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Heroes IV · HERO PROFILE

Bohb in Heroes IV: skills and tactics

Bohb in Heroes IV: Spell support for the army. Order / Academy affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Bohb — portrait in Heroes 4
Source · Game artwork

Order · Academy · Archmage

Bohb

Campaign profile

How to use this hero

Home faction: Order / Academy

Spell support for the army

The sourced starting school supports a future spell-support role. The spells below must be acquired and learned; include them only after checking the spellbook. Until then, judge the assigned army and the hero’s safety.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.

Skills I would build around: Basic Nature Magic · Basic Order Magic. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Bind WoundLearning option · not confirmed in spellbook

    Cheaply save a wounded hero or an expensive surviving creature. If Poison or Plague must be removed, compare Heal.

  • BlessLearning option · not confirmed in spellbook

    Prefer a large stack with a wide damage range that will attack repeatedly. A fixed-damage stack without Curse may gain nothing merely from selecting its maximum.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Campaign and use

The Gathering Storm · Masters of Magic / The Gathering Storm

Bohb’s campaign start fills all five primary skill slots with magic schools. A normal new Combat skill cannot therefore be assumed as his route to survival. Plan support, equipment and spell acquisition for the actual scenario; the source inventory’s Mage category does not describe his complete starting tree.

Special starting-state reference ↗

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Learning options from the starting school

Sourced starting skill: Life Magic · Nature Magic · Chaos Magic · Death Magic · Order Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Cap of KnowledgeSuggestion

    The wearer gains five mana capacity and one extra daily recovery point.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Ring of FlaresSuggestion

    The wearer gains ten mana capacity and a two-point spell-cost discount.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Class baseline · Mage

Reference ↗

Roster and source scope

308 profiles: 277 normal name/portrait profiles and 31 documented campaign forms including The Gathering Storm and Winds of War. Normal profiles use 11 class baselines; campaign starts do not inherit them automatically. Bohb has a separately sourced five-school start. Selectable and TGS Dogwoggle have separate portraits. This is not every NPC or every mission-specific starting state.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.