
How to use this hero
Home faction: Nature / Preserve
Spell support for the army
The sourced starting school supports a future spell-support role. The spells below must be acquired and learned; include them only after checking the spellbook. Until then, judge the assigned army and the hero’s safety.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Basic Nature Magic · Basic Herbalism. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- StoneskinLearning option · not confirmed in spellbook
Protect an important recipient of physical attacks. Higher physical Defense alone does not answer strong spells; compare suitable magic protection.
- Summon WolfLearning option · not confirmed in spellbook
Plan around both strikes of the Wolf’s attack. Secure a safe exchange against dangerous retaliation; the additional hit does not guarantee survival.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign and use
The Gathering Storm · Another Bard’s Tale / The Gathering Storm
Agraynel can combine scouting with Nature; always compare Stealth rank and guard strength. Passing a guard is not winning a direct battle, and a newly summoned creature can change the army’s stealth eligibility.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Learning options from the starting school
Sourced starting skill: Nature Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.
StoneskinLearning option · not confirmed in spellbook
Summon WolfLearning option · not confirmed in spellbook
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Cap of KnowledgeSuggestionThe wearer gains five mana capacity and one extra daily recovery point.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Ring of FlaresSuggestionThe wearer gains ten mana capacity and a two-point spell-cost discount.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

