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Heroes IV · HERO PROFILE

Qubar in Heroes IV: skills and tactics

Qubar in Heroes IV: Order support and combat control. Order / Academy affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Qubar — portrait in Heroes 4
Source · Game artwork

Order · Academy · Mage

Qubar

Selectable name profile

How to use this hero

Home faction: Order / Academy

Order support and combat control

Use a Mage with an army that benefits from learned Order support or control spells. Enchantment expands the hero’s mana and recovery. Plan creature casters such as Genies with their own mana and keep the hero protected.

The selectable names in this class share the listed starting skills. Compare current development, army and intended advanced class when choosing.

What the profile establishes

Listed starting skills

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Compare the two advanced-class routes below. They require acquiring and developing the relevant primary trees; the linked profile explains prerequisites and the exact effect.

Skills I would build around: Basic Order Magic · Basic Enchantment. Match further choices to available ranks and the current army.

Two further development routes

These are proposed development routes; the advanced class is not presented as the hero’s starting state.

Creatures I would consider

Spells for this plan

  • PrecisionLearning option · not confirmed in spellbook

    Use it on a key shooter with line of sight. Provide protection against melee engagement too; stronger shooting does not prevent that threat.

  • BlurLearning option · not confirmed in spellbook

    Protect the main recipient of enemy volleys. If enemies can engage in melee, prepare movement or other cover as well.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Normal hiring: Academy · Order · 1,500 gold. All locations and prices →

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Learning options from the starting school

Sourced starting skill: Order Magic. Below are examples of level-one spells. They must actually be acquired and learned; this selection is neither exhaustive nor confirmed starting spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Cap of KnowledgeSuggestion

    The wearer gains five mana capacity and one extra daily recovery point.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Ring of FlaresSuggestion

    The wearer gains ten mana capacity and a two-point spell-cost discount.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Class baseline · Mage

Reference ↗

Roster and source scope

308 profiles: 277 normal name/portrait profiles and 31 documented campaign forms including The Gathering Storm and Winds of War. Normal profiles use 11 class baselines; campaign starts do not inherit them automatically. Bohb has a separately sourced five-school start. Selectable and TGS Dogwoggle have separate portraits. This is not every NPC or every mission-specific starting state.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.