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Heroes II · CREATURE PROFILE

Hydra in Heroes II: stats, cost and abilities

Hydra in Heroes II: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 75 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Hydra should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn.

Exact dwelling, growth and items →
Hydra — creature appearance in Heroes 2
Source · Game artwork

Warlock · Tier 5

Hydra

How to use this creature in practice

Melee strikes limiting the reply

Hydra should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn. Check the specific trait, area responses and ending position.

Timing, specific abilities and the follow-up plan

Read Speed 2 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • Occupies two hexes; allow for its footprint when blocking or passing.
  • Attacks all adjacent enemy stacks. Consider the whole contact line when positioning.
Attack
8
Defense
9
Damage
6–12
Health
75
Speed
2
Shots
0
Base weekly growth
2

Cost per creature: 800 gold

Abilities and limitations

  • Occupies two hexes; allow for its footprint when blocking or passing.
  • Attacks all adjacent enemy stacks. Consider the whole contact line when positioning.
  • Its melee attack prevents enemy retaliation.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Hydra · reference values before bonuses
CreaturesTotal costBase health
1
  • 800 gold
75
5
  • 4,000 gold
375
10
  • 8,000 gold
750

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.