HEROES ATLAS
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Heroes II · CREATURE PROFILE

Giant in Heroes II: stats, cost and abilities

Giant in Heroes II: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 150 base health.

Quick guide: where it fits

Melee core and holding approaches

Giant should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Giant — creature appearance in Heroes 2
Source · Game artwork

Wizard · Tier 6

Giant

How to use this creature in practice

Melee core and holding approaches

Giant should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Read Speed 4 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • Immune to mind-affecting spells.
Attack
13
Defense
10
Damage
20–30
Health
150
Speed
4
Shots
0
Base weekly growth
1

Cost per creature: 2000 gold + 1 gems

Abilities and limitations

  • Immune to mind-affecting spells.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Giant · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,000 gold
  • 1 gems
150
5
  • 10,000 gold
  • 5 gems
750
10
  • 20,000 gold
  • 10 gems
1,500

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.