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Olden Era · CREATURE PROFILE

Primal Remnant in Olden Era: stats, cost and abilities

Primal Remnant in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Melee core and holding approaches

Primal Remnant should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Primal Remnant — creature appearance in Olden Era
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Primal Remnant should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 1/3 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Cleansing Spores: Clears harmful effects from itself and adjacent allies. Formation determines which stacks receive the support. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Vegetation Propagation: Creates an equivalent Primal Remnant stack on an adjacent hex. The copy dies after receiving any damage. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Attack
9
Defense
18
Damage
13–14
Health
50
Speed / reach
5
Initiative
6
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
16
Creature type
Embodiment

Cost per creature: 600 gold

Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Cleansing Spores

    Clears harmful effects from itself and adjacent allies. Formation determines which stacks receive the support. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Vegetation Propagation

    Creates an equivalent Primal Remnant stack on an adjacent hex. The copy dies after receiving any damage. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Primal Remnant · reference values before bonuses
CreaturesTotal costBase health
1
  • 600 gold
50
5
  • 3,000 gold
250
10
  • 6,000 gold
500

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.