Phoenix can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Read Speed 7 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.
Occupies two hexes; allow for its footprint when blocking or passing.
Melee attack reaches two hexes in a line. Watch the stack behind the target.
Attack
12
Defense
10
Damage
20–40
Health
100
Speed
7
Shots
0
Base weekly growth
1
Cost per creature: 1500 gold + 1 mercury
Abilities and limitations
Occupies two hexes; allow for its footprint when blocking or passing.
Melee attack reaches two hexes in a line. Watch the stack behind the target.
Flying creature; can cross obstacles while moving.
Immune to elemental spells as classified in Heroes II. This does not imply immunity to every spell.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Phoenix · reference values before bonuses
Creatures
Total cost
Base health
1
1,500 gold
1 mercury
100
5
7,500 gold
5 mercury
500
10
15,000 gold
10 mercury
1,000
Reading this profile correctly
Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.