Heroes II · Czech and English
Town buildings · Heroes II
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.
165 entries
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Knight 29
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Improves garrison morale and displays rumours; older games use a separate hero-hiring button. When it fits: Assess its actual garrison, rumour and prerequisite functions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Armory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (11)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Blacksmith. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (11)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. PeasantConstruction prerequisite / alternative ArcherConstruction prerequisite / alternative RangerConstruction prerequisite / alternative PikemanConstruction prerequisite / alternativeMore relationships (7) Veteran PikemanConstruction prerequisite / alternative SwordsmanConstruction prerequisite / alternative Master SwordsmanConstruction prerequisite / alternative CavalryConstruction prerequisite / alternative ChampionConstruction prerequisite / alternative PaladinConstruction prerequisite / alternative CrusaderConstruction prerequisite / alternativeHow to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Tavern · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Fortifications · Farm · Thatched Hut · Archery Range · Upg. Archery Range · Blacksmith · Upg. Blacksmith · Armory · Upg. Armory · Jousting Arena · Upg. Jousting Arena · Cathedral · Upg. Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Strengthens the town walls against siege attacks. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Peasant. When it fits: Schedule Thatched Hut when the next army actually needs Peasant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Thatched Hut when the next army actually needs Peasant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Archery Range · Blacksmith · Armory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Archer. When it fits: Schedule Archery Range when the next army actually needs Archer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (6)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Archery Range when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archery Range · Upg. Blacksmith · Upg. Armory · Jousting Arena · Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Thatched Hut |
![]() Source · Game artwork | Enables recruitment of Ranger. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Archery Range when the next army actually needs Ranger. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Blacksmith Armory |
![]() Source · Game artwork | Enables recruitment of Pikeman. When it fits: Schedule Blacksmith when the next army actually needs Pikeman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (6)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Blacksmith when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archery Range · Upg. Blacksmith · Upg. Armory · Jousting Arena · Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Thatched Hut Well |
![]() Source · Game artwork | Enables recruitment of Veteran Pikeman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Blacksmith when the next army actually needs Veteran Pikeman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Blacksmith Armory |
![]() Source · Game artwork | Enables recruitment of Swordsman. When it fits: Schedule Armory when the next army actually needs Swordsman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (6)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Armory when the next army actually needs Swordsman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archery Range · Upg. Blacksmith · Upg. Armory · Jousting Arena · Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Thatched Hut Tavern |
![]() Source · Game artwork | Enables recruitment of Master Swordsman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Armory when the next army actually needs Master Swordsman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Blacksmith Armory |
![]() Source · Game artwork | Enables recruitment of Cavalry. When it fits: Schedule Jousting Arena when the next army actually needs Cavalry. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Jousting Arena when the next army actually needs Cavalry. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Jousting Arena. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Blacksmith Armory |
![]() Source · Game artwork | Enables recruitment of Champion. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Jousting Arena when the next army actually needs Champion. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Jousting Arena |
![]() Source · Game artwork | Enables recruitment of Paladin. When it fits: Schedule Cathedral when the next army actually needs Paladin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cathedral when the next army actually needs Paladin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cathedral. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Blacksmith Armory |
![]() Source · Game artwork | Enables recruitment of Crusader. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cathedral when the next army actually needs Crusader. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cathedral |
Barbarian 27
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Improves garrison morale and displays rumours; older games use a separate hero-hiring button. When it fits: Assess its actual garrison, rumour and prerequisite functions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (9)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (9)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Tavern · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Coliseum · Garbage Heap · Hut · Stick Hut · Upg. Stick Hut · Den · Adobe · Upg. Adobe · Bridge · Upg. Bridge · Pyramid. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Improves the garrison’s morale while defending the castle. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Goblin. When it fits: Schedule Hut when the next army actually needs Goblin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Hut when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Stick Hut · Den · Adobe. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Orc. When it fits: Schedule Stick Hut when the next army actually needs Orc. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stick Hut when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Stick Hut · Upg. Adobe · Bridge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Hut |
![]() Source · Game artwork | Enables recruitment of Orc Chief. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Stick Hut when the next army actually needs Orc Chief. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Stick Hut Den Adobe |
![]() Source · Game artwork | Enables recruitment of Wolf. When it fits: Schedule Den when the next army actually needs Wolf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Den when the next army actually needs Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Stick Hut · Upg. Adobe · Bridge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Hut |
![]() Source · Game artwork | Enables recruitment of Ogre. When it fits: Schedule Adobe when the next army actually needs Ogre. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Adobe when the next army actually needs Ogre. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Stick Hut · Upg. Adobe · Bridge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Hut |
![]() Source · Game artwork | Enables recruitment of Ogre Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Adobe when the next army actually needs Ogre Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Stick Hut Den Adobe |
![]() Source · Game artwork | Enables recruitment of Troll. When it fits: Schedule Bridge when the next army actually needs Troll. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Bridge when the next army actually needs Troll. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Bridge · Pyramid. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Stick Hut Den Adobe |
![]() Source · Game artwork | Enables recruitment of War Troll. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Bridge when the next army actually needs War Troll. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Bridge |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Pyramid when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Pyramid when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Bridge |
Sorceress 27
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Improves garrison morale and displays rumours; older games use a separate hero-hiring button. When it fits: Assess its actual garrison, rumour and prerequisite functions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cottage. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (9)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Cottage. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (9)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Tavern · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Rainbow · Crystal Garden · Treehouse · Cottage · Upg. Cottage · Archery Range · Upg. Archery Range · Stonehenge · Upg. Stonehenge · Fenced Meadow · Red Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2 · Stonehenge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Improves the castle defenders’ luck. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Sprite. When it fits: Schedule Treehouse when the next army actually needs Sprite. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Treehouse when the next army actually needs Sprite. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cottage · Archery Range. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Dwarf. When it fits: Schedule Cottage when the next army actually needs Dwarf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cottage when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cottage. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Treehouse Tavern |
![]() Source · Game artwork | Enables recruitment of Battle Dwarf. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cottage when the next army actually needs Battle Dwarf. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cottage Well |
![]() Source · Game artwork | Enables recruitment of Elf. When it fits: Schedule Archery Range when the next army actually needs Elf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Archery Range when the next army actually needs Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archery Range · Stonehenge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Treehouse |
![]() Source · Game artwork | Enables recruitment of Grand Elf. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Archery Range when the next army actually needs Grand Elf. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Stonehenge |
![]() Source · Game artwork | Enables recruitment of Druid. When it fits: Schedule Stonehenge when the next army actually needs Druid. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Stonehenge when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archery Range · Upg. Stonehenge · Fenced Meadow. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Archery Range Mage Guild, Level 1 |
![]() Source · Game artwork | Enables recruitment of Greater Druid. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Stonehenge when the next army actually needs Greater Druid. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Stonehenge |
![]() Source · Game artwork | Enables recruitment of Unicorn. When it fits: Schedule Fenced Meadow when the next army actually needs Unicorn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Fenced Meadow when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Red Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Stonehenge |
![]() Source · Game artwork | Enables recruitment of Phoenix. When it fits: Schedule Red Tower when the next army actually needs Phoenix. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Red Tower when the next army actually needs Phoenix. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Fenced Meadow |
Warlock 27
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Improves garrison morale and displays rumours; older games use a separate hero-hiring button. When it fits: Assess its actual garrison, rumour and prerequisite functions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (9)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (9)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Tavern · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Dungeon · Waterfall · Cave · Crypt · Nest · Maze · Upg. Maze · Swamp · Green Tower · Red Tower · Black Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Adds 500 gold to the castle’s daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Cave when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cave when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Crypt · Nest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Gargoyle. When it fits: Schedule Crypt when the next army actually needs Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Crypt when the next army actually needs Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Maze. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cave |
![]() Source · Game artwork | Enables recruitment of Griffin. When it fits: Schedule Nest when the next army actually needs Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Nest when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Swamp. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cave |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Maze when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Maze when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Maze · Green Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Crypt |
![]() Source · Game artwork | Enables recruitment of Minotaur King. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Maze when the next army actually needs Minotaur King. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Maze |
![]() Source · Game artwork | Enables recruitment of Hydra. When it fits: Schedule Swamp when the next army actually needs Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Swamp when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Green Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Nest |
![]() Source · Game artwork | Enables recruitment of Green Dragon. When it fits: Schedule Green Tower when the next army actually needs Green Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Green Tower when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Red Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Maze Swamp |
![]() Source · Game artwork | Enables recruitment of Red Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Red Tower when the next army actually needs Red Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Red Tower when the next army actually needs Red Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Black Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Green Tower |
![]() Source · Game artwork | Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Black Tower when the next army actually needs Black Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Black Tower when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Red Tower |
Wizard 27
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Improves garrison morale and displays rumours; older games use a separate hero-hiring button. When it fits: Assess its actual garrison, rumour and prerequisite functions. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (9)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Foundry. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (9)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Tavern · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Library · Orchard · Habitat · Pen · Foundry · Upg. Foundry · Cliff Nest · Ivory Tower · Upg. Ivory Tower · Cloud Castle · Upg. Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2 · Library · Ivory Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Adds one spell to each Mage Guild tier. When it fits: Link the expanded offer to built Mage Guild levels and a hero able to use the spells. Watch for: An additional offer guarantees no particular spell or automatic learning eligibility. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Link the expanded offer to built Mage Guild levels and a hero able to use the spells. When to delay: An additional offer guarantees no particular spell or automatic learning eligibility. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Ivory Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Halfling. When it fits: Schedule Habitat when the next army actually needs Halfling. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Habitat when the next army actually needs Halfling. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pen · Foundry. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Boar. When it fits: Schedule Pen when the next army actually needs Boar. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pen when the next army actually needs Boar. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cliff Nest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Habitat |
![]() Source · Game artwork | Enables recruitment of Iron Golem. When it fits: Schedule Foundry when the next army actually needs Iron Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Foundry when the next army actually needs Iron Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Foundry · Ivory Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Habitat |
![]() Source · Game artwork | Enables recruitment of Steel Golem. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Foundry when the next army actually needs Steel Golem. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Foundry Well |
![]() Source · Game artwork | Enables recruitment of Roc. When it fits: Schedule Cliff Nest when the next army actually needs Roc. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cliff Nest when the next army actually needs Roc. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Pen |
![]() Source · Game artwork | Enables recruitment of Mage. When it fits: Schedule Ivory Tower when the next army actually needs Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ivory Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Ivory Tower · Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Foundry Mage Guild, Level 1 |
![]() Source · Game artwork | Enables recruitment of Archmage. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Ivory Tower when the next army actually needs Archmage. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Library Ivory Tower |
![]() Source · Game artwork | Enables recruitment of Giant. When it fits: Schedule Cloud Castle when the next army actually needs Giant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cloud Castle when the next army actually needs Giant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cliff Nest Ivory Tower |
![]() Source · Game artwork | Enables recruitment of Titan. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cloud Castle when the next army actually needs Titan. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Cloud Castle |
Necromancer 28
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Compares opponents; owning more guilds reveals more intelligence. When it fits: Choose information that changes a route or preparation against an opponent. Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting. When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mansion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well. When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures. Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. Creatures and items · building relationshipsRelated creatures (10)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Build before useful growth of completed dwellings and reserve funds for additional creatures. When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 250 gold to daily income. When it fits: Compare daily income with remaining game length and immediate reinforcement costs. Watch for: Income payback does not replace an army needed for today’s defense. How to use it and where it fits in build orderWhen to build: Compare daily income with remaining game length and immediate reinforcement costs. When to delay: Income payback does not replace an army needed for today’s defense. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds defensive fire during a siege. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | A moat stops ground attackers and exposes them beneath the walls. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Fortifies the town, enables construction and sets daily income to 1,000 gold. When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. Creatures and items · building relationshipsRelated creatures (10)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. SkeletonConstruction prerequisite / alternative ZombieConstruction prerequisite / alternative Mutant ZombieConstruction prerequisite / alternative MummyConstruction prerequisite / alternativeMore relationships (6)How to use it and where it fits in build orderWhen to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment. When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thieves' Guild · Shipyard · Well · Statue · Left Turret · Right Turret · Marketplace · Moat · Captain's Quarters · Mage Guild, Level 1 · Mage Guild, Level 2 · Mage Guild, Level 3 · Mage Guild, Level 4 · Mage Guild, Level 5 · Storm · Skull Pile · Excavation · Graveyard · Upg. Graveyard · Pyramid · Upg. Pyramid · Mansion · Upg. Mansion · Mausoleum · Upg. Mausoleum · Laboratory · Shrine. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The captain leads a defense without a visiting hero and uses available town spells. When it fits: Schedule for defending without the main hero, using the town’s available magic. Watch for: The captain is not another hired hero with a mobile army. How to use it and where it fits in build orderWhen to build: Schedule for defending without the main hero, using the town’s available magic. When to delay: The captain is not another hired hero with a mobile army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 2 · Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild, Level 3 · Upg. Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild, Level 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 4 |
![]() Source · Game artwork | Adds 2 Spell Power to the caster defending the castle. When it fits: Choose against an actual siege threat and the abilities of the garrison that will remain. Watch for: Do not automatically grant local defense benefits to a hero fighting far from the castle. How to use it and where it fits in build orderWhen to build: Choose against an actual siege threat and the abilities of the garrison that will remain. When to delay: Do not automatically grant local defense benefits to a hero fighting far from the castle. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Adds 8 to weekly growth of this town’s tier-1 creature. When it fits: Expand the first-creature line you actually recruit. Watch for: This special building does not boost every recruitment level like the town Well. Creatures and items · building relationshipsRelated creatures (1)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Expand the first-creature line you actually recruit. Reserve hiring gold before growth arrives. When to delay: This special building does not boost every recruitment level like the town Well. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Excavation when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Excavation when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Graveyard · Pyramid. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
![]() Source · Game artwork | Enables recruitment of Zombie. When it fits: Schedule Graveyard when the next army actually needs Zombie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Graveyard when the next army actually needs Zombie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Graveyard · Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Excavation |
![]() Source · Game artwork | Enables recruitment of Mutant Zombie. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Graveyard when the next army actually needs Mutant Zombie. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Graveyard |
![]() Source · Game artwork | Enables recruitment of Mummy. When it fits: Schedule Pyramid when the next army actually needs Mummy. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Pyramid when the next army actually needs Mummy. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Pyramid · Mansion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Excavation |
![]() Source · Game artwork | Enables recruitment of Royal Mummy. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Pyramid when the next army actually needs Royal Mummy. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Pyramid |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Mansion when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Mansion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Pyramid Thieves' Guild |
![]() Source · Game artwork | Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Mansion when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mansion |
![]() Source · Game artwork | Enables recruitment of Lich. When it fits: Schedule Mausoleum when the next army actually needs Lich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Mausoleum when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Mausoleum · Laboratory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Graveyard Mage Guild, Level 1 |
![]() Source · Game artwork | Enables recruitment of Power Lich. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. How to use it and where it fits in build orderWhen to build: Schedule Upg. Mausoleum when the next army actually needs Power Lich. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mage Guild, Level 2 Mausoleum |
![]() Source · Game artwork | Enables recruitment of Bone Dragon. When it fits: Schedule Laboratory when the next army actually needs Bone Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Laboratory when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle Mausoleum |
![]() Source · Game artwork | In The Price of Loyalty adds 10 percentage points to your necromancers’ Necromancy, capped at 60%. When it fits: In The Price of Loyalty assess the benefit for your necromancers before more fights. Watch for: Check expansion, rules version and building availability against the scenario. How to use it and where it fits in build orderWhen to build: In The Price of Loyalty assess the benefit for your necromancers before more fights. Respect the stated Necromancy cap. When to delay: Check expansion, rules version and building availability against the scenario. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 96 map objects, 165 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.





























































































































































































































