HEROES ATLAS
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Heroes II · 71 ENTRIES

Hero catalogue · Heroes II

Names, classes, starting skills and sourced specialties. Find a hero and compare their starting profile with your map plan.

Heroes II: 54 standard heroes, 6 Succession Wars campaign profiles and 11 Price of Loyalty profiles. Numeric references follow the cited fheroes2 revision. Custom maps and campaigns can override starting values.

Class baseline

Class baseline

This table describes classes. A campaign or custom scenario can override a hero’s attributes, level, skills and spells.

Knight

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spellbook: No

Basic Ballistics · Basic Leadership

Attribute growth through level 9: Attack 35 % · Defense 45 % · Spell Power 10 % · Knowledge 10 %
Attribute growth from level 10: Attack 25 % · Defense 25 % · Spell Power 25 % · Knowledge 25 %

Reference ↗

Barbarian

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spellbook: No

Advanced Pathfinding

Attribute growth through level 9: Attack 55 % · Defense 35 % · Spell Power 5 % · Knowledge 5 %
Attribute growth from level 10: Attack 30 % · Defense 30 % · Spell Power 20 % · Knowledge 20 %

Reference ↗

Sorceress

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spellbook: Yes · Starting spell: Bless

Advanced Navigation · Basic Wisdom

Attribute growth through level 9: Attack 10 % · Defense 10 % · Spell Power 30 % · Knowledge 50 %
Attribute growth from level 10: Attack 20 % · Defense 20 % · Spell Power 30 % · Knowledge 30 %

Reference ↗

Warlock

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spellbook: Yes · Starting spell: Curse

Advanced Scouting · Basic Wisdom

Attribute growth through level 9: Attack 10 % · Defense 10 % · Spell Power 50 % · Knowledge 30 %
Attribute growth from level 10: Attack 20 % · Defense 20 % · Spell Power 30 % · Knowledge 30 %

Reference ↗

Wizard

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spellbook: Yes · Starting spell: Stone Skin

Advanced Wisdom

Attribute growth through level 9: Attack 10 % · Defense 10 % · Spell Power 40 % · Knowledge 40 %
Attribute growth from level 10: Attack 20 % · Defense 20 % · Spell Power 30 % · Knowledge 30 %

Reference ↗

Necromancer

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spellbook: Yes · Starting spell: Haste

Basic Necromancy · Basic Wisdom

Attribute growth through level 9: Attack 15 % · Defense 15 % · Spell Power 35 % · Knowledge 35 %
Attribute growth from level 10: Attack 25 % · Defense 25 % · Spell Power 25 % · Knowledge 25 %

Reference ↗

Hero catalogue

Named heroes and their towns

Open a character by name for affiliation, starting skills, specialty and suggested use on an individual page.

71

Lord Kilburn — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Lord Kilburn

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Sir Gallant — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Sir Gallant

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Ector — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Ector

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Gwenneth — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Gwenneth

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Tyro — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Tyro

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Ambrose — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Ambrose

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Ruby — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Ruby

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Maximus — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Maximus

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Dimitry — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Dimitry

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Basic Ballistics
  • Basic Leadership
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Thundax — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Thundax

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Fineous — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Fineous

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Jojosh — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Jojosh

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Crag Hack — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Crag Hack

Standard profile

How to use this hero

Home faction: Barbarian

Barbarian expeditions with Advanced Pathfinding

Use Crag Hack for Barbarian expeditions benefiting from his listed Advanced Pathfinding. Give Orcs firing opportunities and commit Wolves according to the actual risk. This Heroes II profile does not inherit the same-named Heroes III hero’s skills or specialty.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Creatures connected to this hero

  • Orc
    • Example in a tactical plan
  • Orc Chief
    • Example in a tactical plan
  • Wolf
    • Example in a tactical plan

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Crag Hack: Pathfinding, Orcs and timing melee contact

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Start with the actual listed skill

    Crag Hack’s Heroes II profile lists Advanced Pathfinding. Do not substitute an Offense specialty from another game or add unsupported starting Archery. Compare terrain, access to the objective and route length. Travel savings matter when they bring the army to a usable reward or a fight it can handle.

  2. Separate recruitment budgets from upgrade cost

    At the listed recruitment prices, ten Orcs cost 1,400 gold and have 20–30 base damage. Ten newly hired Orc Chiefs cost 1,750 and have 30–40; total base HP increases from 100 to 150 and Speed from two to three. The difference between these recruitment budgets is not automatically presented as the upgrade price for creatures already owned.

  3. The Wolves’ second attack must actually happen

    A Wolf has Speed six, Defense two and a double melee attack. Before committing, compare reach, retaliation and further attacks the stack will face. Two potential strikes do not guarantee a safe or completed attack. Plan Orc protection at the same time: moving a fast stack from a defensive position can open the enemy’s route to your shooters.

  4. Make later magic conditional on acquisition

    Do not base this standard Barbarian’s opening on an automatically owned spellbook and learned support spell. If acquired later, compare Wisdom requirements for higher spells, current mana and the day’s remaining fights. Heroes II does not use the later Air, Earth, Fire and Water Magic mastery system here; a Heroes III build does not transfer unchanged.

Reference ↗

Jezebel — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Jezebel

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Jaclyn — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Jaclyn

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Ergon — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Ergon

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Tsabu — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Tsabu

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Atlas — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Atlas

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

Listed starting skills

  • Advanced Pathfinding
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
3
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Astra — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Astra

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Natasha — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Natasha

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Troyan — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Troyan

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Vatawna — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Vatawna

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Rebecca — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Rebecca

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Gem — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Gem

Standard profile

How to use this hero

Home faction: Sorceress

Bless and protected shooters

Gem suits an army that can exploit Bless, especially Elves and Grand Elves. First give them a chance to shoot; the spell has little value if enemies reach them immediately. Treat Mass Bless as a separate acquisition.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Open the four-step plan below. It separates the actual reference start from spells and equipment that must still be acquired.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

  • Mass BlessTactical option · acquisition depends on the map

    Use it when several stacks are attacking. Saving hero actions can be decisive even when the mana total is not lower.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Creatures connected to this hero

  • Elf
    • Example in a tactical plan
  • Grand Elf
    • Example in a tactical plan
  • Dwarf
    • Example in a tactical plan

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Gem: Bless, shooting and mana management

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Use the standard starting state

    The standard Sorceress starts with Bless; campaign settings can differ. First identify a friendly stack that can hit before the enemy makes contact. With few shooters, compare casting cost with the target’s importance and the remaining battles that day.

  2. Count damage and usable attacks

    Ten basic Elves deal 20–30 base damage per attack; Bless sets it to 30. This is not final damage against every defense. Compare the Grand Elf’s shooting ability and upgrade cost on its profile rather than judging solely by identical base damage for one hit.

  3. One stack or the whole army

    Mass Bless is a separate spell to acquire. Compare it when several friendly stacks can use the remaining duration. Bless also replaces opposing Curse: sometimes its main job is undoing an enemy debuff before adding your own advantage.

  4. Cost reduction and recovery solve different problems

    Snake-Ring reduces Bless and Mass Bless costs; Power Ring adds daily recovery. A discount helps the immediate casting sequence, while daily recovery matters across your route. Neither item automatically acquires Mass Bless, and a shooting buff does not protect Elves from melee contact.

Linked profiles and rules

Spells: Bless (sourced start) · Mass Bless (acquire on the map / see specialty)

Creatures for this plan

Conditional equipment

Explore this game’s battlefield lessons →

Reference ↗

Ariel — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Ariel

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Carlawn — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Carlawn

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Luna — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Luna

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Navigation
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • BlessStandard class starting spell

    Buff a large attacking stack before it strikes. When several friendly stacks are engaging, compare Mass Bless’s cost.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Snake-RingSuggestion

    Halves the base mana cost of Bless and Mass Bless.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Arie — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Arie

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Alamar — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Alamar

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Vesper — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Vesper

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Crodo — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Crodo

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Barok — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Barok

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Kastore — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Kastore

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Agar — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Agar

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Falagar — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Falagar

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Wrathmont — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Wrathmont

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Scouting
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • CurseStandard class starting spell

    Affect a stack with a wide damage range before its attack or retaliation. Consider Mass Curse against several dangerous stacks.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Evil EyeSuggestion

    Reduces Curse and Mass Curse mana costs by fifty percent.

    For repeated casts of the particular starting spell. The item modifies cost rather than replacing the spell itself.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Myra — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Myra

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Flint — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Flint

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Dawn — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Dawn

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Halon — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Halon

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Myrini — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Myrini

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Wilfrey — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Wilfrey

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Sarakin — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Sarakin

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Kalindra — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Kalindra

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Mandigal — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Mandigal

Standard profile

How to use this hero

Home faction: Wizard

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Advanced Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • StoneskinStandard class starting spell

    Protect a stack expected to take several physical attacks. Avoid replacing stronger Steelskin with a weaker bonus without a specific reason.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Zom — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Zom

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Darlana — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Darlana

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Zam — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Zam

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Ranloo — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Ranloo

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Charity — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Charity

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Rialdo — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Rialdo

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Roxana — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Roxana

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Sandro — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Sandro

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Celia — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Celia

Standard profile

How to use this hero

Home faction: Necromancer

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Listed starting skills

  • Basic Necromancy
  • Basic Wisdom
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • HasteStandard class starting spell

    Before casting, check whether the new speed reaches a shooter or secures a better next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
0
Spell Power
2
Knowledge
2

Spells and suitable equipment

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Enchanted HourglassSuggestion

    Adds two rounds to applicable lasting combat spells.

    For a lasting spell the hero already knows. Extra rounds help only if the effect remains and combat lasts that long.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Roland — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Roland

Campaign profile · Succession Wars

How to use this hero

Home faction: Wizard

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Lord Corlagon — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Lord Corlagon

Campaign profile · Succession Wars

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Sister Eliza — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Sister Eliza

Campaign profile · Succession Wars

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Archibald — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Archibald

Campaign profile · Succession Wars

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Lord Halton — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Lord Halton

Campaign profile · Succession Wars

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Brother Brax — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Brother Brax

Campaign profile · Succession Wars

How to use this hero

Home faction: Necromancer

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Solmyr — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Solmyr

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Wizard

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Dainwin — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Dainwin

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Mog — portrait in Heroes 2
Source · Game artwork

Necromancer · Necromancer

Mog

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Necromancer

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Necromancer

Reference ↗

Uncle Ivan — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Uncle Ivan

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Joseph — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Joseph

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Wizard

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Gallavant — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Gallavant

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Elderian — portrait in Heroes 2
Source · Game artwork

Warlock · Warlock

Elderian

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Ceallach — portrait in Heroes 2
Source · Game artwork

Knight · Knight

Ceallach

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Knight

Army command · Knight

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Drakonia — portrait in Heroes 2
Source · Game artwork

Wizard · Wizard

Drakonia

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Wizard

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Wizard

Reference ↗

Martine — portrait in Heroes 2
Source · Game artwork

Sorceress · Sorceress

Martine

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power RingSuggestion

    Adds two points of daily mana recovery.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Caster's Bracelet of MagicSuggestion

    Raises Spell Power by two for scaling magical effects.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Jarkonas — portrait in Heroes 2
Source · Game artwork

Barbarian · Barbarian

Jarkonas

Campaign profile · Price of Loyalty

How to use this hero

Home faction: Barbarian

Army command · Barbarian

Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.

What the profile establishes

The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Power Axe of DominionSuggestion

    Adds two Attack, one more than the mace or flail.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Stealth Shield of ProtectionSuggestion

    Adds two Defense without granting hero concealment.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Comparing entries

Heroes II: 54 standard heroes, 6 Succession Wars campaign profiles and 11 Price of Loyalty profiles. Numeric references follow the cited fheroes2 revision. Custom maps and campaigns can override starting values.

Profile count is not the number of unique people: a different campaign version can have its own card. This inventory does not include every scenario’s starting armies or every specialty formula.

Battle plans →