HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Avatar in Olden Era: stats, cost and abilities

Avatar in Olden Era: temporary summoning, hero-derived parameters, abilities, restrictions and original illustration. The reference baseline is not the final summoned result.

Quick guide: where it fits

Melee core and holding approaches

Treat an Avatar as a temporary summon from a particular hero.

Watch for: Reference baseline stats are not final summoning values.

Exact dwelling, growth and items →
Avatar — creature appearance in Olden Era
Source · Game artwork

Neutral creatures · Tier 8

Avatar

Temporary summon

How to use this creature in practice

Melee core and holding approaches

Treat an Avatar as a temporary summon from a particular hero. Place it where it blocks a dangerous approach or creates a useful action for the army.

Watch for: Reference baseline stats are not final summoning values. Three received hits and summoning limits do not become ordinary recruitment or unlimited survival.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 5 govern different parts of the turn. Check the particular ability for alternative free attacks.

  • Embodiment: Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
0
Defense
0
Damage
10–10
Health
3
Speed / reach
5
Initiative
5
Movement type
Teleport
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
—
Creature type
Embodiment

Cost per creature: Cannot be recruited normally

A temporary summoned creature, with no ordinary recruitment price. Reference parameters do not promise town recruitment.

Summon Avatar derives the creature’s actual parameters from its summoning hero. The listed 3 health and zero attack and defense are a reference baseline, not the final summoned result.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Blink

    Teleports directly to the destination, bypassing obstacles and traps. The move’s own range still determines reachable destinations.

Reference ↗ · Independent cross-check ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.