HEROES ATLAS
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Heroes II · Czech and English

Map objects · Heroes II

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

96 entries

PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.

96 entries

Resources and income 26

Heroes II · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Mine — Map-object icon
Map-object icon
Source · Game artwork
Ore Mine

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Alchemist Lab — Map-object icon
Map-object icon
Source · Game artwork
Alchemist Lab

Produces 1 mercury per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sulfur Mine — Map-object icon
Map-object icon
Source · Game artwork
Sulfur Mine

Produces 1 sulfur per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Gem Mine — Map-object icon
Map-object icon
Source · Game artwork
Gem Mine

Produces 1 gems per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: mercury — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: mercury

A one-off supply of mercury. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: sulfur — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: sulfur

A one-off supply of sulfur. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: crystals — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: crystals

A one-off supply of crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: gems — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gems

A one-off supply of gems. The amount is resolved when collected.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Choose gold or experience. Ordinary chests offer 1,000/500, 1,500/1,000 or 2,000/1,500 gold/experience.

Source ↗
Consumed when collected
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

A supply of gold and another resource, consumed when collected.

Source ↗
Consumed when collected
Windmill — Map-object icon
Map-object icon
Source · Game artwork
Windmill

Visit to claim its weekly resource reward.

Source ↗
First visitor each week
Waterwheel — Map-object icon
Map-object icon
Source · Game artwork
Waterwheel

Awards gold on a weekly visit rather than automatically every morning.

Source ↗
First visitor each week
Magic Garden — Map-object icon
Map-object icon
Source · Game artwork
Magic Garden

A recurring reward of gold or gems.

Source ↗
First visitor each week
Lean-to — Map-object icon
Map-object icon
Source · Game artwork
Lean-to

A small, one-off resource cache.

Source ↗
Once per game, shared by all visitors
Wagon — Map-object icon
Map-object icon
Source · Game artwork
Wagon

May contain an artifact, resources or nothing.

Source ↗
Once per game, shared by all visitors
Skeleton — Map-object icon
Map-object icon
Source · Game artwork
Skeleton

The remains may hold an artifact; a reward is not guaranteed.

Source ↗
Once per game, shared by all visitors
Abandoned Mine — Map-object icon
Map-object icon
Source · Game artwork
Abandoned Mine

Defeat 30–60 Ghosts to restore it as a Gold Mine producing 1,000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sea Chest — Map-object icon
Map-object icon
Source · Game artwork
Sea Chest

A one-off sea chest. If the hero’s artifact inventory is full, an artifact reward is lost and only the gold is collected.

Possible rewards and probabilities

20 %
Empty chest.
70 %
1,500 gold.
10 %
1,500 gold and a level-1 artifact.
Source ↗
Consumed when collected
Flotsam — Map-object icon
Map-object icon
Source · Game artwork
Flotsam

Floating wreckage has four equally likely outcomes.

Possible rewards and probabilities

25 %
No loot.
25 %
5 wood.
25 %
200 gold and 5 wood.
25 %
500 gold and 10 wood.
Source ↗
Consumed when collected
Shipwreck Survivor — Map-object icon
Map-object icon
Source · Game artwork
Shipwreck Survivor

Rescuing a survivor awards a random artifact, with the reward tier following this distribution.

Possible rewards and probabilities

60 %
Level-1 artifact.
20 %
Level-2 artifact.
20 %
Level-3 artifact.
Source ↗
Consumed when collected

Permanent improvements 9

Heroes II · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Gazebo — Map-object icon
Map-object icon
Source · Game artwork
Gazebo

Awards each hero 1,000 experience on their first visit.

Source ↗
Once per hero
Fort — Map-object icon
Map-object icon
Source · Game artwork
Fort

Permanently adds 1 Defense to the visitor.

Source ↗
Once per hero
Mercenary Camp — Map-object icon
Map-object icon
Source · Game artwork
Mercenary Camp

Permanently adds 1 Attack to the visitor.

Source ↗
Once per hero
Witch Doctor’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Witch Doctor’s Hut

Permanently adds 1 Knowledge.

Source ↗
Once per hero
Standing Stones — Map-object icon
Map-object icon
Source · Game artwork
Standing Stones

Permanently add 1 Spell Power.

Source ↗
Once per hero
Tree of Knowledge — Map-object icon
Map-object icon
Source · Game artwork
Tree of Knowledge

Awards the experience needed for one additional level; payment may be required.

Source ↗
Once per hero
Witch’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Witch’s Hut

Teaches a secondary skill if the hero has a free skill slot.

Source ↗
Once per hero
Arena — Map-object icon
Map-object icon
Source · Game artwork
Arena

Choose +1 Attack, Defense or Spell Power once per hero. A hero can use only one Arena in the whole game, even if others exist on the map.

Source ↗
Once per hero across this object type
Xanadu — Map-object icon
Map-object icon
Source · Game artwork
Xanadu

Permanently adds 1 to all four primary skills. Requires level 10 without Diplomacy, 8 with Basic, 6 with Advanced or 4 with Expert Diplomacy. A failed eligibility check allows a later return.

Source ↗
Once per hero

Temporary bonuses 6

Heroes II · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Faerie Ring — Map-object icon
Map-object icon
Source · Game artwork
Faerie Ring

Adds 1 Luck until the next battle.

Source ↗
Bonus until the next battle
Fountain — Map-object icon
Map-object icon
Source · Game artwork
Fountain

Adds 1 Luck until the next battle.

Source ↗
Bonus until the next battle
Idol — Map-object icon
Map-object icon
Source · Game artwork
Idol

Adds 1 Luck and 1 Morale until the next battle.

Source ↗
Bonus until the next battle
Temple — Map-object icon
Map-object icon
Source · Game artwork
Temple

Improves morale until the next battle.

Source ↗
Bonus until the next battle
Buoy — Map-object icon
Map-object icon
Source · Game artwork
Buoy

Grants +1 Morale until the next battle.

Source ↗
Bonus until the next battle
Mermaid — Map-object icon
Map-object icon
Source · Game artwork
Mermaid

Grants +1 Luck until the next battle.

Source ↗
Bonus until the next battle

Magic and mana 5

Heroes II · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Magic Well — Map-object icon
Map-object icon
Source · Game artwork
Magic Well

Refills mana to its normal maximum without adding another refill above the cap.

Source ↗
Repeatable service
Shrine of the First Circle — Map-object icon
Map-object icon
Source · Game artwork
Shrine of the First Circle

Teaches a level-1 spell to a hero with a spellbook.

Source ↗
Once per hero
Shrine of the Second Circle — Map-object icon
Map-object icon
Source · Game artwork
Shrine of the Second Circle

Teaches a level-2 spell to a hero carrying a spellbook.

Source ↗
Once per hero
Shrine of the Third Circle — Map-object icon
Map-object icon
Source · Game artwork
Shrine of the Third Circle

Teaches a level-3 spell if the hero meets its learning requirements.

Source ↗
Once per hero
Artesian Spring — Map-object icon
Map-object icon
Source · Game artwork
Artesian Spring

The first weekly visitor fills mana to twice their normal maximum. The weekly use is shared by all players. A visitor already at or above twice the maximum gains no mana but still consumes that weekly use.

Source ↗
First visitor each week

Travel and scouting 10

Heroes II · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Oasis — Map-object icon
Map-object icon
Source · Game artwork
Oasis

Restores part of the daily movement allowance and improves morale for the next battle.

Source ↗
Bonus until the next battle
Stables — Map-object icon
Map-object icon
Source · Game artwork
Stables

Improve adventure movement for the rest of the week rather than permanently changing creature speed.

Source ↗
Bonus until the end of the week
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Once captured, improves movement for your ships.

Source ↗
While owned; timing follows the listed effect
Stone Liths — Object variant example
Object variant example
Source · Game artwork
Stone Liths

Transport the hero to a linked monolith; the map defines its destination.

Source ↗
Repeatable service
Whirlpool — Map-object icon
Map-object icon
Source · Game artwork
Whirlpool

Moves a ship to another whirlpool and can destroy part of its army.

Source ↗
Repeatable service
Observation Tower — Map-object icon
Map-object icon
Source · Game artwork
Observation Tower

Reveals nearby terrain without granting ownership of nearby mines.

Source ↗
Conditions depend on the map
Watering Hole — Map-object icon
Map-object icon
Source · Game artwork
Watering Hole

Grants 400 movement points and +1 Morale until the next battle. Use the movement during the visit day.

Source ↗
Bonus until the next battle
Hut of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Hut of the Magi

Reveals the surroundings of every Eye of the Magi on the map, helping plan distant routes before committing the main army.

Source ↗
Repeatable service
Eye of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Eye of the Magi

Reveals terrain within 8 tiles of this eye after a Hut of the Magi is visited.

Source ↗
Conditions depend on the map
Magellan’s Maps — Map-object icon
Map-object icon
Source · Game artwork
Magellan’s Maps

Reveal the entire water portion of the map for 1,000 gold. A single purchase serves all of that player’s heroes.

Source ↗
Once per player

Guarded rewards 7

Heroes II · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Demon Cave — Map-object icon
Map-object icon
Source · Game artwork
Demon Cave

A risky visit that can offer a reward, a fight or a ransom demand.

Source ↗
Once per game, shared by all visitors
Graveyard — Map-object icon
Map-object icon
Source · Game artwork
Graveyard

Ghosts guard its loot; a cleared graveyard does not provide the same reward again.

Source ↗
Once per game, shared by all visitors
Shipwreck — Map-object icon
Map-object icon
Source · Game artwork
Shipwreck

A guarded reward at sea that can be looted once.

Source ↗
Once per game, shared by all visitors
Derelict Ship — Map-object icon
Map-object icon
Source · Game artwork
Derelict Ship

Undead guard the gold aboard the abandoned ship.

Source ↗
Once per game, shared by all visitors
Pyramid — Map-object icon
Map-object icon
Source · Game artwork
Pyramid

Defeating the guards rewards a powerful spell, subject to the visitor’s learning requirements.

Source ↗
Once per game, shared by all visitors
Dragon City — Map-object icon
Map-object icon
Source · Game artwork
Dragon City

Defeat its dragon guards to gain access to dragon recruitment.

Source ↗
Conditions depend on the map
Sirens — Map-object icon
Map-object icon
Source · Game artwork
Sirens

Sacrifice 30% of each stack for experience equal to the total health of the lost creatures. Army losses are permanent; the same hero cannot use another Sirens site again.

Source ↗
Once per hero across this object type

Services and trade 5

Heroes II · Services and trade · Map objects
NameWhat it doesRefresh and duration
Hill Fort — Map-object icon
Map-object icon
Source · Game artwork
Hill Fort

Upgrades eligible creatures away from their home castle.

Source ↗
Repeatable service
Freeman’s Foundry — Map-object icon
Map-object icon
Source · Game artwork
Freeman’s Foundry

Upgrades the creature types supported by this site.

Source ↗
Repeatable service
Trading Post — Map-object icon
Map-object icon
Source · Game artwork
Trading Post

Trades resources at exchange rates rather than one-for-one.

Source ↗
Repeatable service
Alchemist’s Tower — Map-object icon
Map-object icon
Source · Game artwork
Alchemist’s Tower

Removes cursed artifacts for a fee.

Source ↗
Repeatable service
Oracle — Map-object icon
Map-object icon
Source · Game artwork
Oracle

Shows intelligence comparing the players.

Source ↗
Repeatable service

Quests and passages 7

Heroes II · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Obelisk — Map-object icon
Map-object icon
Source · Game artwork
Obelisk

Reveals a puzzle piece used to locate the Ultimate Artifact.

Source ↗
Conditions depend on the map
Traveller’s Tent — Map-object icon
Map-object icon
Source · Game artwork
Traveller’s Tent

Grants access through the matching coloured barrier.

Source ↗
Conditions depend on the map
Barrier — Map-object icon
Map-object icon
Source · Game artwork
Barrier

Blocks passage until the matching Traveller’s Tent has been visited.

Source ↗
Conditions depend on the map
Sphinx — Map-object icon
Map-object icon
Source · Game artwork
Sphinx

Rewards a correct riddle answer; a wrong answer can destroy the hero.

Source ↗
Conditions depend on the map
Jail — Map-object icon
Map-object icon
Source · Game artwork
Jail

Releases the imprisoned hero into your service.

Source ↗
Once per game, shared by all visitors
Signpost — Map-object icon
Map-object icon
Source · Game artwork
Signpost

Displays the scenario’s message.

Source ↗
Repeatable service
Ocean Bottle — Map-object icon
Map-object icon
Source · Game artwork
Ocean BottleAlso listed as: Bottle

A scenario-author message that disappears after reading and can provide a map clue.

Source ↗
Consumed when collected

External recruitment 21

Heroes II · External recruitment · Map objects
NameWhat it doesRefresh and duration
Excavation — Map-object icon
Map-object icon
Source · Game artwork
ExcavationSkeleton

Offers Skeletons for free: an initial stock of 10–25, with another 4–8 each week.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
City of the Dead — Map-object icon
Map-object icon
Source · Game artwork
City of the DeadPower Lich

Defeat 40 Zombies, 10 Vampire Lords and 5 Power Liches to unlock paid Power Lich recruitment. Initial stock is 4–6, with another 1–3 each week.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Ruins — Map-object icon
Map-object icon
Source · Game artwork
RuinsMedusa

Offers paid Medusa recruitment: an initial stock of 3–5, with another 1–3 each week.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Goblin Hut — Map-object icon
Map-object icon
Source · Game artwork
Goblin HutGoblin

The first visitor receives Goblin for free. Each new week adds 3–6 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Watch Tower — Map-object icon
Map-object icon
Source · Game artwork
Watch TowerOrc

The first visitor receives Orc for free. Each new week adds 1–4 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Peasant Hut — Map-object icon
Map-object icon
Source · Game artwork
Peasant HutPeasant

The first visitor receives Peasant for free. Each new week adds 5–10 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Archer’s House — Map-object icon
Map-object icon
Source · Game artwork
Archer’s HouseArcher

The first visitor receives Archer for free. Each new week adds 2–4 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Tree House — Map-object icon
Map-object icon
Source · Game artwork
Tree HouseSprite

The first visitor receives Sprite for free. Each new week adds 4–8 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Dwarf Cottage — Map-object icon
Map-object icon
Source · Game artwork
Dwarf CottageDwarf

The first visitor receives Dwarf for free. Each new week adds 2–4 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cave — Map-object icon
Map-object icon
Source · Game artwork
CaveCentaur

The first visitor receives Centaur for free. Each new week adds 3–6 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Halfling Hole — Map-object icon
Map-object icon
Source · Game artwork
Halfling HoleHalfling

The first visitor receives Halfling for free. Each new week adds 4–8 creatures.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Tree City — Map-object icon
Map-object icon
Source · Game artwork
Tree CitySprite

Paid recruitment of Sprite; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Troll Bridge — Map-object icon
Map-object icon
Source · Game artwork
Troll BridgeTroll

Paid recruitment of Troll; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Wagon Camp — Map-object icon
Map-object icon
Source · Game artwork
Wagon CampRogue

Paid recruitment of Rogue; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Desert Tent — Map-object icon
Map-object icon
Source · Game artwork
Desert TentNomad

Paid recruitment of Nomad; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Ancient Lamp — Map-object icon
Map-object icon
Source · Game artwork
Ancient LampGenie

Paid recruitment of Genie; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Earth Altar — Map-object icon
Map-object icon
Source · Game artwork
Earth AltarEarth Elemental

Paid recruitment of Earth Elemental; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Air Altar — Map-object icon
Map-object icon
Source · Game artwork
Air AltarAir Elemental

Paid recruitment of Air Elemental; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Fire Altar — Map-object icon
Map-object icon
Source · Game artwork
Fire AltarFire Elemental

Paid recruitment of Fire Elemental; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Water Altar — Map-object icon
Map-object icon
Source · Game artwork
Water AltarWater Elemental

Paid recruitment of Water Elemental; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map
Barrow Mounds — Map-object icon
Map-object icon
Source · Game artwork
Barrow MoundsGhost

Paid recruitment of Ghost; guards, refresh and availability depend on the site variant and map edition.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Conditions depend on the map

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 96 map objects, 165 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.