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Olden Era · CREATURE PROFILE

Dragonslayer in Olden Era: stats, cost and abilities

Dragonslayer in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 85 base health.

Quick guide: where it fits

Melee core and holding approaches

Dragonslayer should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Dragonslayer — creature appearance in Olden Era
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Dragonslayer should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 9 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Dragon’s Blood: Becomes immune to spells through the next round. Consider the resulting restriction on allied support spells as well. Cost: 3 Focus charge(s); cooldown: 3 round(s).
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
24
Defense
28
Damage
27–36
Health
85
Speed / reach
6
Initiative
9
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
Unaffected
Base weekly growth
8
Creature type
Living

Cost per creature: 1600 gold

Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Dragon’s Blood

    Becomes immune to spells through the next round. Consider the resulting restriction on allied support spells as well. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Dissection

    A hit applies a 2-round effect dealing 32 + 8 × attacking creature count damage at the target’s turn start. Repeated applications stack.

  • Dragon Hunter

    Deals 100% extra damage against creatures of the Dragon type. Another creature’s name or appearance alone does not establish that type.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dragonslayer · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,600 gold
85
5
  • 8,000 gold
425
10
  • 16,000 gold
850

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.