · original rules

Damages an enemy caster when it uses magic.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Jaskinia Behemota value; unverified calculation
10 × L after a cast

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

References conflict: the manual describes damage for every mana point spent, while Jaskinia Behemota gives 10 × L after a spell is used. That exact calculation remains unverified in the original executable. The inventory also describes damage on casting one’s own dispel; unpatched free Armageddon has a separately documented trigger bug.

Practical use

Pressure an opponent dependent on further casts. Do not base an exact lethal-damage plan on one conflicting calculation without checking the version.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Kajdany magii

Compare: Power Drain · Magic Leech

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Enhancement Mod · changes ↗

Misfortune · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

Misfortune

Heroes IV Complete · original rules

Reduces an eligible enemy target’s Luck to its minimum.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Eligible targets’ Luck
Minimum
Rules, restrictions and interactions

Heroes IV Luck affects incoming damage in applicable resolution. The spell opposes Fortune; its effect is not a fixed subtraction of the same number of Defense points.

Practical use

Weaken a target facing several friendly attacks. If its Luck is already at minimum, choose another useful effect.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Fizbin of Misfortune

    Keeps the enemy army under Misfortune while equipped by the wearer.

Also in the reference: Pech

Compare: Mass Misfortune

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

First Strike · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

First Strike

Heroes IV Complete · original rules

Grants First Strike to one eligible ally.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Rules, restrictions and interactions

Landing first can weaken an ordinarily simultaneous answer. An enemy with First Strike or Negate First Strike alters or cancels the advantage. It corresponds to Snake Strike; do not count the same ability repeatedly.

Practical use

Buff a stack whose strong opening hit can reduce the enemy’s answer. If it already has the trait, the spell does not double the same advantage.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Pierwsze uderzenie

Compare: Snake Strike · Mass First Strike

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Confusion · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

Confusion

Heroes IV Complete · original rules

Denies an eligible enemy target its next ordinary action.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Ordinary action denied
1
Rules, restrictions and interactions

The target must meet targeting and mind-effect eligibility. If attacked, it can still make an ordinary retaliation. Treating loss of an action as cancellation of every reaction would produce an incorrect plan.

Practical use

Delay a dangerous attacker and use the time to save a friendly target. Against several clustered enemies, compare Cloud of Confusion.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Zamęt

Compare: Cloud of Confusion · Song of Peace

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mana Flare · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 2

Mana Flare

Heroes IV Complete · original rules

Reduces spell costs for casters on both sides of the battle.

Base cost: 3 mana

Required skill
Advanced Chaos Magic
Use
Combat
Mana reduction
2
Ordinary minimum cost
1
Rules, restrictions and interactions

The reference inventory gives a 2-mana reduction with a minimum cost of 1. It covers heroes and spellcasting creatures rather than the friendly army alone. Spell-specific original-version bugs require separate treatment.

Practical use

Count expected future friendly and enemy spells. Mana savings must justify the current action and the help provided to the opponent.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Zawirowanie many

Compare: Power Drain · Magic Leech

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Lightning · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Lightning

Heroes IV Complete · original rules

Deals direct spell damage to one eligible enemy stack.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Base damage
70 + 7 × L
Rules, restrictions and interactions

Base damage is 70 + 7 × L, where L is hero level. The target must meet the caster’s line-of-sight requirements; Pyromancy, Sorcery and other applicable bonuses or resistance are evaluated separately.

Practical use

Compare the actual damage needed with cheaper spells. Fire protection does not automatically protect against Lightning.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Thunder Hammer

    Gives eight personal Melee Attack and on-hit lightning with base seventy plus seven times hero level.

Also in the reference: Błyskawica

Compare: Chain Lightning · Implosion

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fireball · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Fireball

Heroes IV Complete · original rules

Deals Fire damage in a 3 × 3 game-yard area.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Base per affected target
40 + 4 × L
Area in manual units
3 × 3
Rules, restrictions and interactions

Base damage per affected target is 40 + 4 × L before relevant bonuses. The center must meet line-of-sight rules. Area dimensions use original-manual units rather than the same number of adventure-map squares. Check the whole area, including friendly stacks and each recipient’s Fire protection.

Practical use

Find a cluster of important targets and add up actual hits. Against one opponent, a stronger single-target attack may be better.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Wand of Fireballs

    Enables area Fireball from eight starting internal mana points.

  • Demon Fire

    The thrown fire charge causes area fire damage similar to Fireball.

    Some rules are disputed; open the details.

Also in the reference: Kula ognia

Compare: Fire Ring · Inferno

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fire Ring · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Fire Ring

Heroes IV Complete · original rules

Damages a Fire ring around the selected center, leaving the center itself untouched.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Base per affected target
40 + 4 × L
Area in manual units
3 × 3; center excluded
Rules, restrictions and interactions

Base damage per affected target is 40 + 4 × L before relevant bonuses. The center must meet line-of-sight rules. Area dimensions use original-manual units rather than the same number of adventure-map squares. The empty center changes safe positioning; surrounding friendly stacks still require checking.

Practical use

Exploit the center gap when a target is surrounded by enemies. Do not import Fireball’s center hit into the ring.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Ognisty krąg

Compare: Fireball · Inferno

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Slayer · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Mass Slayer

Heroes IV Complete · original rules

Boosts eligible friendly troops’ damage against level-4 creatures.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Damage against level 4
+50 %
Rules, restrictions and interactions

The bonus is 50%, applying only against matching Heroes IV level-4 creatures. It does not become a general 50% increase to every hit against any opponent.

Practical use

Use it when several friendly stacks concentrate attacks on top-tier creatures. For one suitable attacker, consider cheaper Slayer.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Grupowy zabójca

Compare: Slayer

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Bloodfrenzy · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Bloodfrenzy

Heroes IV Complete · original rules

Improves melee offense for all eligible friendly stacks by 25%.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Melee offensive bonus
+25 %
Rules, restrictions and interactions

The manual describes increased melee damage; the Polish inventory expresses it as higher melee attack. It does not improve ranged fire and the inventory excludes Undead and constructs. The base damage range remains part of the calculation.

Practical use

Cast before several melee exchanges by different stacks. In a ranged army, count how many attacks actually receive the bonus.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Krwawy szał

Compare: Bloodlust · Mass Weakness

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Magic Mirror · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 3

Magic Mirror

Heroes IV Complete · original rules

Returns eligible hostile magic against its caster.

Base cost: 5 mana

Required skill
Expert Chaos Magic
Use
Combat
Returned direct-damage strength
50 %
Rules, restrictions and interactions

The original target is still affected. The inventory describes reflected curses and half-strength direct damage; mass curses return in single-target form. If the original hit destroys the protected stack or the caster is immune to the returned effect, the expected reflection may not occur.

Practical use

Make attacks on a key ally more costly for the enemy caster. The mirror does not ensure survival of the original hit; compare direct protection.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.
  • Mirror of Revenge

    Gives the wearer themselves continuous Magic Mirror.

Also in the reference: Magiczne lustro

Compare: Pain Mirror · Anti-Magic

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Implosion · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Implosion

Heroes IV Complete · original rules

Deals direct spell damage to one eligible enemy stack.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Base damage
90 + 9 × L
Rules, restrictions and interactions

Base damage is 90 + 9 × L, where L is hero level. The target must meet the caster’s line-of-sight requirements; Pyromancy, Sorcery and other applicable bonuses or resistance are evaluated separately.

Practical use

Focus on a stack whose destruction changes the battle. The higher cost may be wasted on excessive overkill.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Implozja

Compare: Disintegrate · Lightning

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Inferno · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Inferno

Heroes IV Complete · original rules

Deals Fire damage in a 5 × 5 game-yard area.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Base per affected target
40 + 4 × L
Area in manual units
5 × 5
Rules, restrictions and interactions

Base damage per affected target is 40 + 4 × L before relevant bonuses. The center must meet line-of-sight rules. Area dimensions use original-manual units rather than the same number of adventure-map squares. Check the whole area, including friendly stacks and each recipient’s Fire protection.

Practical use

Use the larger area against a more spread-out group. If all important enemies fit a smaller blast, compare Fireball’s cost.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Inferno

Compare: Fireball

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Cloud of Confusion · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Cloud of Confusion

Heroes IV Complete · original rules

Denies the next action of eligible enemies in a selected area.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Area in manual units
3 × 3 yards
Target action denied
1
Rules, restrictions and interactions

The manual describes a 3 × 3 yard area with line-of-sight requirements. Mind-effect restrictions apply. Affected opponents can still make ordinary retaliations when attacked.

Practical use

Deny several urgent threats with one action. Count actual eligible recipients rather than every creature inside the area.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Chmura zamętu

Compare: Confusion · Blind

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass First Strike · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Mass First Strike

Heroes IV Complete · original rules

Grants First Strike to all eligible allies.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Rules, restrictions and interactions

Landing first can weaken an ordinarily simultaneous answer. An enemy with First Strike or Negate First Strike alters or cancels the advantage. It corresponds to Snake Strike; do not count the same ability repeatedly.

Practical use

Prepare several melee exchanges and check each opponent’s traits. For one attacker, the single-target version may suffice.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Grupowe pierwsze uderzenie

Compare: First Strike

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Misfortune · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Mass Misfortune

Heroes IV Complete · original rules

Reduces all eligible enemies’ Luck to its minimum.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Eligible targets’ Luck
Minimum
Rules, restrictions and interactions

Heroes IV Luck affects incoming damage in applicable resolution. The spell opposes Fortune; its effect is not a fixed subtraction of the same number of Defense points.

Practical use

Use it before coordinated hits against several opponents. For one planned victim, compare cheaper single-target Misfortune.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Grupowy pech

Compare: Misfortune

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Cat Reflexes · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 4

Cat Reflexes

Heroes IV Complete · original rules

Gives a friendly target an additional attack.

Base cost: 8 mana

Required skill
Master Chaos Magic
Use
Combat
Additional attack
+1
Rules, restrictions and interactions

It adds a strike to an attacking action rather than another complete turn with unrestricted movement. Specific attack traits and enemy reactions still apply.

Practical use

Buff the main damage dealer that can safely reach its victim. With area attacks, compare the number of additional enemies potentially hit.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Koci refleks

Compare: First Strike · Dragon Strength

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Armageddon · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 5

Armageddon

Heroes IV Complete · original rules

Hits the battlefield except the casting hero; an original bug permits zero mana cost.

Base cost: 0 mana

Required skill
Grandmaster Chaos Magic
Use
Combat
Base damage per target
40 + 4 × L
Nominal manual cost
12 mana
Cost with original bug
0 mana
Rules, restrictions and interactions

Base damage is 40 + 4 × L before bonuses. The manual lists nominal cost 12, but the inventory describes original behavior spending no mana. Original Heroes IV does not classify it as Fire, so Fire protection alone is not a general defense. The Enhancement Mod author explicitly lists cost and Spell Shackle trigger fixes and conversion to Fire as mod changes.

Practical use

Include every friendly recipient, including other allied heroes. Zero mana removes neither the action cost nor damage to your army.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Armageddon

Compare: Anti-Magic · Magic Mirror

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Enhancement Mod · changes ↗

Disintegrate · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 5

Disintegrate

Heroes IV Complete · original rules

Deals direct spell damage to one eligible enemy stack.

Base cost: 12 mana

Required skill
Grandmaster Chaos Magic
Use
Combat
Base damage
110 + 11 × L
Rules, restrictions and interactions

Base damage is 110 + 11 × L, where L is hero level. The target must meet the caster’s line-of-sight requirements; Pyromancy, Sorcery and other applicable bonuses or resistance are evaluated separately. Creatures killed by this spell cannot be raised in the current battle; this is not a general ban on future recruitment.

Practical use

Remove a target the opponent intends to restore during the battle. For an ordinary finishing hit without that threat, compare cheaper magic.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Dezintegracja

Compare: Implosion · Animate Dead

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Chain Lightning · Heroes IV · game icon
Icon source · Game artwork

Chaos Magic · level 5

Chain Lightning

Heroes IV Complete · original rules

Strikes up to five successive targets with weakening Lightning.

Base cost: 12 mana

Required skill
Grandmaster Chaos Magic
Use
Combat
Initial base hit
80 + 8 × L
Subsequent hit fractions
1/2 · 1/4 · 1/8 · 1/16
Rules, restrictions and interactions

Initial base damage is 80 + 8 × L before bonuses. Later hits use 1/2, 1/4, 1/8 and 1/16; the first victim must meet line-of-sight requirements. The chain can hit allies, so it is not a safe enemy-only mass attack.

Practical use

Before choosing the first victim, assess possible later jumps and nearby friendly stacks. For one specific enemy, compare concentrated single-target damage.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Chaos

    Grants the wearer ordinary Chaos Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Mayhem Staff

    Boosts offensive magic, but inventories disagree between twenty-five percent generally and fifty percent for direct Chaos damage.

    Some rules are disputed; open the details.

Also in the reference: Łańcuch błyskawic

Compare: Lightning · Fireball

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Poison · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 1

Poison

Heroes IV Complete · original rules

Deals ongoing damage to one eligible living enemy target.

Base cost: 2 mana

Required skill
Basic Death Magic
Use
Combat
Base per applicable activation
10 + L
Rules, restrictions and interactions

The reference base is 10 + L per applicable activation before Demonology and other bonuses. The inventory places resolution at the affected target’s action start. Undead, Elementals and constructs are excluded; Heal or Mass Heal removes it rather than ordinary dispelling.

Practical use

Affect a durable living target in a long battle and check whether the enemy can heal it. For an immediate necessary kill, compare direct damage.

Heroes and equipment

Learning option · not confirmed in spellbook (29)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Tactical option · acquisition depends on the map (1)

The spell is an option in an editorial tactical plan. This does not confirm starting knowledge; check acquisition and conditions on the map.

Equipment related to this spell (7)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Ring of the Cobra's Eye

    Makes the hero’s hits apply Poison to eligible targets.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Poison Arrow

    Applies Poison through the hero’s ranged hits.

  • Vial of Poison

    Prepares the wearer’s attacks to apply Poison to struck targets.

  • Potion of Healing

    Heals the hero’s wounds and removes their Poison and Plague.

Also in the reference: Trucizna

Compare: Heal · Plague

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Raise Skeletons · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 1

Raise Skeletons

Heroes IV Complete · original rules

Forms a temporary Skeleton stack from eligible fallen creatures.

Base cost: 2 mana

Required skill
Basic Death Magic
Use
Combat
Base count before bonuses and corpse limit
floor((40 + 4 × L) / 8)
One raised creature’s HP
8
Rules, restrictions and interactions

The reference base before Demonology and other bonuses is floor((40 + 4 × L) / 8). Divisor 8 is one raised creature’s HP rather than its experience value. Available corpse health and casualty count constrain the result; constructs and Elementals have separate exclusions. Raised creatures disappear after the battle.

Practical use

Use early casualties for a temporary blocker. Do not count it as a permanent army gained through post-battle Necromancy.

Related creatures and abilities

Skeleton

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Ożywienie szkieletów

Compare: Raise Ghosts · Animate Dead

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Curse · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 1

Curse

Heroes IV Complete · original rules

Sets an eligible enemy target’s base damage to its minimum.

Base cost: 2 mana

Required skill
Basic Death Magic
Use
Combat
Target damage basis
Damage-range minimum
Rules, restrictions and interactions

The effect opposes Bless. The particular creature’s damage range remains decisive; it does not subtract a fixed Attack value or automatically save the same percentage against every creature.

Practical use

Target a dangerous large stack with a wide gap between minimum and maximum. A fixed-damage target without Bless may not suffer from merely selecting its minimum.

Heroes and equipment

Learning option · not confirmed in spellbook (29)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Wand of Curses

    Provides Curse from internal mana without requiring learned Death Magic.

Also in the reference: Klątwa

Compare: Mass Curse

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Cancellation · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 1

Cancellation

Heroes IV Complete · original rules

Removes beneficial magical effects from a target and destroys illusions according to the inventory.

Base cost: 2 mana

Required skill
Basic Death Magic
Use
Combat
Rules, restrictions and interactions

Harmful enchantments need not be removed with it. Original behavior is not universal destruction of all summoned creatures; broader behavior in some mods is a separate rule.

Practical use

Strip an important enemy buff while preserving its debuffs. For several opponents, compare Mass Cancellation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Odwołanie

Compare: Dispel · Steal Enchantment · Mass Cancellation

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Disrupting Ray · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 1

Disrupting Ray

Heroes IV Complete · original rules

Reduces an eligible enemy target’s physical Defense.

Base cost: 2 mana

Required skill
Basic Death Magic
Use
Combat
Melee / Ranged Defense
−20 %
Rules, restrictions and interactions

Melee and Ranged Defense change by −20% with applicable rounding. This is not the flat subtraction of three points found in another game; apply the percentage to the Heroes IV target’s stats.

Practical use

Prepare a durable victim for several friendly physical hits. Compare the value of spending a hero action with direct damage.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Promień osłabienia

Compare: Weakness · Spiritual Armor

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Life Drain · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Life Drain

Heroes IV Complete · original rules

Drains eligible Life and Nature creatures’ HP and transfers a portion to the caster.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Base per eligible target
10 + L
Share of drained HP for the caster
50 %
Rules, restrictions and interactions

Base damage per eligible target is 10 + L before bonuses; the inventory transfers half the HP actually drained to the caster. Constructs and Elementals are excluded. Alignment-based targeting can include friendly Life or Nature troops.

Practical use

Consider several eligible enemies together with an injured caster. Subtract damage to friendly recipients and do not count unusable overhealing as extra value.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Wyssanie życia

Compare: Vampiric Touch · Holy Shout

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Animate Dead · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Animate Dead

Heroes IV Complete · original rules

Temporarily raises eligible dead creatures from a friendly or enemy stack under your control.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Base HP budget
50 + 5 × L
Rules, restrictions and interactions

Base raising budget is 50 + 5 × L HP before Demonology and other modifiers. Creature HP and available casualties constrain the count; an enemy corpse does not provide unlimited recruitment. Constructs and Elementals cannot automatically be used. Raised creatures disappear after the battle.

Practical use

Turn usable enemy casualties against their former army or add a temporary friendly blocker. Check the corpse actually available before casting.

Heroes and equipment

Tactical option · acquisition depends on the map (2)

The spell is an option in an editorial tactical plan. This does not confirm starting knowledge; check acquisition and conditions on the map.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Wand of Animating Dead

    Enables temporary Animate Dead from an internal mana pool.

Also in the reference: Ożywienie martwych

Compare: Death Call · Necromancy Ward

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Weakness · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Weakness

Heroes IV Complete · original rules

Weakens physical offense for an eligible enemy target.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Offensive reduction
25 %
Rules, restrictions and interactions

The manual describes 25% less damage; the Polish inventory gives 25% lower Attack with applicable rounding. This does not deny enemy actions, and spell attacks have their own calculation.

Practical use

Weaken a stack expected to make several physical attacks. Compare its damage range and Curse’s actual benefit.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Wand of Weakness

    Allows Weakness to be applied using the wand’s internal mana.

Also in the reference: Osłabienie

Compare: Mass Weakness

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Unholy Song · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Unholy Song

Heroes IV Complete · original rules

Weakens Life creatures’ physical combat values across the battlefield.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Damage and physical Defense in the manual
−20 %

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

The manual gives 20% less damage and Melee and Ranged Defense. Life alignment matters, including any matching friendly troops. The Polish inventory additionally states 25% greater incoming spell damage; that additional interpretation is not independently verified and is not applied as a guaranteed extra multiplier.

Practical use

Use it against a Life army with a different friendly composition. In mixed battles, include weakening of matching friendly allies.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Aiffe's Mandolin

    Grants the wearer Song of Peace, Unholy Song and Mass Fervor.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Przeklęta pieśń

Compare: Prayer

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Sorrow · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Sorrow

Heroes IV Complete · original rules

Reduces an eligible enemy target’s morale to its minimum.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Eligible targets’ morale
Minimum
Rules, restrictions and interactions

It opposes Mirth and Mass Fervor. Unfavorable morale in Heroes IV worsens action order and damage. Creatures without ordinary morale require their own eligibility rules.

Practical use

Affect the opponent’s main stack if it uses morale. If it is already at minimum, choose a more useful debuff.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Tynan's Dagger of Despair

    The hero’s melee hit attempts to apply Sorrow with minimum morale to its target.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Smutek

Compare: Mass Sorrow

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Fatigue · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Fatigue

Heroes IV Complete · original rules

Slows an eligible living enemy target to half.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Combat
Speed and combat movement
−50 %
Rules, restrictions and interactions

Speed and combat movement fall by 50% with applicable downward rounding. The inventory excludes Undead, Elementals and constructs. Similar Slow has its own eligibility; similar effects do not imply identical target lists.

Practical use

Gain distance from a living attacker and recalculate its reach and order. Choose another tool for an ineligible target type.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Valder's Crossbow of Sloth

    Gives the wearer five Ranged Attack and applies a slowing effect on a struck target.

    Some rules are disputed; open the details.
  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Zmęczenie

Compare: Slow · Haste

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mire · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 2

Mire

Heroes IV Complete · original rules

Restricts a selected enemy army’s adventure movement.

Base cost: 3 mana

Required skill
Advanced Death Magic
Use
Adventure map
Target adventure movement
−50 %
Rules, restrictions and interactions

The 50% reduction with applicable rounding concerns the target’s next adventure turn. Magic resistance can reject it. This is neither combat Speed reduction nor direct damage.

Practical use

Buy time to defend a town or withdraw from a stronger opponent. Include a fallback if the army resists the effect.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Trzęsawisko

Compare: Pathfinding · Town Gate

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Plague · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Plague

Heroes IV Complete · original rules

Deals ongoing damage to eligible living creatures on both sides.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Base per applicable activation
10 + L
Rules, restrictions and interactions

The reference base is 10 + L per applicable activation before Demonology and other bonuses. The inventory places resolution at the affected target’s action start. Undead, Elementals and constructs are excluded; Heal or Mass Heal removes it rather than ordinary dispelling. Plague additionally excludes Death alignment, so friendly living troops of other alignments can be endangered.

Practical use

Before casting, inspect your composition and both sides’ healing options. A long battle multiplies friendly losses as well as enemy losses if your troops are vulnerable.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Potion of Healing

    Heals the hero’s wounds and removes their Poison and Plague.

Also in the reference: Zaraza

Compare: Mass Heal · Poison

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Raise Ghosts · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Raise Ghosts

Heroes IV Complete · original rules

Forms a temporary Ghost stack from eligible fallen creatures.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Base count before bonuses and corpse limit
floor((150 + 15 × L) / 15)
One raised creature’s HP
15
Rules, restrictions and interactions

The reference base before Demonology and other bonuses is floor((150 + 15 × L) / 15). Divisor 15 is one raised creature’s HP rather than its experience value. Available corpse health and casualty count constrain the result; constructs and Elementals have separate exclusions. Raised creatures disappear after the battle.

Practical use

Add an insubstantial reinforcement and use its profile’s traits. Check that an eligible dead stack is available in time.

Related creatures and abilities

Ghost

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Ożywienie duchów

Compare: Raise Vampires · Animate Dead

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Aura of Fear · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Aura of Fear

Heroes IV Complete · original rules

Lets an ally’s melee attack cause Fear and prevent ordinary retaliation.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Rules, restrictions and interactions

An eligible victim withdraws. The inventory excludes constructs, Elementals and Undead; check other Death, Fear and mind-effect protection as well. It does not grant unlimited protection from every creature reaction.

Practical use

Use it on a key melee attacker against an eligible living target. Reassess available positions after the enemy withdraws.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Hideous Mask

    The wearer has Aura of Fear while the mask is equipped.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Aura strachu

Compare: First Strike · Vampiric Touch

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Curse · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Mass Curse

Heroes IV Complete · original rules

Sets all eligible enemies’ base damage to its minimum.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Target damage basis
Damage-range minimum
Rules, restrictions and interactions

The effect opposes Bless. The particular creature’s damage range remains decisive; it does not subtract a fixed Attack value or automatically save the same percentage against every creature.

Practical use

Restrict several wide-damage-range stacks before their actions. For one urgent threat, compare single-target Curse’s cost.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Grupowa klątwa

Compare: Curse

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Cancellation · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Mass Cancellation

Heroes IV Complete · original rules

Removes enemies’ beneficial magical effects and counters enemy illusions.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Rules, restrictions and interactions

It is not Mass Dispel automatically clearing every enchantment on both sides. A genuine summon is not automatically an illusion; expanded behavior in mods has its own scope.

Practical use

Answer several simultaneous enemy buffs without unnecessarily losing your own. For one target, compare single-target Cancellation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Grupowe odwołanie

Compare: Cancellation

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Magic Leech · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 3

Magic Leech

Heroes IV Complete · original rules

Raises an enemy target’s spell costs and returns part of its spending to the curse’s caster.

Base cost: 5 mana

Required skill
Expert Death Magic
Use
Combat
Target spell costs
× 2
Reference mana transfer
2 spent → 1 gained
Rules, restrictions and interactions

The target’s spells cost twice as much; the inventory grants the curse’s caster 1 mana per 2 points spent. This is not immediate removal of the entire reserve. Power Drain provides corresponding increased costs without this return component.

Practical use

Target a caster likely to use several more spells. Compare future mana income with the cost of the current action.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Magiczna pijawka

Compare: Power Drain · Mana Flare

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Death Call · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 4

Death Call

Heroes IV Complete · original rules

Temporarily raises eligible dead creatures from a friendly or enemy stack under your control.

Base cost: 8 mana

Required skill
Master Death Magic
Use
Combat
Base HP budget
90 + 9 × L
Rules, restrictions and interactions

Base raising budget is 90 + 9 × L HP before Demonology and other modifiers. Creature HP and available casualties constrain the count; an enemy corpse does not provide unlimited recruitment. Constructs and Elementals cannot automatically be used. Raised creatures disappear after the battle.

Practical use

Spend the larger budget on a valuable dead stack. If Animate Dead achieves the same result, compare mana and skill requirements.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Zew

Compare: Animate Dead · Sacrifice

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Weakness · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 4

Mass Weakness

Heroes IV Complete · original rules

Weakens physical offense for all eligible enemies.

Base cost: 8 mana

Required skill
Master Death Magic
Use
Combat
Manual reduction
25 %

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

The manual and English reference inventory give 25% less damage. Jaskinia Behemota gives a 20% attack reduction for the mass version; that conflict is explicitly preserved and exact original rounding still needs checking.

Practical use

Use it against several physical threats. Do not base an exact survival threshold on the disputed mass value without checking the installation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Grupowe osłabienie

Compare: Weakness

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Sorrow · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 4

Mass Sorrow

Heroes IV Complete · original rules

Reduces all eligible enemies’ morale to its minimum.

Base cost: 8 mana

Required skill
Master Death Magic
Use
Combat
Eligible targets’ morale
Minimum
Rules, restrictions and interactions

It opposes Mirth and Mass Fervor. Unfavorable morale in Heroes IV worsens action order and damage. Creatures without ordinary morale require their own eligibility rules.

Practical use

Weaken a morale-dependent army and potentially counter a mass buff. First check how many enemies actually use morale.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Grupowy Smutek

Compare: Sorrow

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Vampiric Touch · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 4

Vampiric Touch

Heroes IV Complete · original rules

Lets an ally recover health through eligible melee hits.

Base cost: 8 mana

Required skill
Master Death Magic
Use
Combat
Hit share restored as HP
50 %
Rules, restrictions and interactions

The inventory restores half the damage dealt as HP with applicable downward rounding. Hitting Undead, Elementals or constructs does not trigger recovery. Useful restoration is limited by the friendly stack’s losses and the hit’s eligibility.

Practical use

Buff a durable fighter against eligible living targets. Against an entirely immune composition, do not count automatic healing from this spell.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Soul Stealer

    Provides four personal Melee Attack and Defense and restores health through Vampiric Touch.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Wampiryczny dotyk

Compare: Sacrifice · Life Drain

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Hand of Death · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 5

Hand of Death

Heroes IV Complete · original rules

Directly kills a limited number of creatures in an eligible enemy stack.

Base cost: 12 mana

Required skill
Grandmaster Death Magic
Use
Combat
Jaskinia Behemota base
floor(1 + 0.1 × L)

Unverified part of the reference: Details and differences are explained in this card’s rules.

Rules, restrictions and interactions

Jaskinia Behemota gives base floor(1 + 0.1 × L) before applicable bonuses. The older English inventory lists different scaling, so the exact original calculation remains unverified. The target must meet line-of-sight and other eligibility rules. A kill count is not ordinary fixed HP damage.

Practical use

Consider expensive individuals with high HP. Verify an exact lethal count in the installed version first; do not infer it from ordinary Lightning damage.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Deadwood Staff

    Enables Hand of Death from its own twelve-mana supply, recovering four per battle round.

Also in the reference: Ręka śmierci

Compare: Disintegrate

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Raise Vampires · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 5

Raise Vampires

Heroes IV Complete · original rules

Forms a temporary Vampire stack from eligible fallen creatures.

Base cost: 12 mana

Required skill
Grandmaster Death Magic
Use
Combat
Base count before bonuses and corpse limit
floor((375 + 37 × L) / 70)
One raised creature’s HP
70
Rules, restrictions and interactions

The reference base before Demonology and other bonuses is floor((375 + 37 × L) / 70). Divisor 70 is one raised creature’s HP rather than its experience value. Available corpse health and casualty count constrain the result; constructs and Elementals have separate exclusions. Raised creatures disappear after the battle.

Practical use

Use the temporary Vampire stack against eligible living targets. Life Drain does not convert the temporary raising into permanent recruitment.

Related creatures and abilities

Vampire

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Ożywienie wampirów

Compare: Raise Ghosts · Death Call

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Sacrifice · Heroes IV · game icon
Icon source · Game artwork

Death Magic · level 5

Sacrifice

Heroes IV Complete · original rules

Destroys an eligible friendly sacrifice to restore another friendly stack.

Base cost: 12 mana

Required skill
Grandmaster Death Magic
Use
Combat
Restoration budget
2 × sacrifice HP
Rules, restrictions and interactions

Select the sacrifice first, then the recipient. References give a restoration budget of twice the sacrificed target’s HP. Sacrificed creatures cannot be raised again during the battle; constructs and Elementals cannot automatically be used.

Practical use

Compare the actual destroyed stack’s value with restoration gained. Check both targets and the sacrifice’s remaining health before confirming.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Death

    Grants the wearer ordinary Death Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Death

    Modifies Death magic; sources fundamentally disagree between stronger effects and reduced mana cost.

    Some rules are disputed; open the details.

Also in the reference: Ofiara

Compare: Death Call · Divine Intervention

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Precision · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Precision

Heroes IV Complete · original rules

Improves ranged attacks for an eligible friendly shooter.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Combat
Ranged Attack
+25 %
Ordinary shooting penalties
Distance, obstacles and walls removed
Rules, restrictions and interactions

Ranged Attack gains 25%, and ordinary distance, obstacle and wall shooting penalties are removed. It neither replenishes ammunition nor automatically increases melee offense.

Practical use

Use it on a key shooter with line of sight. Provide protection against melee engagement too; stronger shooting does not prevent that threat.

Heroes and equipment

Learning option · not confirmed in spellbook (27)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Celność

Compare: Mass Precision

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Magic Fist · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Magic Fist

Heroes IV Complete · original rules

Hits an eligible enemy target with a direct magical fist.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Combat
Base damage
20 + 2 × L
Rules, restrictions and interactions

Base damage is 20 + 2 × L before Wizardry and other applicable modifiers. Targeting requires the relevant line of sight; damage is not fixed regardless of hero level or enemy resistance.

Practical use

Cheaply finish an eligible urgent target. For greater damage needs, compare Ice Bolt and its Cold classification.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Magiczna pięść

Compare: Magic Arrow · Ice Bolt

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Blur · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Blur

Heroes IV Complete · original rules

Raises ranged Defense for an eligible friendly target.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Combat
Ranged Defense
+50 %
Rules, restrictions and interactions

Ranged Defense gains 50% with applicable rounding. Melee Defense does not automatically change, and a 50% stat increase does not directly halve every incoming hit.

Practical use

Protect the main recipient of enemy volleys. If enemies can engage in melee, prepare movement or other cover as well.

Heroes and equipment

Learning option · not confirmed in spellbook (27)

Their sourced school allows learning this spell. This does not confirm that they already know it.

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Archmage's Hat

    Gives the wearer ten mana capacity, two daily recovery and continuous Blur.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Rozmycie

Compare: Mass Blur

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Dispel · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Dispel

Heroes IV Complete · original rules

Removes removable spells from one target and destroys an applicable illusion.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Combat
Rules, restrictions and interactions

Both beneficial and harmful enchantments are removed. To preserve friendly buffs while clearing curses, compare Exorcism. Immunities and special non-removable traits are not automatically ordinary enchantments.

Practical use

Remove a decisive combination of effects or an enemy illusion. Before confirming, also check useful friendly effects on that target.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Rozproszenie

Compare: Exorcism · Cancellation · Mass Dispel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Visions · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Visions

Heroes IV Complete · original rules

Reveals exact information about an enemy army and its heroes on the adventure map.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Adventure map
Rules, restrictions and interactions

The inventory describes creature counts, hero stats and skills, plus a battle forecast based on health comparison. That forecast does not guarantee an outcome or automatically capture every trait, formation and player decision.

Practical use

Before attacking, inspect the actual composition, protections and enemy abilities. Use the information for route choices and reinforcement planning.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Wizja

Compare: Town Gate

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Displacement · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 1

Displacement

Heroes IV Complete · original rules

Moves an eligible enemy stack a short distance in a chosen direction.

Base cost: 2 mana

Required skill
Basic Order Magic
Use
Combat
Manual distance
2 yards
Rules, restrictions and interactions

The manual gives 2 yards; the Polish description uses meters. Original game units are retained rather than automatically translated into two map squares. An object can block the path or destination.

Practical use

Push an opponent from an important position or change access to a target. First verify that the short move actually changes reach or formation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Apprentice's Handbook

    Grants ordinary level-1 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Wysiedlenie

Compare: Teleport

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Steal Enchantment · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Steal Enchantment

Heroes IV Complete · original rules

Takes one beneficial enemy enchantment and transfers it to a random ally.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Rules, restrictions and interactions

The recipient is not automatically your chosen main attacker. This does not cover every enemy enchantment; the separate Steal All Enchantments provides that scope. Specific buff and recipient eligibility still matter.

Practical use

Strip a valuable enemy buff even when the random recipient is not ideal. For a reliable buff on a particular ally, compare casting your own spell directly.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Kradzież magii

Compare: Steal All Enchantments · Cancellation

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Ice Bolt · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Ice Bolt

Heroes IV Complete · original rules

Strikes one eligible enemy stack with Cold damage.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Base damage
40 + 4 × L
Rules, restrictions and interactions

Base damage is 40 + 4 × L before Wizardry and other applicable modifiers. The target must meet line-of-sight requirements. Cold protection differs from Fire protection or general magic resistance.

Practical use

Remove one eligible important target. If it has substantial Cold protection, compare a different direct-damage type.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Wand of Ice

    Provides direct cold Ice Bolt damage from an internal mana supply.

Also in the reference: Lodowy pocisk

Compare: Magic Fist · Fire Bolt

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Flight · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Flight

Heroes IV Complete · original rules

Lets an eligible friendly walking target fly during combat.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Rules, restrictions and interactions

Flight changes battlefield movement mode. It does not give a hero adventure flight across the world map. A reachable eligible landing position and applicable target restrictions still matter.

Practical use

Cross an obstacle or approach from a useful direction with a walking attacker. Flight alone need not increase its movement-point allowance.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Angelfeather Cloak

    Gives the wearer ten mana capacity, Flight and Heavenly Shield as an archmage-set piece.

    Some rules are disputed; open the details.

Also in the reference: Lot

Compare: Teleport · Speed

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Slow · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Slow

Heroes IV Complete · original rules

Halves Speed and combat movement for an eligible enemy target.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Speed and combat movement
−50 %
Rules, restrictions and interactions

The inventory gives a 50% reduction with applicable downward rounding. Evaluate both combat reach and the new action order; this is not adventure-map Mire. Corresponding opposite acceleration can change the effect.

Practical use

Delay an urgent attacker and recalculate its reach. If another ability provides unrestricted relocation, slowing alone may not suffice.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Valder's Crossbow of Sloth

    Gives the wearer five Ranged Attack and applies a slowing effect on a struck target.

    Some rules are disputed; open the details.
  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Vial of Binding Liquid

    Restricts the target’s movement and action order like Slow, and removes flight.

Also in the reference: Spowolnienie

Compare: Mass Slow

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Cowardice · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Cowardice

Heroes IV Complete · original rules

Temporarily prevents the target from attacking enemies with more total HP.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Duration
3 rounds
Rules, restrictions and interactions

Duration is 3 rounds. Compare the relevant stacks’ total health rather than one creature’s HP or recruitment level. The inventory also includes offensive spells and curses against an excessively strong recipient.

Practical use

Block a smaller dangerous stack from attacking a tougher ally. Track casualties that can change the two stacks’ relative health.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Tchórzostwo

Compare: Confusion · Blind

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Create Illusion · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Create Illusion

Heroes IV Complete · original rules

Creates a temporary illusion of an eligible creature type using an HP budget.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Base image HP budget
40 + 4 × L
Illusion mana
0
Rules, restrictions and interactions

Base budget is 40 + 4 × L HP before Wizardry and other bonuses. Image count and injuries depend on that creature type’s HP; the inventory preserves the budget remainder. Heroes cannot be copied. Illusions have no mana; creating the same type again can reinforce the existing image instead of a new independent stack.

Practical use

Choose a creature with a useful ordinary attack or mana-independent trait. Do not plan around the new illusion casting expensive magic.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Wand of Illusion

    Enables Create Illusion from internal mana without learned Order Magic.

  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Tworzenie iluzji

Compare: Phantom Image · Dispel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Power Drain · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 2

Power Drain

Heroes IV Complete · original rules

Doubles the target’s spell costs.

Base cost: 3 mana

Required skill
Advanced Order Magic
Use
Combat
Target spell costs
× 2
Rules, restrictions and interactions

Double spending differs from direct damage or immediate removal of all mana. Magic Leech provides corresponding increased costs plus a partial mana transfer; do not automatically treat the equivalent effects as quadruple cost.

Practical use

Restrict a low-reserve caster before its next expensive spell. Spending an action may gain nothing against a target with no usable spells left.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Journeyman's Notebook

    Grants ordinary level-2 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Wyssanie mocy

Compare: Magic Leech · Mana Flare

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Precision · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Mass Precision

Heroes IV Complete · original rules

Improves ranged attacks for all eligible friendly shooters.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Ranged Attack
+25 %
Ordinary shooting penalties
Distance, obstacles and walls removed
Rules, restrictions and interactions

Ranged Attack gains 25%, and ordinary distance, obstacle and wall shooting penalties are removed. It neither replenishes ammunition nor automatically increases melee offense.

Practical use

Prepare several safe volleys by multiple shooters. If the others can barely shoot or cannot shoot at all, compare single-target Precision.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Grupowa celność

Compare: Precision

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Blur · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Mass Blur

Heroes IV Complete · original rules

Raises ranged Defense for the eligible friendly army.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Ranged Defense
+50 %
Rules, restrictions and interactions

Ranged Defense gains 50% with applicable rounding. Melee Defense does not automatically change, and a 50% stat increase does not directly halve every incoming hit.

Practical use

Use it before fire against several friendly recipients. Against a mostly melee army, compare another defensive buff.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Grupowe rozmycie

Compare: Blur

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Dispel · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Mass Dispel

Heroes IV Complete · original rules

Removes removable enchantments across the battlefield and destroys applicable illusions.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Rules, restrictions and interactions

It covers both sides and beneficial as well as harmful effects. It is not friendly-only cleansing: it can clear enemy debuffs and friendly buffs too. Special non-removable effects retain their own rules.

Practical use

Compare the full set of removed effects. To cleanse allies while preserving buffs, consider Mass Exorcism.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Grupowe rozproszenie

Compare: Dispel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Town Gate · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Town Gate

Heroes IV Complete · original rules

Transports the casting hero and army to the nearest eligible friendly town.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat and adventure
Rules, restrictions and interactions

The original English name is Town Gate. The nearest eligible unblocked town is used rather than unrestricted selection of any town. The community inventory confirms adventure and combat use. Equilibris changes its level and combat eligibility, so those rules are not attributed to the original version.

Practical use

Before battle, verify which nearest destination would actually receive you. Keep the needed town available and do not plan on freely choosing a more distant front.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Shackles of War

    Forbids ordinary army retreat and surrender from battle.

Also in the reference: Portal miejski

Compare: Teleport · Summon Ship

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗ · Jaskinia Behemota ↗

Teleport · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Teleport

Heroes IV Complete · original rules

Moves an eligible creature or hero to a selected valid battlefield position.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Rules, restrictions and interactions

This is battlefield relocation rather than adventure travel. Target and empty-destination eligibility and the rules version still apply; mod changes to visibility are not automatically original restrictions.

Practical use

Save a threatened hero or open another attacking direction. Before confirming, check whether the relocated target gets the needed following action in time.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Teleportacja

Compare: Displacement · Flight

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Banish · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Banish

Heroes IV Complete · original rules

Damages an eligible summoned stack with anti-summoning magic.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Base damage
110 + 11 × L
Rules, restrictions and interactions

Reference base damage is 110 + 11 × L before Wizardry and other modifiers. Eligibility depends on actual summoning; an ordinarily recruited creature of the same type is not automatically a summon. It is not general area damage against every enemy.

Practical use

Remove a valuable summon and compare its current health with expected damage. A weaker stack remainder may require only a cheaper attack.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Wygnanie

Compare: Dispel · Cancellation

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Forgetfulness · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 3

Forgetfulness

Heroes IV Complete · original rules

Prevents an eligible enemy from using ranged attacks.

Base cost: 5 mana

Required skill
Expert Order Magic
Use
Combat
Rules, restrictions and interactions

It does not automatically remove melee attacks or every other ability. Targeting and magic resistance remain important; an affected shooter can still try to approach or use another available action.

Practical use

Restrict the main enemy volley source from a safe distance. Against armies relying on other spells or melee, compare the actual benefit.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Master's Spellbook

    Grants ordinary level-3 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Crystal of Memory

    Gives the friendly army immunity to Forgetfulness.

Also in the reference: Zapomnienie

Compare: Blur · Confusion

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Mass Slow · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 4

Mass Slow

Heroes IV Complete · original rules

Halves Speed and combat movement for all eligible enemies.

Base cost: 8 mana

Required skill
Master Order Magic
Use
Combat
Speed and combat movement
−50 %
Rules, restrictions and interactions

The inventory gives a 50% reduction with applicable downward rounding. Evaluate both combat reach and the new action order; this is not adventure-map Mire. Corresponding opposite acceleration can change the effect.

Practical use

Create space for a ranged army against several attackers. Check which enemies can still reach heroes or use teleportation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Grupowe spowolnienie

Compare: Slow

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Blind · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 4

Blind

Heroes IV Complete · original rules

Disables an eligible enemy target for up to three rounds until it takes damage.

Base cost: 8 mana

Required skill
Master Order Magic
Use
Combat
Maximum duration without waking
3 rounds
Rules, restrictions and interactions

Damage ends the effect. The inventory describes a melee victim waking and answering after receiving the hit; do not assume permanent retaliation prevention. Undead, Elementals and constructs are excluded.

Practical use

Temporarily remove a dangerous stack and avoid accidentally waking it with area magic. Plan the eventual hit around possible retaliation.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Helm of Seeing

    Protects the wearer and friendly targets from Blind.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Oślepienie

Compare: Berserk · Exorcism

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Berserk · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 4

Berserk

Heroes IV Complete · original rules

Forces an eligible target to attack the nearest creature or hero regardless of side.

Base cost: 8 mana

Required skill
Master Order Magic
Use
Combat
Effect ends
On attacking
Rules, restrictions and interactions

It lasts until the attack rather than an arbitrary number of following rounds. It is a mind effect with associated restrictions. Nearby positions determine which side receives the blow.

Practical use

Choose a victim whose nearest recipient is a valuable enemy. Include the possibility that a closer eligible recipient is your own ally.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Szał

Compare: Hypnotize · Confusion

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Phantom Image · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 4

Phantom Image

Heroes IV Complete · original rules

Creates a temporary illusion of an eligible creature type using an HP budget.

Base cost: 8 mana

Required skill
Master Order Magic
Use
Combat
Base image HP budget
80 + 8 × L
Illusion mana
0
Rules, restrictions and interactions

Base budget is 80 + 8 × L HP before Wizardry and other bonuses. Image count and injuries depend on that creature type’s HP; the inventory preserves the budget remainder. Heroes cannot be copied. Illusions have no mana; creating the same type again can reinforce the existing image instead of a new independent stack.

Practical use

Use the larger budget for a valuable creature type. Compare actual HP created and image resilience; the enemy can remove an illusion with appropriate dispelling.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Guildmaster's Compendium

    Grants ordinary level-4 spells when the wearer has their school at the required rank.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Widmowy wizerunek

Compare: Create Illusion · Mass Dispel

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Hypnotize · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 5

Hypnotize

Heroes IV Complete · original rules

Takes control of an eligible enemy stack for three rounds.

Base cost: 12 mana

Required skill
Grandmaster Order Magic
Use
Combat
Control duration
3 rounds
Rules, restrictions and interactions

During control, the inventory treats the stack as friendly and permits friendly modifiers and buffs. Your troops can also attack it, in which case it may retaliate. Mind protection and other target eligibility still matter.

Practical use

Gain actions from an important enemy stack and plan its position after control expires. Do not invest buffs without considering its return to the opponent.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Hipnoza

Compare: Berserk · Blind

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Steal All Enchantments · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 5

Steal All Enchantments

Heroes IV Complete · original rules

Strips beneficial enemy enchantments and distributes them randomly among allies.

Base cost: 12 mana

Required skill
Grandmaster Order Magic
Use
Combat
Rules, restrictions and interactions

You cannot guarantee a chosen recipient for the transferred buffs. This is not general cleansing of every friendly curse; it concerns beneficial enchantment transfer and eligible recipients.

Practical use

Use it against a heavily buffed army when stripping support is already decisive. For one important enchantment, compare cheaper Steal Enchantment.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Kradzież wszystkich zaklęć

Compare: Steal Enchantment · Mass Cancellation

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Pain Mirror · Heroes IV · game icon
Icon source · Game artwork

Order Magic · level 5

Pain Mirror

Heroes IV Complete · original rules

Returns half the applicable damage dealt to a protected ally back to the attacker.

Base cost: 12 mana

Required skill
Grandmaster Order Magic
Use
Combat
Returned damage share
50 %
Return limit
Protected target’s HP
Rules, restrictions and interactions

The target’s HP constrain returned damage; excess overkill does not create unlimited reflection. Attacker magic immunity can prevent the return. The original hit still damages the defender, so the mirror does not simply cancel the attack.

Practical use

Protect a durable stack the opponent is likely to attack. Calculate friendly survival and do not rely on an immune attacker for guaranteed returned damage.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Tome of Order

    Grants the wearer ordinary Order Magic spells at the corresponding learned mastery.

  • Archmage's Codex

    Grants ordinary level-5 spells when the wearer has their school at the required rank.

  • Staff of Wizardry

    Reduces Order spell cost by fifty percent, down to a minimum of one mana.

    Some rules are disputed; open the details.

Also in the reference: Zwierciadło bólu

Compare: Magic Mirror · Retribution

Jaskinia Behemota ↗ · Original manual · transcription ↗ · Older English inventory ↗

Summon Imps · Heroes IV · game icon
Icon source · Game artwork

Demon Summoning · level 1

Summon Imps

Heroes IV Complete · original rules

Summons a Imp stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 5 mana

Required skill
Basic Nature Magic + Basic Demonology
Use
Combat
Base count without bonuses
floor((125 + 12 × L) / 5)
One creature’s experience value
5
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((125 + 12 × L) / 5); divisor 5 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill. The spell requires at least Basic Nature Magic and Basic Demonology. It is granted by combined skills and does not use the ordinary cost of other spells at its level.

Practical use

Add flying pressure on casters and access to Mana Leech. Check who can receive stolen mana and whether the small stack can survive.

Related creatures and abilities

Imp

Heroes and equipment

Tactical option · acquisition depends on the map (1)

The spell is an option in an editorial tactical plan. This does not confirm starting knowledge; check acquisition and conditions on the map.

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Demonary

    Raises the wearer’s five demon-summoning spells’ effectiveness by one hundred percent.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie chochlików

Jaskinia Behemota ↗ · Original manual · transcription ↗

Summon Cerberi · Heroes IV · game icon
Icon source · Game artwork

Demon Summoning · level 2

Summon Cerberi

Heroes IV Complete · original rules

Summons a Cerberus stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 8 mana

Required skill
Advanced Nature Magic + Advanced Demonology
Use
Combat
Base count without bonuses
floor((250 + 25 × L) / 44)
One creature’s experience value
44
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((250 + 25 × L) / 44); divisor 44 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill. The spell requires at least Advanced Nature Magic and Advanced Demonology. It is granted by combined skills and does not use the ordinary cost of other spells at its level.

Practical use

Find a position for multiple victims and exploit prevention of ordinary retaliation. Actual enemy placement determines how many targets are hit.

Related creatures and abilities

Cerberus

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Demonary

    Raises the wearer’s five demon-summoning spells’ effectiveness by one hundred percent.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie cerberów

Jaskinia Behemota ↗ · Original manual · transcription ↗

Summon Ice Demon · Heroes IV · game icon
Icon source · Game artwork

Demon Summoning · level 3

Summon Ice Demon

Heroes IV Complete · original rules

Summons a Ice Demon stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 12 mana

Required skill
Expert Nature Magic + Expert Demonology
Use
Combat
Base count without bonuses
floor((350 + 35 × L) / 157)
One creature’s experience value
157
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((350 + 35 × L) / 157); divisor 157 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill. The spell requires at least Expert Nature Magic and Expert Demonology. It is granted by combined skills and does not use the ordinary cost of other spells at its level.

Practical use

Consider a reinforcement with a chance to Freeze. Freezing is not guaranteed; compare direct control magic when a plan requires reliable denial.

Related creatures and abilities

Ice Demon

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Demonary

    Raises the wearer’s five demon-summoning spells’ effectiveness by one hundred percent.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie lodowych demonów

Jaskinia Behemota ↗ · Original manual · transcription ↗

Summon Venom Spawn · Heroes IV · game icon
Icon source · Game artwork

Demon Summoning · level 4

Summon Venom Spawn

Heroes IV Complete · original rules

Summons a Venom Spawn stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 18 mana

Required skill
Master Nature Magic + Master Demonology
Use
Combat
Base count without bonuses
floor((525 + 52 × L) / 201)
One creature’s experience value
201
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((525 + 52 × L) / 201); divisor 201 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill. The spell requires at least Master Nature Magic and Master Demonology. It is granted by combined skills and does not use the ordinary cost of other spells at its level.

Practical use

Add a poisonous shooter for a longer fight against eligible living targets. Against Undead and other immune creatures, count only attacks that can actually work.

Related creatures and abilities

Venom Spawn

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Demonary

    Raises the wearer’s five demon-summoning spells’ effectiveness by one hundred percent.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie jadowitych pomiotów

Jaskinia Behemota ↗ · Original manual · transcription ↗

Summon Devils · Heroes IV · game icon
Icon source · Game artwork

Demon Summoning · level 5

Summon Devils

Heroes IV Complete · original rules

Summons a Devil stack for the current battle. Its size depends on caster level and summoning strength.

Base cost: 24 mana

Required skill
Grandmaster Nature Magic + Grandmaster Demonology
Use
Combat
Base count without bonuses
floor((675 + 67 × L) / 614)
One creature’s experience value
614
Rules, restrictions and interactions

L is hero level rather than magic mastery. The reference base without bonuses is floor((675 + 67 × L) / 614); divisor 614 is one creature’s experience value, not HP or recruitment cost. Meditation and other relevant bonuses can increase the result. Summoned creatures disappear after the battle; this differs from permanent recruitment through the Summoning skill. The spell requires at least Grandmaster Nature Magic and Grandmaster Demonology. It is granted by combined skills and does not use the ordinary cost of other spells at its level.

Practical use

Use teleporting movement to reach an important target and check the creature’s own Ice Demon summon. The hero’s summoning cost and the new stack’s abilities use different reserves.

Related creatures and abilities

Devil

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Demonary

    Raises the wearer’s five demon-summoning spells’ effectiveness by one hundred percent.

  • Staff of Summoning

    Cuts creature-summoning spell mana cost by fifty percent, with a minimum of one mana.

    Some rules are disputed; open the details.
  • Scarab of Summoning

    Raises the wearer’s summoning, raising and illusion effectiveness by one hundred percent.

    Some rules are disputed; open the details.

Also in the reference: Przywołanie diabłów

Jaskinia Behemota ↗ · Original manual · transcription ↗

Reading values and replenishing spells

L is the casting hero’s level; floor(x) rounds downward to a whole number. Linear formulas are reference bases before applicable spell-strength skills, equipment, class and resistance. These are not four effect tiers imported from Heroes III. Older English inventories can incorporate different starting states and bonuses; their numbers are not added to these bases.

Levels 1–5 ordinarily require Basic, Advanced, Expert, Master and Grandmaster of the relevant school. Ordinary base mana costs are 2, 3, 5, 8 and 12. Mass versions are distinct spells. Demon summons require matching Nature Magic and Demonology tiers and cost 5, 8, 12, 18 and 24.

The hero participates directly in battle. Casting uses the hero’s action, making range, spell-specific line of sight and caster safety important. Speed affects order while combat movement determines reach. Melee and ranged stats are separate; a Defense change is not the same percentage change in final damage.

Heroes have a base reserve of 10 mana. Magic support skills increase capacity and recovery; ordinary base recovery is 1 per day. Guilds and other objects replenish mana under their own rules. Spellcasting creatures use their own reserve and creature-count scaling rather than automatically inheriting hero formulas.

Nature and Demon combat summons calculate base counts from a budget divided by creature experience value. Death raising and Order illusions use HP. Those divisors must not be confused. Summoned and temporarily raised stacks disappear after battle; daily Summoning and post-battle Necromancy are different army-acquisition mechanics.

Ordinary buffs and curses generally last until combat ends or removal. Control effects and other exceptions have their own times in individual entries. Areas and distances from the original manual retain its game-yard units rather than automatically becoming adventure-map-square counts.

Original Armageddon has nominal cost 12, but a documented bug spends no mana. Equilibris and Enhancement Mod change some costs, levels and effects. Unverified exact Spell Shackle, Mass Weakness and Hand of Death calculations and an additional Unholy Song interpretation are explicitly identified on their cards.

Jaskinia Behemota: magic inventory and rules ↗

Original manual: public text transcription ↗

Older English inventory: effect cross-checks ↗

Equilibris: explicit spell changes ↗

Enhancement Mod: changes from original rules ↗