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Heroes IV · HERO PROFILE

Baron von Tarkin in Heroes IV: skills and tactics

Baron von Tarkin in Heroes IV: Economic and support hero. Death / Necropolis affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Baron von Tarkin — portrait in Heroes 4
Source · Game artwork

Death · Necropolis · Dark Lord

Baron von Tarkin

Campaign profile

How to use this hero

Home faction: Death / Necropolis

Economic and support hero

Use daily income on an additional hero who also collects available resources and transports reinforcements. Compare recruitment cost with remaining days. Do not automatically bench a developed fighter solely because of the income specialty.

Secondary role: A second commander for reinforcements and easier fights, provided this does not slow the main army.

What the profile establishes

Listed starting skills

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Nobility · Advanced Estates. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Campaign and use

Winds of War · Death March / The Last Bastion

Death Magic, Occultism and Necromancy have different effects. Check this character’s actual skills, level and spells in the mission; the class name does not imply maximum Necromancy.

Special starting-state reference ↗

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Learning options from the starting school

Sourced starting skill: Death Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Cap of KnowledgeSuggestion

    The wearer gains five mana capacity and one extra daily recovery point.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Ring of FlaresSuggestion

    The wearer gains ten mana capacity and a two-point spell-cost discount.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Roster and source scope

308 profiles: 277 normal name/portrait profiles and 31 documented campaign forms including The Gathering Storm and Winds of War. Normal profiles use 11 class baselines; campaign starts do not inherit them automatically. Bohb has a separately sourced five-school start. Selectable and TGS Dogwoggle have separate portraits. This is not every NPC or every mission-specific starting state.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.