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Olden Era · CREATURE PROFILE

Giant Toad in Olden Era: stats, cost and abilities

Giant Toad in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 95 base health.

Quick guide: where it fits

Melee core and holding approaches

Giant Toad should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Giant Toad — creature appearance in Olden Era
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Giant Toad should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 8 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Leap: Jumps over one hex and attempts to push away all adjacent creatures on landing. Check allied positions around the landing site too. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Sticky Tongue: Select an adjacent empty hex to pull the enemy immediately behind it into that space, altering the enemy’s position. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Attack
19
Defense
22
Damage
18–18
Health
95
Speed / reach
4
Initiative
8
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
0 … 5
Luck limits
0 … 3
Base weekly growth
8
Creature type
Dragon

Cost per creature: 1000 gold

Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Leap

    Jumps over one hex and attempts to push away all adjacent creatures on landing. Check allied positions around the landing site too. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Sticky Tongue

    Select an adjacent empty hex to pull the enemy immediately behind it into that space, altering the enemy’s position. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Dragon

    The Dragon type normally limits morale to 0–5 and luck to 0–3. Fallen Dragons can supply Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Spell Immunity III

    Spells of tiers 1–3 cannot affect this creature. Spell-tier immunity alone does not establish immunity to all Magic damage from attacks and abilities.

  • Tenderizing Spit

    A hit applies a 2-round effect dealing 24 + 6 × attacking creature count Magic damage at the target’s turn start. Repeated applications stack.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Giant Toad · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,000 gold
95
5
  • 5,000 gold
475
10
  • 10,000 gold
950

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.