Heroes II · Czech and English
Map objects · Heroes II
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.
96 entries
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Resources and income 26
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 mercury per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 sulfur per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 gems per day while controlled. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of mercury. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of sulfur. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of gems. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | Choose gold or experience. Ordinary chests offer 1,000/500, 1,500/1,000 or 2,000/1,500 gold/experience. Source ↗ | Consumed when collected |
Source · Game artwork | A supply of gold and another resource, consumed when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Visit to claim its weekly resource reward. Source ↗ | First visitor each week |
![]() Source · Game artwork | Awards gold on a weekly visit rather than automatically every morning. Source ↗ | First visitor each week |
Source · Game artwork | A recurring reward of gold or gems. Source ↗ | First visitor each week |
Source · Game artwork | A small, one-off resource cache. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | May contain an artifact, resources or nothing. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | The remains may hold an artifact; a reward is not guaranteed. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeat 30–60 Ghosts to restore it as a Gold Mine producing 1,000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | A one-off sea chest. If the hero’s artifact inventory is full, an artifact reward is lost and only the gold is collected. Possible rewards and probabilities
| Consumed when collected |
Source · Game artwork | Floating wreckage has four equally likely outcomes. Possible rewards and probabilities
| Consumed when collected |
Source · Game artwork | Rescuing a survivor awards a random artifact, with the reward tier following this distribution. Possible rewards and probabilities
| Consumed when collected |
Permanent improvements 9
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Awards each hero 1,000 experience on their first visit. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Defense to the visitor. Source ↗ | Once per hero |
Source · Game artwork | Permanently adds 1 Attack to the visitor. Source ↗ | Once per hero |
Source · Game artwork | Permanently adds 1 Knowledge. Source ↗ | Once per hero |
Source · Game artwork | Permanently add 1 Spell Power. Source ↗ | Once per hero |
Source · Game artwork | Awards the experience needed for one additional level; payment may be required. Source ↗ | Once per hero |
Source · Game artwork | Teaches a secondary skill if the hero has a free skill slot. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose +1 Attack, Defense or Spell Power once per hero. A hero can use only one Arena in the whole game, even if others exist on the map. Source ↗ | Once per hero across this object type |
![]() Source · Game artwork | Permanently adds 1 to all four primary skills. Requires level 10 without Diplomacy, 8 with Basic, 6 with Advanced or 4 with Expert Diplomacy. A failed eligibility check allows a later return. Source ↗ | Once per hero |
Temporary bonuses 6
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Adds 1 Luck until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 1 Luck until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 1 Luck and 1 Morale until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Improves morale until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Grants +1 Morale until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Grants +1 Luck until the next battle. Source ↗ | Bonus until the next battle |
Magic and mana 5
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Refills mana to its normal maximum without adding another refill above the cap. Source ↗ | Repeatable service |
Source · Game artwork | Teaches a level-1 spell to a hero with a spellbook. Source ↗ | Once per hero |
Source · Game artwork | Teaches a level-2 spell to a hero carrying a spellbook. Source ↗ | Once per hero |
Source · Game artwork | Teaches a level-3 spell if the hero meets its learning requirements. Source ↗ | Once per hero |
Source · Game artwork | The first weekly visitor fills mana to twice their normal maximum. The weekly use is shared by all players. A visitor already at or above twice the maximum gains no mana but still consumes that weekly use. Source ↗ | First visitor each week |
Travel and scouting 10
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Restores part of the daily movement allowance and improves morale for the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Improve adventure movement for the rest of the week rather than permanently changing creature speed. Source ↗ | Bonus until the end of the week |
Source · Game artwork | Once captured, improves movement for your ships. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Transport the hero to a linked monolith; the map defines its destination. Source ↗ | Repeatable service |
![]() Source · Game artwork | Moves a ship to another whirlpool and can destroy part of its army. Source ↗ | Repeatable service |
Source · Game artwork | Reveals nearby terrain without granting ownership of nearby mines. Source ↗ | Conditions depend on the map |
Source · Game artwork | Grants 400 movement points and +1 Morale until the next battle. Use the movement during the visit day. Source ↗ | Bonus until the next battle |
Source · Game artwork | Reveals the surroundings of every Eye of the Magi on the map, helping plan distant routes before committing the main army. Source ↗ | Repeatable service |
Source · Game artwork | Reveals terrain within 8 tiles of this eye after a Hut of the Magi is visited. Source ↗ | Conditions depend on the map |
Source · Game artwork | Reveal the entire water portion of the map for 1,000 gold. A single purchase serves all of that player’s heroes. Source ↗ | Once per player |
Guarded rewards 7
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | A risky visit that can offer a reward, a fight or a ransom demand. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Ghosts guard its loot; a cleared graveyard does not provide the same reward again. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | A guarded reward at sea that can be looted once. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Undead guard the gold aboard the abandoned ship. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeating the guards rewards a powerful spell, subject to the visitor’s learning requirements. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeat its dragon guards to gain access to dragon recruitment. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Sacrifice 30% of each stack for experience equal to the total health of the lost creatures. Army losses are permanent; the same hero cannot use another Sirens site again. Source ↗ | Once per hero across this object type |
Services and trade 5
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Upgrades eligible creatures away from their home castle. Source ↗ | Repeatable service |
Source · Game artwork | Upgrades the creature types supported by this site. Source ↗ | Repeatable service |
Source · Game artwork | Trades resources at exchange rates rather than one-for-one. Source ↗ | Repeatable service |
Source · Game artwork | Removes cursed artifacts for a fee. Source ↗ | Repeatable service |
![]() Source · Game artwork | Shows intelligence comparing the players. Source ↗ | Repeatable service |
Quests and passages 7
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Reveals a puzzle piece used to locate the Ultimate Artifact. Source ↗ | Conditions depend on the map |
Source · Game artwork | Grants access through the matching coloured barrier. Source ↗ | Conditions depend on the map |
Source · Game artwork | Blocks passage until the matching Traveller’s Tent has been visited. Source ↗ | Conditions depend on the map |
Source · Game artwork | Rewards a correct riddle answer; a wrong answer can destroy the hero. Source ↗ | Conditions depend on the map |
Source · Game artwork | Releases the imprisoned hero into your service. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Displays the scenario’s message. Source ↗ | Repeatable service |
Source · Game artwork | A scenario-author message that disappears after reading and can provide a map clue. Source ↗ | Consumed when collected |
External recruitment 21
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Offers Skeletons for free: an initial stock of 10–25, with another 4–8 each week. Source ↗ | First visitor each week |
![]() Source · Game artwork | Defeat 40 Zombies, 10 Vampire Lords and 5 Power Liches to unlock paid Power Lich recruitment. Initial stock is 4–6, with another 1–3 each week. Source ↗ | First visitor each week |
Source · Game artwork | Offers paid Medusa recruitment: an initial stock of 3–5, with another 1–3 each week. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Goblin for free. Each new week adds 3–6 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Orc for free. Each new week adds 1–4 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Peasant for free. Each new week adds 5–10 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Archer for free. Each new week adds 2–4 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Sprite for free. Each new week adds 4–8 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Dwarf for free. Each new week adds 2–4 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Centaur for free. Each new week adds 3–6 creatures. Source ↗ | First visitor each week |
Source · Game artwork | The first visitor receives Halfling for free. Each new week adds 4–8 creatures. Source ↗ | First visitor each week |
![]() Source · Game artwork | Paid recruitment of Sprite; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Troll; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Rogue; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
Source · Game artwork | Paid recruitment of Nomad; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
Source · Game artwork | Paid recruitment of Genie; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Earth Elemental; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Air Elemental; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Fire Elemental; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Water Elemental; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Paid recruitment of Ghost; guards, refresh and availability depend on the site variant and map edition. Source ↗ | Conditions depend on the map |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
PC Heroes II / Gold. The Price of Loyalty objects and its Shrine are distinguished from the base game.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 96 map objects, 165 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.


















































































































