
Neutral creatures · Tier 4
Unicorn
How to use this creature in practice
Melee core and holding approaches
Unicorn should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 10 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Blinding Strike: Applies Blind, preventing every action for up to three rounds. Receiving damage ends the restriction early. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
- Attack
- 16
- Defense
- 13
- Damage
- 10–10
- Health
- 40
- Speed / reach
- 6
- Initiative
- 10
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 8
- Creature type
- Magic Creature
Cost per creature: 600 gold
Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Blinding Strike
Applies Blind, preventing every action for up to three rounds. Receiving damage ends the restriction early. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.