
Neutral creatures · Tier 3
Animated Armor
How to use this creature in practice
Melee core and holding approaches
Animated Armor should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 4 and Initiative 1 govern different parts of the turn. Check the particular ability for alternative free attacks.
- Construct: Constructs ignore morale and luck. Their casualties cannot supply post-battle Necromancy.
- Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
- Attack
- 4
- Defense
- 8
- Damage
- 4–12
- Health
- 25
- Speed / reach
- 4
- Initiative
- 1
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- Unaffected
- Luck limits
- Unaffected
- Base weekly growth
- 32
- Creature type
- Construct
Cost per creature: 300 gold
Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Construct
Constructs ignore morale and luck. Their casualties cannot supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Melee Defense III
Reduces incoming melee damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.
Ranged Defense III
Reduces incoming ranged damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.
Magic Defense III
Reduces incoming Magic damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.