
Neutral creatures · Tier 5
Faerie Dragon
How to use this creature in practice
Melee core and holding approaches
Faerie Dragon should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 10 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Nullify: Removes both beneficial and harmful effects from the selected target. Account for useful buffs that would also be lost. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Banish Summons: Dispels summoned creatures and temporary stacks. Its value depends on which units actually belong to those categories. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 15
- Defense
- 15
- Damage
- 15–15
- Health
- 75
- Speed / reach
- 5
- Initiative
- 10
- Movement type
- Teleport
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- 0 … 5
- Luck limits
- 0 … 3
- Base weekly growth
- 8
- Creature type
- Dragon
Cost per creature: 1000 gold
Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Nullify
Removes both beneficial and harmful effects from the selected target. Account for useful buffs that would also be lost. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Banish Summons
Dispels summoned creatures and temporary stacks. Its value depends on which units actually belong to those categories. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Dragon
The Dragon type normally limits morale to 0–5 and luck to 0–3. Fallen Dragons can supply Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Blink
Teleports directly to the destination, bypassing obstacles and traps. The move’s own range still determines reachable destinations.
Spell Immunity V
Spells of tiers 1–5 cannot affect this creature. Spell-tier immunity alone does not establish immunity to all Magic damage from attacks and abilities.
Mana Drinker
At its turn start, takes 2 mana from the opposing hero if one is present. A fight without an enemy hero offers no mana target.
Bubble of Silence
Prevents adjacent enemies from using abilities. The restriction follows stack positions rather than covering the entire battlefield.