
How to use this hero
Home faction: Chaos / Asylum
Chaos caster for a decisive hit
Use a Sorcerer for a focused cast that opens a safer fight for the army. Check the learned Chaos spell, its target and action cost first. Starting Conjuration supports mana capacity and recovery; protect the hero throughout a longer battle.
The selectable names in this class share the listed starting skills. Compare current development, army and intended advanced class when choosing.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Compare the two advanced-class routes below. They require acquiring and developing the relevant primary trees; the linked profile explains prerequisites and the exact effect.
Skills I would build around: Basic Chaos Magic · Basic Conjuration. Match further choices to available ranks and the current army.
Two further development routes
- Fireguard
The hero is immune to fire-based spells and takes half damage from fire-based melee attacks.
- Pyromancer
The hero has Fire Shield, returning fire damage to melee attackers.
These are proposed development routes; the advanced class is not presented as the hero’s starting state.
Creatures I would consider
Spells for this plan
- Magic ArrowLearning option · not confirmed in spellbook
Cheaply remove a weaker important enemy. If more damage is required, compare Fire Bolt and any Fire protection on the target.
- HasteLearning option · not confirmed in spellbook
Gain missing reach to an important target or safe position. Check whether it also changes the order of subsequent actions.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Normal hiring: Asylum · Chaos · 1,500 gold. All locations and prices →
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Learning options from the starting school
Sourced starting skill: Chaos Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.
Magic ArrowLearning option · not confirmed in spellbook
HasteLearning option · not confirmed in spellbook
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Cap of KnowledgeSuggestionThe wearer gains five mana capacity and one extra daily recovery point.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Ring of FlaresSuggestionThe wearer gains ten mana capacity and a two-point spell-cost discount.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

