HEROES ATLAS
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HEROES II · FHEROES2 · 65 ENTRIES

Spell catalogue · Heroes II

All 65 Heroes II spells with icons, costs, formulas and practical uses. Numerical references use a pinned fheroes2 revision; differences from community descriptions of the original game are identified in the rules.

48 combat and 17 adventure spells across five levels and two use categories. Editor random-spell placeholders and Medusa’s Petrification ability are excluded from learnable spells. Seven mass variants share their source’s base-spell icon, explicitly identified on the cards.

Catalogue entries

65

Fireball · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Fireball

Heroes II · fheroes2 rules

Deals 10 × P Fire damage to stacks within a one-hex-radius area.

Base cost: 9 mana

Base damage per stack
10 × P
Area radius
1 hex
Rules, restrictions and interactions

The center and surrounding hexes are affected. Fire can damage friendly troops and is subject to relevant protection, vulnerability and artifact bonuses.

Practical use

Look for tightly grouped stacks before friendly attackers make contact. Also check the second occupied hex of a large creature.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Fire Cloak

    Halves incoming Fireball and Fireblast damage.

  • Everhot Lava Rock

    Boosts the caster’s Fireball and Fireblast damage by fifty percent.

  • Broach of Shielding

    Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.

  • Heart of Fire

    Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.

  • Heart of Ice

    Halves Cold Ray and Cold Ring damage while doubling Fireball and Fireblast damage.

Also in the reference: Kula ognia

Compare: Fireblast · Cold Ring

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Fireblast · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Fireblast

Heroes II · fheroes2 rules

Expands the Fire area to a two-hex radius with base damage of 10 × P.

Base cost: 15 mana

Base damage per stack
10 × P
Area radius
2 hexes
Rules, restrictions and interactions

Its base coefficient matches Fireball; the higher 15-mana cost buys a larger area. That expansion also exposes more potential friendly targets.

Practical use

Use it when the larger area adds valuable enemy targets. If it catches the same number of stacks as Fireball, consider the cheaper variant.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Fire Cloak

    Halves incoming Fireball and Fireblast damage.

  • Everhot Lava Rock

    Boosts the caster’s Fireball and Fireblast damage by fifty percent.

  • Heart of Fire

    Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.

  • Heart of Ice

    Halves Cold Ray and Cold Ring damage while doubling Fireball and Fireblast damage.

Also in the reference: Uderzenie ognia

Compare: Fireball · Meteor Shower

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Lightning Bolt · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Lightning Bolt

Heroes II · fheroes2 rules

Deals base damage of 25 × P to one target.

Base cost: 7 mana

Base damage
25 × P
Rules, restrictions and interactions

This is Lightning damage for 7 base mana. Relevant artifacts can increase caster effectiveness or reduce damage received by the defender.

Practical use

Stop one dangerous stack before its action. Against a cluster, compare an area spell and its risk to friendly troops.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Lightning Helm

    Cuts incoming Lightning Bolt and Chain Lightning damage by fifty percent.

  • Lightning Rod

    Raises the caster’s Lightning Bolt and Chain Lightning damage by fifty percent.

  • Broach of Shielding

    Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.

Also in the reference: Błyskawica

Compare: Chain Lightning · Cold Ray

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Chain Lightning · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Chain Lightning

Heroes II · fheroes2 rules

Chains through up to four stacks; each subsequent hit has half the previous hit’s base damage.

Base cost: 15 mana

Base hit sequence
40P → 20P → 10P → 5P
Rules, restrictions and interactions

Base coefficients are 40P, 20P, 10P and 5P. The caster chooses the first target; subsequent targets follow proximity among eligible stacks. The chain can hit friendly troops; the engine evaluates partial resistance and full immunity separately.

Practical use

Choose the first target so nearby follow-up targets belong to the enemy. Include large-creature positions and possible jumps toward friendly shooters.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Lightning Helm

    Cuts incoming Lightning Bolt and Chain Lightning damage by fifty percent.

  • Lightning Rod

    Raises the caster’s Lightning Bolt and Chain Lightning damage by fifty percent.

Also in the reference: Seria błyskawic

Compare: Lightning Bolt

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_action.cpp ↗

Teleport · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Teleport

Heroes II · fheroes2 rules

Moves a friendly stack to a chosen empty battlefield position.

Base cost: 9 mana

Rules, restrictions and interactions

The spell costs 9 base mana and changes a creature’s battle position. The destination needs room for the entire stack, including both hexes of a large creature.

Practical use

Move a slow attacker toward shooters or rescue a threatened stack. Check its following action and possible enemy retaliation.

Also in the reference: Teleport

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Cure · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Cure

Heroes II · fheroes2 rules

Removes harmful spells from one friendly stack and restores up to 5 × P health.

Base cost: 6 mana

Healing
5 × P HP
Rules, restrictions and interactions

Restoration is capped by the health of surviving creatures. It does not return dead creatures. Cleansing can be valuable even when little health can be healed.

Practical use

Restore a key stack’s usefulness after a harmful spell. When creatures have died, compare the appropriate resurrection spell.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ankh

    Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.

  • Wand of Negation

    Protects effects on friendly creatures from Dispel Magic and Mass Dispel.

Also in the reference: Uleczenie

Compare: Mass Cure · Resurrect True

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Cure · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 4

Mass Cure

Heroes II · fheroes2 rules

Cleanses all eligible friendly stacks and restores up to 5 × P health to each.

Base cost: 15 mana

Rules, restrictions and interactions

Like Cure, it does not resurrect dead creatures. Healing is evaluated separately per stack, rather than as one shared army-wide pool.

Practical use

Clear several harmful effects with one action. If only one stack is affected, compare 15 mana with an individual Cure.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ankh

    Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.

  • Wand of Negation

    Protects effects on friendly creatures from Dispel Magic and Mass Dispel.

Also in the reference: Grupowe uleczenie

Compare: Cure · Mass Dispel

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Resurrect · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Resurrect

Heroes II · fheroes2 rules

Restores up to 50 × P health of fallen friendly living creatures for this battle only.

Base cost: 12 mana

Base restoration
50 × P HP
Rules, restrictions and interactions

The resurrection is temporary; these combat reinforcements do not remain after battle. Original stack size and creature health limit the result. Resurrect True provides permanent living returns; Animate Dead serves undead.

Practical use

Use it to sustain fighting strength at a decisive moment. In long-term loss planning, distinguish temporary restoration from permanently saving troops.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ankh

    Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.

Also in the reference: Wskrzeszenie

Compare: Resurrect True · Animate Dead

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Resurrect True · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Resurrect True

Heroes II · fheroes2 rules

Permanently returns fallen friendly living creatures for up to 50 × P health.

Base cost: 15 mana

Base permanent restoration
50 × P HP
Rules, restrictions and interactions

Its 15 base mana exceeds temporary Resurrect’s 12. The restoration coefficient is the same; the difference is retaining revived creatures after battle. Artifacts can increase restoration.

Practical use

Before ending a safely controlled battle, consider recovering expensive losses. Still account for enemies being able to kill revived creatures again.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ankh

    Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.

Also in the reference: Prawdziwe wskrzeszenie

Compare: Resurrect · Animate Dead

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Haste · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Haste

Heroes II · fheroes2 rules

Adds 2 Speed to a friendly stack.

Base cost: 3 mana

Speed change
+2
Rules, restrictions and interactions

Replaces Slow. Speed affects both combat reach and order; the engine computes the increase from creature base speed.

Practical use

Before casting, check whether the new speed reaches a shooter or secures a better next action.

Heroes and equipment

Standard class starting spell (9)

Applies to the standard class start. A campaign or edited map can change it.

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Przyspieszenie

Compare: Mass Haste · Slow

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Haste · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 3

Mass Haste

Heroes II · fheroes2 rules

Adds 2 Speed to all eligible friendly stacks.

Base cost: 10 mana

Speed change per stack
+2
Rules, restrictions and interactions

Like Haste, it replaces Slow. Compare its 10 base mana with both the number of stacks and the single hero action required.

Practical use

Use it before a coordinated advance. Changing several stacks’ order and reach can prevent enemy shooting more effectively than direct damage.

Also in the reference: Grupowe przyspieszenie

Compare: Haste · Mass Slow

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Slow · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Slow

Heroes II · fheroes2 rules

Reduces one enemy stack’s speed to roughly half.

Base cost: 3 mana

Resulting speed
max(1, ceil(Speed / 2))
Rules, restrictions and interactions

The reference engine rounds resulting speed upward: for example, 5 → 3 and 7 → 4. Slow replaces Haste and restricts flying creatures’ unrestricted battlefield flight.

Practical use

Keep the slowed target out of reach and use ranged attacks. Check whether another fast enemy stack can disrupt the delay.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Spowolnienie

Compare: Mass Slow · Haste

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Slow · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 4

Mass Slow

Heroes II · fheroes2 rules

Slows all eligible enemy stacks.

Base cost: 15 mana

Rules, restrictions and interactions

Every target uses Slow’s speed rounding and loses opposing Haste. Its 15 base mana is higher than 3 for one target.

Practical use

Prefer it against several attacking stacks or flying threats. One slow guard may require only the cheaper Slow.

Also in the reference: Grupowe spowolnienie

Compare: Slow · Mass Haste

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Blind · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Blind

Heroes II · fheroes2 rules

Prevents the target from acting; waking it with an attack allows reduced retaliation.

Base cost: 6 mana

Rules, restrictions and interactions

Ordinary duration is P rounds. Retaliation against a waking attack deals 50% less damage. After damage, the engine marks the stack as having acted this round. Mind-effect immunities apply.

Practical use

Temporarily disable a shooter and avoid waking it with collateral area magic. When attacking it, account for the remaining half-strength retaliation.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Oślepienie

Compare: Paralyze · Cure

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Bless · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Bless

Heroes II · fheroes2 rules

Sets one friendly stack’s damage to its maximum.

Base cost: 3 mana

Rules, restrictions and interactions

Replaces the opposing Curse effect. Duration follows Spell Power and equipment modifiers. A wider damage range offers more improvement.

Practical use

Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Heroes and equipment

Standard class starting spell (9)

Applies to the standard class start. A campaign or edited map can change it.

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Snake-Ring

    Halves the base mana cost of Bless and Mass Bless.

Also in the reference: Błogosławieństwo

Compare: Mass Bless · Curse

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Bless · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 3

Mass Bless

Heroes II · fheroes2 rules

Sets every eligible friendly stack’s damage to its maximum.

Base cost: 12 mana

Rules, restrictions and interactions

It uses Bless’s maximum-damage rule and replaces opposing Curse. A mass cast costs 12 base mana, compared with 3 for an individual Bless.

Practical use

Use it when several stacks are attacking. Saving hero actions can be decisive even when the mana total is not lower.

Heroes and equipment

Tactical option · acquisition depends on the map (1)

The spell is an option in an editorial tactical plan. This does not confirm starting knowledge; check acquisition and conditions on the map.

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Snake-Ring

    Halves the base mana cost of Bless and Mass Bless.

Also in the reference: Grupowe błogosławieństwo

Compare: Bless · Mass Curse

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Stoneskin · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Stoneskin

Heroes II · fheroes2 rules

Adds 3 Defense to a selected friendly stack.

Base cost: 3 mana

Defense change
+3
Rules, restrictions and interactions

Stoneskin and Steelskin replace each other in the reference engine; their bonuses do not add together. Recasting does not create additional Defense layers.

Practical use

Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Heroes and equipment

Standard class starting spell (9)

Applies to the standard class start. A campaign or edited map can change it.

Also in the reference: Kamienna skóra

Compare: Steelskin · Disrupting Ray

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Steelskin · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Steelskin

Heroes II · fheroes2 rules

Adds 5 Defense to a selected friendly stack.

Base cost: 6 mana

Defense change
+5
Rules, restrictions and interactions

Replaces Stoneskin. Combining the two does not give +8; the relevant single bonus is active. Base cost is 6 mana.

Practical use

Strengthen a durable stack tying up several attackers. Against ranged fire alone, compare Shield and its specific exclusions.

Also in the reference: Stalowa skóra

Compare: Stoneskin

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Curse · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Curse

Heroes II · fheroes2 rules

Limits one enemy stack’s damage to its minimum.

Base cost: 3 mana

Rules, restrictions and interactions

Replaces Bless. This is not a fixed percentage reduction: the result depends on the target’s original damage range.

Practical use

Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Heroes and equipment

Standard class starting spell (9)

Applies to the standard class start. A campaign or edited map can change it.

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Evil Eye

    Reduces Curse and Mass Curse mana costs by fifty percent.

  • Holy Pendant

    Makes led creatures immune to Curse and Mass Curse.

Also in the reference: Klątwa

Compare: Mass Curse · Bless

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Curse · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 3

Mass Curse

Heroes II · fheroes2 rules

Limits all eligible enemy stacks’ damage to their minimum.

Base cost: 12 mana

Rules, restrictions and interactions

The mass variant replaces enemy Bless effects. Its 12 base mana buys army-wide coverage with one hero action.

Practical use

Prepare against a coordinated enemy assault. Against one key stack, compare the cheaper Curse or a disabling spell.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Evil Eye

    Reduces Curse and Mass Curse mana costs by fifty percent.

  • Holy Pendant

    Makes led creatures immune to Curse and Mass Curse.

Also in the reference: Grupowa klątwa

Compare: Curse · Mass Bless

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Holy Word · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Holy Word

Heroes II · fheroes2 rules

Hits eligible undead stacks on both sides for base damage of 10 × P.

Base cost: 9 mana

Base undead damage
10 × P
Rules, restrictions and interactions

It is not restricted to enemy undead. Friendly Skeletons, Zombies and other undead support are also considered according to their immunities.

Practical use

Use it against several undead targets when friendly troops are safe. Against one urgent target, compare concentrated damage.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Święte słowo

Compare: Holy Shout · Death Ripple

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Holy Shout · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Holy Shout

Heroes II · fheroes2 rules

Hits eligible undead stacks for base damage of 20 × P.

Base cost: 12 mana

Base undead damage
20 × P
Rules, restrictions and interactions

For 12 base mana, it offers twice Holy Word’s coefficient. It still includes friendly and enemy undead that the rules allow it to affect.

Practical use

Consider it against a substantial undead army. Check the vulnerability of every friendly undead stack and the value of possible losses.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Święte zawołanie

Compare: Holy Word · Death Wave

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Anti-Magic · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Anti-Magic

Heroes II · fheroes2 rules

Clears a selected friendly stack’s enchantments and protects it against further magic.

Base cost: 7 mana

Rules, restrictions and interactions

The reference replaces ordinary active magical effects with Anti-Magic. Account for losing existing buffs and restrictions on casting further spells on the protected target.

Practical use

Protect an important stack from an expected destructive hit. Compare immunity with the value of continued support magic first.

Also in the reference: Antymagia

Compare: Cure · Armageddon

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Dispel Magic · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Dispel Magic

Heroes II · fheroes2 rules

Removes both beneficial and harmful spell effects from one target.

Base cost: 5 mana

Rules, restrictions and interactions

Cleansing does not distinguish helpful buffs from harmful debuffs. The engine stores Disrupting Ray’s persistent Defense reduction outside ordinary dispellable enchantments.

Practical use

Remove a decisive enemy buff or free a friendly stack. Before casting, account for every effect removed from the target.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Wand of Negation

    Protects effects on friendly creatures from Dispel Magic and Mass Dispel.

Also in the reference: Rozproszenie

Compare: Mass Dispel · Cure

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Dispel · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 3

Mass Dispel

Heroes II · fheroes2 rules

Removes ordinary magical enchantments from eligible stacks on both sides.

Base cost: 12 mana

Rules, restrictions and interactions

Mass cleansing can remove friendly buffs and enemy debuffs together. Disrupting Ray uses a separate counter that ordinary cleansing does not erase.

Practical use

Use it when enemy buffs or friendly debuffs dominate. Avoid removing a favorable Mass Haste without assessing the whole battlefield.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Wand of Negation

    Protects effects on friendly creatures from Dispel Magic and Mass Dispel.

Also in the reference: Grupowe rozproszenie

Compare: Dispel Magic · Anti-Magic

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Magic Arrow · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Magic Arrow

Heroes II · fheroes2 rules

Hits one eligible enemy stack for base damage of 10 × P.

Base cost: 3 mana

Base damage
10 × P
Rules, restrictions and interactions

Base cost is 3 mana. Evaluate the result after target immunity and resistance; high P alone does not guarantee a successful hit.

Practical use

Finish a stack whose remaining health would otherwise require another full creature attack. Save costlier spells for tougher threats.

Also in the reference: Magiczna strzała

Compare: Cold Ray · Lightning Bolt

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Berserker · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Berserker

Heroes II · fheroes2 rules

Redirects a stack toward its nearest neighbor regardless of allegiance.

Base cost: 12 mana

Rules, restrictions and interactions

The reference engine removes the effect after an attack initiated by the enchanted stack; retaliation alone does not remove it through this rule. Nearby stack positions and mind immunity determine usefulness.

Practical use

Cast when the nearest reachable target belongs to the enemy. A friendly stack standing too close can attract the unwanted attack.

Heroes and equipment

Equipment related to this spell (3)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Szał bitewny

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_action.cpp ↗

Armageddon · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Armageddon

Heroes II · fheroes2 rules

Hits the entire battlefield for base damage of 50 × P per eligible stack.

Base cost: 20 mana

Base damage per stack
50 × P
Rules, restrictions and interactions

It costs 20 base mana and threatens your army too. Check specific immunities; the global hit does not automatically spare friendly support stacks.

Practical use

Assess a force with magic-immune Dragons and every accompanying stack. Judge surviving strength after the hit rather than inflicted damage alone.

Related creatures and abilities

Green Dragon · Red Dragon · Black Dragon

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Fire Cloak

    Halves incoming Fireball and Fireblast damage.

  • Everhot Lava Rock

    Boosts the caster’s Fireball and Fireblast damage by fifty percent.

  • Broach of Shielding

    Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.

  • Heart of Fire

    Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.

Also in the reference: Armagedon

Compare: Elemental Storm · Anti-Magic

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Elemental Storm · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Elemental Storm

Heroes II · fheroes2 rules

Hits the entire battlefield for base damage of 25 × P per eligible stack.

Base cost: 15 mana

Base damage per stack
25 × P
Rules, restrictions and interactions

The effect includes both armies. In the reference classification, it is not simply a combination of Fire, Cold and Lightning spells with their individual bonuses.

Practical use

Sum the combined losses on both sides. Numerous weak friendly stacks can turn the battlefield-wide hit into a poor exchange.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Broach of Shielding

    Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.

Also in the reference: Burza żywiołów

Compare: Armageddon

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Meteor Shower · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 4

Meteor Shower

Heroes II · fheroes2 rules

Deals base damage of 25 × P within a one-hex-radius area.

Base cost: 15 mana

Base damage per stack
25 × P
Rules, restrictions and interactions

Base cost is 15 mana. Its area targeting does not make it Fireball: Fire and Cold modifiers do not automatically carry over.

Practical use

Hit several valuable targets when the area is clear of friendly troops. Against one target, compare the cheaper Lightning Bolt with its equal coefficient.

Also in the reference: Deszcz meteorów

Compare: Fireball · Lightning Bolt

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Paralyze · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Paralyze

Heroes II · fheroes2 rules

Stops the target and ordinarily prevents retaliation when it is awakened.

Base cost: 9 mana

Rules, restrictions and interactions

Base duration is P rounds. Damage removes the effect and the engine marks the target as having acted this round. A reference exception permits retaliation by creatures with unlimited retaliation, such as Griffins. Mind immunities apply.

Practical use

Prepare a safer opening strike, but check target abilities first. The ordinary retaliation denial cannot be assumed against the exception.

Related creatures and abilities

Griffin

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Skullcap

    Reduces Blind, Paralyze, Berserker and Hypnotize costs by fifty percent.

  • Kinetic Pendant

    Protects led creatures against Paralyze.

Also in the reference: Paraliż

Compare: Blind · Berserker

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Hypnotize · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Hypnotize

Heroes II · fheroes2 rules

Takes control of an enemy stack if its current health does not exceed the spell’s limit.

Base cost: 15 mana

Base maximum target HP
25 × P
Rules, restrictions and interactions

The reference engine’s base threshold is 25 × P HP, subject to artifacts. It uses duration based on P and removes control after an attack initiated by the target. Jaskinia Behemota summarizes duration as one turn; longer non-attacking control here is tied specifically to the cited engine revision.

Practical use

First reduce a large stack below the current-health threshold. Plan a valuable action before taking control and check mind immunity.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Hipnoza

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_action.cpp ↗

Cold Ray · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Cold Ray

Heroes II · fheroes2 rules

Hits one enemy stack with Cold for base damage of 20 × P.

Base cost: 6 mana

Base Cold damage
20 × P
Rules, restrictions and interactions

Its 6 base mana permits comparison with Lightning Bolt at 7. Equipment and target traits can reverse which is better; the raw coefficient is not the entire decision.

Practical use

Choose according to target resistance and your Cold bonuses. Avoid ranking spells solely by unmodified damage.

Heroes and equipment

Equipment related to this spell (5)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ice Cloak

    Reduces incoming Cold Ray and Cold Ring damage by fifty percent.

  • Evercold Icicle

    Raises the caster’s Cold Ray and Cold Ring damage by fifty percent.

  • Broach of Shielding

    Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.

  • Heart of Fire

    Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.

  • Heart of Ice

    Halves Cold Ray and Cold Ring damage while doubling Fireball and Fireblast damage.

Also in the reference: Promień zimna

Compare: Cold Ring · Lightning Bolt

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Cold Ring · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Cold Ring

Heroes II · fheroes2 rules

Deals 10 × P Cold damage in a ring around the selected hex.

Base cost: 9 mana

Base damage per stack
10 × P
Rules, restrictions and interactions

The center itself is not hit; neighboring hexes are affected. The outer ring can include both sides. For a large creature, assess both occupied hexes.

Practical use

Use an empty or suitably occupied center to spare a friendly stack. Do not rely on the center alone when its other hex lies in the ring.

Heroes and equipment

Equipment related to this spell (4)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ice Cloak

    Reduces incoming Cold Ray and Cold Ring damage by fifty percent.

  • Evercold Icicle

    Raises the caster’s Cold Ray and Cold Ring damage by fifty percent.

  • Heart of Fire

    Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.

  • Heart of Ice

    Halves Cold Ray and Cold Ring damage while doubling Fireball and Fireblast damage.

Also in the reference: Krąg zimna

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Disrupting Ray · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Disrupting Ray

Heroes II · fheroes2 rules

Reduces one enemy stack’s Defense by 3; repeated casts stack.

Base cost: 7 mana

Reduction per cast
−3 Defense
Rules, restrictions and interactions

The reference retains a separate ray count for the battle. Ordinary Dispel does not erase it. After current Defense is considered, this engine uses a result floor of 1 rather than arbitrarily negative Defense.

Practical use

Use it against a durable stack that several friendly units will attack. When Defense is already near the floor, choose another hero action.

Also in the reference: Promień osłabienia

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Death Ripple · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Death Ripple

Heroes II · fheroes2 rules

Deals base damage of 5 × P to eligible non-undead stacks on the battlefield.

Base cost: 6 mana

Base damage per stack
5 × P
Rules, restrictions and interactions

It covers both sides according to targeting and immunity rules. Your living troops can receive the same kind of hit as the enemy.

Practical use

Exploit an undead-heavy force and several eligible enemy targets. In a mixed friendly army, account for every vulnerable supporting stack.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Drgawki śmierci

Compare: Death Wave · Holy Word

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Death Wave · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Death Wave

Heroes II · fheroes2 rules

Deals base damage of 10 × P to eligible non-undead stacks.

Base cost: 10 mana

Base damage per stack
10 × P
Rules, restrictions and interactions

Its coefficient is twice Death Ripple’s while cost rises from 6 to 10 mana. Coverage on both sides and the need to assess immunity remain.

Practical use

Consider whether the larger hit actually removes dangerous stacks. If the weaker spell achieves the same result, it can preserve mana for another fight.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Fala śmierci

Compare: Death Ripple · Holy Shout

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Dragon Slayer · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 2

Dragon Slayer

Heroes II · fheroes2 rules

Adds 5 Attack to a friendly stack when fighting Dragons.

Base cost: 6 mana

Attack against Dragons
+5
Rules, restrictions and interactions

This is a conditional bonus against dragon creatures, rather than general Attack against every enemy. Dragon spell immunity does not prevent buffing your own attacker.

Practical use

Buff the main stack assigned to fight Dragons. The specific bonus may not apply against another part of the army.

Related creatures and abilities

Green Dragon · Red Dragon · Black Dragon

Also in the reference: Zabójca smoków

Compare: Blood Lust

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Blood Lust · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Blood Lust

Heroes II · fheroes2 rules

Adds 3 Attack to a friendly stack for three rounds.

Base cost: 3 mana

Attack change
+3
Base duration
3 rounds
Rules, restrictions and interactions

Three rounds is a fixed base duration independent of Spell Power. The reference implementation therefore does not support extending this spell merely by increasing P.

Practical use

Time the bonus immediately before attacks or retaliations. Several rounds spent maneuvering can waste its duration.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Żądza krwi

Compare: Dragon Slayer

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Animate Dead · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Animate Dead

Heroes II · fheroes2 rules

Permanently revives friendly undead for up to 50 × P health.

Base cost: 10 mana

Base permanent undead restoration
50 × P HP
Rules, restrictions and interactions

Base cost is 10 mana. Undead targeting distinguishes it from Resurrect and Resurrect True for living troops; restoration cannot create more creatures than the original stack held.

Practical use

Recover valuable undead once you control the battlefield. Compare another revival’s cost with mana needed for the next fight.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Ankh

    Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.

Also in the reference: Ożywienie martwych

Compare: Resurrect True

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mirror Image · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Mirror Image

Heroes II · fheroes2 rules

Creates a combat copy of a friendly stack that disappears on taking any damage.

Base cost: 25 mana

Rules, restrictions and interactions

The copy has the original stack’s offensive potential, but its survival does not follow an ordinary health pool. Reference placement requires a suitable free position near the original, including room for a large creature.

Practical use

Protect the copy from cheap damage and seek a valuable attack before it is removed. Area magic can destroy it through collateral damage.

Also in the reference: Lustrzane odbicie

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_action.cpp ↗

Shield · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 1

Shield

Heroes II · fheroes2 rules

Halves ranged damage received by one friendly stack.

Base cost: 3 mana

Ordinary ranged damage received
50 %
Rules, restrictions and interactions

The reference rule excludes siege-turret and Ballistae fire. It also does not cover ordinary melee strikes or direct spell damage.

Practical use

Protect a stack exposed to several ranged volleys. When melee contact approaches, compare Stoneskin or Steelskin.

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

Also in the reference: Tarcza

Compare: Mass Shield · Steelskin

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Mass Shield · Heroes II · game icon
Base-variant icon · Icon source · Game artwork

Combat Magic · level 4

Mass Shield

Heroes II · fheroes2 rules

Halves ordinary ranged damage received by all eligible friendly troops.

Base cost: 7 mana

Rules, restrictions and interactions

It has Shield’s turret and Ballistae exclusions. For 7 base mana, one action covers several friendly targets.

Practical use

Use it against a ranged-heavy army able to switch targets. If the enemy must attack just one stack, compare a single Shield’s cost.

Also in the reference: Grupowa tarcza

Compare: Shield

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Summon Earth Elemental · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Summon Earth Elemental

Heroes II · fheroes2 rules

Summons a base count of 3 × P Earth Elementals into your combat army.

Base cost: 30 mana

Base summoned count
3 × P
Rules, restrictions and interactions

A cast costs 30 base mana; artifacts can modify the count. A free position near the hero is required. The reference restricts summoning to one elemental type per combat, and summoned creatures are not permanent recruits. Summons alone do not secure victory after the entire original army is lost.

Practical use

A durable slow stack can block approaches to friendly shooters. Account for its slow arrival in contact.

Related creatures and abilities

Earth Elemental

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Book of Elements

    Doubles creatures created by the four combat Summon Elemental spells.

  • Elemental Ring

    Reduces the four combat Elemental summons from thirty mana to fifteen.

Also in the reference: Przywołanie Żywiołaka ziemi

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Summon Air Elemental · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Summon Air Elemental

Heroes II · fheroes2 rules

Summons a base count of 3 × P Air Elementals into your combat army.

Base cost: 30 mana

Base summoned count
3 × P
Rules, restrictions and interactions

A cast costs 30 base mana; artifacts can modify the count. A free position near the hero is required. The reference restricts summoning to one elemental type per combat, and summoned creatures are not permanent recruits. Summons alone do not secure victory after the entire original army is lost.

Practical use

Compare the summoned stack’s speed with action order and its ability to block a route to a threatened target.

Related creatures and abilities

Air Elemental

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Book of Elements

    Doubles creatures created by the four combat Summon Elemental spells.

  • Elemental Ring

    Reduces the four combat Elemental summons from thirty mana to fifteen.

Also in the reference: Przywołanie Żywiołaka powietrza

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Summon Fire Elemental · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Summon Fire Elemental

Heroes II · fheroes2 rules

Summons a base count of 3 × P Fire Elementals into your combat army.

Base cost: 30 mana

Base summoned count
3 × P
Rules, restrictions and interactions

A cast costs 30 base mana; artifacts can modify the count. A free position near the hero is required. The reference restricts summoning to one elemental type per combat, and summoned creatures are not permanent recruits. Summons alone do not secure victory after the entire original army is lost.

Practical use

Check the creature profile’s Fire resistance and vulnerability before choosing; its element affects suitability against specific magic.

Related creatures and abilities

Fire Elemental

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Book of Elements

    Doubles creatures created by the four combat Summon Elemental spells.

  • Elemental Ring

    Reduces the four combat Elemental summons from thirty mana to fifteen.

Also in the reference: Przywołanie Żywiołaka ognia

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Summon Water Elemental · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 5

Summon Water Elemental

Heroes II · fheroes2 rules

Summons a base count of 3 × P Water Elementals into your combat army.

Base cost: 30 mana

Base summoned count
3 × P
Rules, restrictions and interactions

A cast costs 30 base mana; artifacts can modify the count. A free position near the hero is required. The reference restricts summoning to one elemental type per combat, and summoned creatures are not permanent recruits. Summons alone do not secure victory after the entire original army is lost.

Practical use

Check the creature profile and its Cold and Fire rules. Compare its combat value with an immediate damage spell.

Related creatures and abilities

Water Elemental

Heroes and equipment

Equipment related to this spell (2)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Book of Elements

    Doubles creatures created by the four combat Summon Elemental spells.

  • Elemental Ring

    Reduces the four combat Elemental summons from thirty mana to fifteen.

Also in the reference: Przywołanie Żywiołaka wody

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗

Earthquake · Heroes II · game icon
Icon source · Game artwork

Combat Magic · level 3

Earthquake

Heroes II · fheroes2 rules

Damages castle defenses during a siege.

Base cost: 15 mana

Rules, restrictions and interactions

The cited revision uses structure damage ranges P 1–2: 0–1, P 3–5: 0–2, P 6–9: 0–3 and P ≥ 10: 1–3. It covers walls, side towers and bridge components according to their condition; the bridge has an additional 50% skip chance. These detailed numbers describe the reference engine.

Practical use

Open access for attackers when a breach is worth more than direct troop damage. At low P, allow for zero damage to an individual structure.

Also in the reference: Trzęsienie ziemi

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_action.cpp ↗ · fheroes2 · battle_arena.cpp ↗

View Mines · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 1

View Mines

Heroes II · fheroes2 rules

Shows mines in the world-map overview.

Base cost: 1 mana

Rules, restrictions and interactions

Base cost is only 1 mana. Revealing a location does not replace defeating guards or capturing and holding the mine.

Practical use

Locate a resource source for planned construction. Compare reaching the mine with Marketplace trading or delaying the building.

Also in the reference: Pokaż kopalnie

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

View Resources · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 1

View Resources

Heroes II · fheroes2 rules

Shows loose resource pickups on the map.

Base cost: 1 mana

Rules, restrictions and interactions

For 1 base mana, it provides information for collecting resources. It concerns map pickups rather than changing your stockpile or mine income.

Practical use

Plan a secondary hero’s route to collect several needed pickups. Preserve the main army for guarded objectives.

Also in the reference: Pokaż zasoby

Compare: View Mines

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

View Artifacts · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 2

View Artifacts

Heroes II · fheroes2 rules

Shows map artifact locations in the relevant overview.

Base cost: 2 mana

Rules, restrictions and interactions

Base cost is 2 mana. It does not inspect enemy hero inventories; a displayed destination can still require combat or a collection condition.

Practical use

Judge travel by the item’s actual benefit to the hero. A long detour for an unsuitable artifact can cost more than its bonus is worth.

Also in the reference: Pokaż artefakty

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

View Towns · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 3

View Towns

Heroes II · fheroes2 rules

Shows town and castle locations.

Base cost: 2 mana

Rules, restrictions and interactions

The map overview costs 2 base mana and supports capture planning. It does not establish garrison strength or enemy main-army intervention.

Practical use

Compare available objectives and reinforcement routes from your towns. A shorter supply route can be worth more than a distant rich target.

Also in the reference: Pokaż miasta

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

View Heroes · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 3

View Heroes

Heroes II · fheroes2 rules

Shows hero locations on the map.

Base cost: 2 mana

Rules, restrictions and interactions

Cost is 2 base mana. Position is not the same as exact army strength; Identify Hero provides more detailed identification.

Practical use

Check enemy positions before leaving an important town. Adjust your route, reinforcements or planned battle location accordingly.

Also in the reference: Pokaż bohaterów

Compare: Identify Hero

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

View All · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

View All

Heroes II · fheroes2 rules

Opens a comprehensive reconnaissance overview of the map.

Base cost: 3 mana

Rules, restrictions and interactions

Base cost is 3 mana. Overview information does not automatically capture objects or continuously track every subsequent enemy movement.

Practical use

Use it before splitting armies across several routes. Turn the result into a concrete defense and objective plan rather than merely looking at the map.

Also in the reference: Pokaż wszystko

Compare: View Resources · View Mines

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Identify Hero · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 3

Identify Hero

Heroes II · fheroes2 rules

Makes detailed enemy-hero information available for the turn.

Base cost: 3 mana

Rules, restrictions and interactions

The cited fheroes2 revision charges 3 mana, while Jaskinia Behemota lists 9. The displayed base cost belongs to the reference engine. The effect is stored for the kingdom and cleared at the start of a new day; the engine rejects recasting while active.

Practical use

Before attacking or retreating, inspect exact troop counts and hero attributes. In the original release, check the cost directly in your spellbook.

Also in the reference: Identyfikacja bohatera

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗ · fheroes2 · kingdom.cpp ↗

Summon Boat · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 2

Summon Boat

Heroes II · fheroes2 rules

Moves the nearest eligible unoccupied boat to adjacent shoreline.

Base cost: 5 mana

Rules, restrictions and interactions

The reference engine permits a friendly or still-neutral boat when a suitable water position exists beside the hero. It does not create a new boat for free: an existing boat is relocated. The hero must not already be aboard.

Practical use

Check whether relocating the boat disrupts another expedition. With no eligible boat, use a shipyard or another route.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Elemental Ring

    Reduces the four combat Elemental summons from thirty mana to fifteen.

Also in the reference: Przywołanie łodzi

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Dimension Door · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 5

Dimension Door

Heroes II · fheroes2 rules

Teleports the hero to an eligible nearby adventure-map position.

Base cost: 10 mana + up to 225 movement points (at least 69 to cast)

Rules, restrictions and interactions

The reference cost is 10 mana and up to 225 movement points, with 69 movement points required to initiate casting. The selection area extends at most seven squares from the hero on each axis and can be limited by the displayed window. Increasing P does not enlarge this engine revision’s fixed range. These movement details belong to the cited fheroes2 revision.

Practical use

Cross an obstacle or shorten a decisive route. Before chaining jumps, budget both resources: mana can remain while insufficient movement blocks another cast.

Also in the reference: Brama między wymiarami

Compare: Town Portal · Summon Boat

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗ · fheroes2 · game_interface.cpp ↗

Town Gate · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

Town Gate

Heroes II · fheroes2 rules

Transfers the hero to the nearest owned town or castle.

Base cost: 10 mana + up to 225 movement points (at least 69 to cast)

Rules, restrictions and interactions

Reference cost is 10 mana and up to 225 movement points, requiring at least 69 movement points to initiate. The nearest destination must have no other hero; an occupied nearest castle is not automatically replaced by a farther one. It cannot be cast from a boat or as an ineffective transfer within the current town.

Practical use

Clear the actual nearest owned town before returning. If you need another garrison or front, compare Town Portal.

Also in the reference: Brama do miasta

Compare: Town Portal · Dimension Door

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Town Portal · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 5

Town Portal

Heroes II · fheroes2 rules

Transfers the hero to a selected owned town or castle with a free visiting position.

Base cost: 20 mana + up to 225 movement points (at least 69 to cast)

Rules, restrictions and interactions

Base mana is 20 rather than Town Gate’s 10. Reference movement cost remains up to 225, with 69 required to initiate. The destination must have no visiting hero, and the caster cannot be aboard a boat.

Practical use

Choose by defense, reinforcements and available magic. Clear the destination and consider mana needed for a battle after the transfer.

Heroes and equipment

Equipment related to this spell (1)

A link may mean spell access, a cost or power change, or protection against it. Each item explains the precise relationship and restrictions; these are not identical bonuses.

  • Battle Garb of Anduran

    The assembled set adds five Attack, Defense and Spell Power, maximum Morale and Luck, and access to Town Portal.

Also in the reference: Miejski portal

Compare: Town Gate · Dimension Door

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Visions · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 2

Visions

Heroes II · fheroes2 rules

Reveals counts and expected encounter behavior of nearby neutral stacks.

Base cost: 6 mana

Rules, restrictions and interactions

The cited revision uses an eight-square range and requires an eligible visible neutral stack nearby. New-day processing clears the stored set of stacks under Visions. The result helps distinguish fighting, fleeing and joining offers.

Practical use

Inspect a strong guard before spending movement on a detour. Compare a predicted joining offer with army space and any payment required.

Also in the reference: Wizje

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗ · fheroes2 · heroes.cpp ↗

Haunt · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 2

Haunt

Heroes II · fheroes2 rules

Places 4 × P Ghosts in a mine and stops production.

Base cost: 8 mana

Ghost count
4 × P
Rules, restrictions and interactions

The caster must stand at a true mine entrance; Sawmills and Alchemist Labs do not qualify. For a human player, the reference clears mine ownership. A new guardian spell cannot bypass existing Ghosts without defeating them.

Practical use

Consider denying production when you cannot hold the mine. Stopping production also sacrifices your own continuing income.

Related creatures and abilities

Ghost

Also in the reference: Nawiedzenie

Compare: Set Earth Guardian · Animate Dead

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Set Earth Guardian · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

Set Earth Guardian

Heroes II · fheroes2 rules

Establishes a mine guard of 4 × P Earth Elementals.

Base cost: 15 mana

New guard size
4 × P
Rules, restrictions and interactions

Stand at a true mine entrance; Sawmills and Alchemist Labs are excluded. The count is set rather than added to the current guard. The cited revision rejects replacement unless the new guard is more numerous. Existing Ghosts must first be defeated.

Practical use

An Earth guard emphasizes durability; compare it with enemy shooters and their ability to work around a slow stack.

Related creatures and abilities

Earth Elemental

Also in the reference: Ustaw strażnika ziemi

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Set Air Guardian · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

Set Air Guardian

Heroes II · fheroes2 rules

Establishes a mine guard of 4 × P Air Elementals.

Base cost: 15 mana

New guard size
4 × P
Rules, restrictions and interactions

Stand at a true mine entrance; Sawmills and Alchemist Labs are excluded. The count is set rather than added to the current guard. The cited revision rejects replacement unless the new guard is more numerous. Existing Ghosts must first be defeated.

Practical use

For an Air guard, compare speed and resistance with the expected raid. A stack that merely delays a main army may not preserve the mine long-term.

Related creatures and abilities

Air Elemental

Also in the reference: Ustaw strażnika powietrza

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Set Fire Guardian · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

Set Fire Guardian

Heroes II · fheroes2 rules

Establishes a mine guard of 4 × P Fire Elementals.

Base cost: 15 mana

New guard size
4 × P
Rules, restrictions and interactions

Stand at a true mine entrance; Sawmills and Alchemist Labs are excluded. The count is set rather than added to the current guard. The cited revision rejects replacement unless the new guard is more numerous. Existing Ghosts must first be defeated.

Practical use

When choosing a Fire guard, account for the expected attacker’s magic and the creature profile’s Fire and Cold rules.

Related creatures and abilities

Fire Elemental

Also in the reference: Ustaw strażnika ognia

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Set Water Guardian · Heroes II · game icon
Icon source · Game artwork

Adventure Magic · level 4

Set Water Guardian

Heroes II · fheroes2 rules

Establishes a mine guard of 4 × P Water Elementals.

Base cost: 15 mana

New guard size
4 × P
Rules, restrictions and interactions

Stand at a true mine entrance; Sawmills and Alchemist Labs are excluded. The count is set rather than added to the current guard. The cited revision rejects replacement unless the new guard is more numerous. Existing Ghosts must first be defeated.

Practical use

Compare a Water guard with the specific raiding army and its magic. The same count of another element need not produce the same result.

Related creatures and abilities

Water Elemental

Also in the reference: Ustaw strażnika wody

fheroes2 · spell.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · heroes_spell.cpp ↗ · fheroes2 · heroes_base.cpp ↗

Reading values and replenishing spells

P denotes hero Spell Power. Damage, restoration, counts and costs are base values before relevant artifacts and resistance. Mass variants are separate spells with their own costs. Blood Lust lasts a fixed three rounds, whereas ordinary lasting spells use P; additional conditions appear in individual cards.

Knowledge provides a base of 10 mana per point. Intelligence can increase capacity. Ordinary recovery is 1 mana per day, increased by Mysticism. An overnight stay in a town with a Mage Guild or visiting a well replenishes the supply according to the relevant object rules. All hero spells share this mana pool.

A hero needs a Spell Book to learn spells; one costs 500 gold in a Mage Guild. Levels 1–2 require no Wisdom. Learning level 3 requires Basic Wisdom, level 4 Advanced, and level 5 Expert. Actual availability depends on the town, scenario and any spell scroll.

In the cited revision, Dimension Door, Town Gate and Town Portal prescribe 225 movement points and require 69 to initiate. With 69–224 remaining, the engine deducts the remainder. Movement values and explicitly identified exceptions belong to revision e397b1f rather than automatically to every original-game release.

fheroes2: pinned numerical reference ↗

Jaskinia Behemota: game inventory and icons ↗