
Who this character is and where they belong
Solymr, also known as Solmyr (Enroth), is the genie connected to Gavin Magnus and The Price of Peace.
The selectable Mage belongs to Order / Academy and starts with Basic Order Magic and Basic Enchantment. The campaign uses its own scenario state. Do not carry over the Heroes III Chain Lightning specialty: plan around learned spells, caster protection and class development in Heroes IV.
How to use this hero
Home faction: Order / Academy
An Order Mage connected to Academy’s story
Solymr’s selectable profile has Basic Order Magic and Basic Enchantment. The Price of Peace uses scenario state; do not import the Heroes III Chain Lightning specialty.
The selectable names in this class share the listed starting skills. Compare current development, army and intended advanced class when choosing.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Compare the two advanced-class routes below. They require acquiring and developing the relevant primary trees; the linked profile explains prerequisites and the exact effect.
Skills I would build around: Basic Order Magic · Basic Enchantment. Match further choices to available ranks and the current army.
Two further development routes
- Battle Mage
Teaches Magic Fist and strengthens Magic Fist and Ice Bolt by twenty percent.
- Illusionist
Strengthens illusion-creating spells by twenty percent.
These are proposed development routes; the advanced class is not presented as the hero’s starting state.
Creatures I would consider
Spells for this plan
- PrecisionLearning option · not confirmed in spellbook
Use it on a key shooter with line of sight. Provide protection against melee engagement too; stronger shooting does not prevent that threat.
- BlurLearning option · not confirmed in spellbook
Protect the main recipient of enemy volleys. If enemies can engage in melee, prepare movement or other cover as well.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Normal hiring: Academy · Order · 1,500 gold. All locations and prices →
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Learning options from the starting school
Sourced starting skill: Order Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.
Equipment suggestions for the plan (4)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Cap of KnowledgeSuggestionThe wearer gains five mana capacity and one extra daily recovery point.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Ring of FlaresSuggestionThe wearer gains ten mana capacity and a two-point spell-cost discount.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Apprentice's HandbookSuggestionGrants ordinary level-1 spells when the wearer has their school at the required rank.
For first-level spells in an actually known school; it does not establish original spellbook contents.
Ring of ProtectionSuggestionSupports led creatures with twenty percent melee and ranged Defense.
For led-creature defenses; plan the Mage’s personal safety separately.
Creatures connected to this hero
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Solmyr / Solymr: Order support and caster protection
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Identify standard or campaign state
Solmyr / Solymr belongs to Order / Academy. The selectable roster lists Basic Order Magic and Basic Enchantment rather than an exact spellbook for every mission. Check actual spells, mana, level and campaign conditions before planning the expedition.
Precision and Blur address different exchanges
Precision and Blur are options to acquire and learn through school and map availability. Precision supports eligible ranged attacks; Blur supports ranged defense. Choose by the next decisive action and verify the recipient; raising a defense stat is not the same percentage of damage saved.
The Mage must survive on the battlefield
The hero personally participates in Heroes IV combat. Give Halflings firing space and check Mage and Genie reach and abilities, while preventing an easy attack on the caster. The Genie dwelling also competes with Naga recruitment in one town rather than granting both together.
Creature equipment is not the hero’s personal shield
Apprentice’s Handbook provides eligible first-level spells when the required school knowledge exists. Ring of Protection supports led creatures rather than automatically raising Solymr’s personal defense. Compare those effects with safe deployment and the hero’s needed development.
Linked profiles and rules
Spells: Precision (acquire on the map / see specialty) · Blur (acquire on the map / see specialty)
Creatures for this plan
Linked town and commander choices (Czech) · Class availability and recruitment rules
Conditional equipment
- Apprentice's Handbook
For first-level spells in an actually known school; it does not establish original spellbook contents.
- Ring of Protection
For led-creature defenses; plan the Mage’s personal safety separately.





