Vampire can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn. Check the specific trait, area responses and ending position.
Timing, specific abilities and the follow-up plan
Read Speed 4 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.
Undead creature; follows undead rules rather than normal living-creature rules.
Flying creature; can cross obstacles while moving.
Attack
8
Defense
6
Damage
5–7
Health
30
Speed
4
Shots
0
Base weekly growth
3
Cost per creature: 500 gold
Abilities and limitations
Undead creature; follows undead rules rather than normal living-creature rules.
Flying creature; can cross obstacles while moving.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Vampire · reference values before bonuses
Creatures
Total cost
Base health
1
500 gold
30
5
2,500 gold
150
10
5,000 gold
300
Reading this profile correctly
Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.