
How to use this hero
Home faction: Life / Haven
Spell support for the army
The sourced starting school supports a future spell-support role. The spells below must be acquired and learned; include them only after checking the spellbook. Until then, judge the assigned army and the hero’s safety.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Advanced Life Magic · Advanced Death Magic. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- Bind WoundLearning option · not confirmed in spellbook
Cheaply save a wounded hero or an expensive surviving creature. If Poison or Plague must be removed, compare Heal.
- BlessLearning option · not confirmed in spellbook
Prefer a large stack with a wide damage range that will attack repeatedly. A fixed-damage stack without Curse may gain nothing merely from selecting its maximum.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign and use
The Gathering Storm · A Matter of Life and Death / The Gathering Storm
Alita starts as a Dark Priest with Advanced Life Magic and Advanced Death Magic. Plan support and offense using the actual spellbook and mana. A later mission can change the available army; personal survival still determines her next action.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Learning options from the starting school
Sourced starting skill: Life Magic · Death Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.
Bind WoundLearning option · not confirmed in spellbook
BlessLearning option · not confirmed in spellbook
CurseLearning option · not confirmed in spellbook
PoisonLearning option · not confirmed in spellbook
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Cap of KnowledgeSuggestionThe wearer gains five mana capacity and one extra daily recovery point.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Ring of FlaresSuggestionThe wearer gains ten mana capacity and a two-point spell-cost discount.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

