HEROES ATLAS
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Heroes II · CREATURE PROFILE

Iron Golem in Heroes II: stats, cost and abilities

Iron Golem in Heroes II: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Melee core and holding approaches

Iron Golem should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Iron Golem — creature appearance in Heroes 2
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Iron Golem should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Read Speed 2 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • Takes 50% of normal elemental-spell damage.
  • Takes 50% of normal damage from Armageddon.
Attack
5
Defense
10
Damage
4–5
Health
30
Speed
2
Shots
0
Base weekly growth
4

Cost per creature: 300 gold

Abilities and limitations

  • Takes 50% of normal elemental-spell damage.
  • Takes 50% of normal damage from Armageddon.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Iron Golem · reference values before bonuses
CreaturesTotal costBase health
1
  • 300 gold
30
5
  • 1,500 gold
150
10
  • 3,000 gold
300

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.