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Heroes IV · HERO PROFILE

Kozuss in Heroes IV: skills and tactics

Kozuss in Heroes IV: Spell support for the army. Chaos / Asylum affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Kozuss — portrait in Heroes 4
Source · Game artwork

Chaos · Asylum · Wizard

Kozuss

Campaign profile

How to use this hero

Home faction: Chaos / Asylum

Spell support for the army

The sourced starting school supports a future spell-support role. The spells below must be acquired and learned; include them only after checking the spellbook. Until then, judge the assigned army and the hero’s safety.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.

Skills I would build around: Advanced Chaos Magic · Basic Sorcery. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Magic ArrowLearning option · not confirmed in spellbook

    Cheaply remove a weaker important enemy. If more damage is required, compare Fire Bolt and any Fire protection on the target.

  • HasteLearning option · not confirmed in spellbook

    Gain missing reach to an important target or safe position. Check whether it also changes the order of subsequent actions.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Campaign and use

The Gathering Storm · Opposites Attract / The Gathering Storm

Chaos Magic needs the actual spell and mana; direct damage does not replace hero protection. Compare casting cost with action availability and the target’s real immunities.

Special starting-state reference ↗

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Learning options from the starting school

Sourced starting skill: Chaos Magic · Order Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Cap of KnowledgeSuggestion

    The wearer gains five mana capacity and one extra daily recovery point.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Ring of FlaresSuggestion

    The wearer gains ten mana capacity and a two-point spell-cost discount.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Class baseline · Sorcerer

Reference ↗

Roster and source scope

308 profiles: 277 normal name/portrait profiles and 31 documented campaign forms including The Gathering Storm and Winds of War. Normal profiles use 11 class baselines; campaign starts do not inherit them automatically. Bohb has a separately sourced five-school start. Selectable and TGS Dogwoggle have separate portraits. This is not every NPC or every mission-specific starting state.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.