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Olden Era · CREATURE PROFILE

Animated Armor in Olden Era: stats, cost and abilities

Animated Armor in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Melee core and holding approaches

Animated Armor should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Animated Armor — creature appearance in Olden Era
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Animated Armor should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 1 govern different parts of the turn. Check the particular ability for alternative free attacks.

  • Construct: Constructs ignore morale and luck. Their casualties cannot supply post-battle Necromancy.
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
4
Defense
8
Damage
4–12
Health
25
Speed / reach
4
Initiative
1
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
Unaffected
Base weekly growth
32
Creature type
Construct

Cost per creature: 300 gold

Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Construct

    Constructs ignore morale and luck. Their casualties cannot supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Melee Defense III

    Reduces incoming melee damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.

  • Ranged Defense III

    Reduces incoming ranged damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.

  • Magic Defense III

    Reduces incoming Magic damage by 60%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Animated Armor · reference values before bonuses
CreaturesTotal costBase health
1
  • 300 gold
25
5
  • 1,500 gold
125
10
  • 3,000 gold
250

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.