
How to use this hero
Home faction: Life / Haven
Life support and mana management
Use a Priest to support the army with Life spells actually learned. The listed Healing skill expands mana and recovery; a particular healing spell still needs to be in the book. Protect the hero so support remains available next round.
The selectable names in this class share the listed starting skills. Compare current development, army and intended advanced class when choosing.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Compare the two advanced-class routes below. They require acquiring and developing the relevant primary trees; the linked profile explains prerequisites and the exact effect.
Skills I would build around: Basic Life Magic · Basic Healing. Match further choices to available ranks and the current army.
Two further development routes
These are proposed development routes; the advanced class is not presented as the hero’s starting state.
Creatures I would consider
Spells for this plan
- Bind WoundLearning option · not confirmed in spellbook
Cheaply save a wounded hero or an expensive surviving creature. If Poison or Plague must be removed, compare Heal.
- BlessLearning option · not confirmed in spellbook
Prefer a large stack with a wide damage range that will attack repeatedly. A fixed-damage stack without Curse may gain nothing merely from selecting its maximum.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Normal hiring: Haven · Life · 1,500 gold. All locations and prices →
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Learning options from the starting school
Sourced starting skill: Life Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.
Bind WoundLearning option · not confirmed in spellbook
BlessLearning option · not confirmed in spellbook
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Cap of KnowledgeSuggestionThe wearer gains five mana capacity and one extra daily recovery point.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Ring of FlaresSuggestionThe wearer gains ten mana capacity and a two-point spell-cost discount.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

