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Olden Era · CREATURE PROFILE

Lich Dragon in Olden Era: stats, cost and abilities

Lich Dragon in Olden Era: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 999 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Lich Dragon can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Lich Dragon — creature appearance in Olden Era
Source · Game artwork

Neutral creatures · Tier 8

Lich Dragon

Acquired by conversion

How to use this creature in practice

Mobile attacks and screening across obstacles

Lich Dragon can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 9 and Initiative 9 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Bone Armageddon: Deals 333 Pure damage to every other creature, including allies. Compare the consequences for both armies before activating it. Cost: 3 Focus charge(s); cooldown: 3 round(s).
  • Self‑Reconstruction: Restores health equal to one creature’s full maximum. It can revive casualties and create creatures beyond the original count; those additions are temporary. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Attack
66
Defense
66
Damage
99–99
Health
999
Speed / reach
9
Initiative
9
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
—
Creature type
Undead

Cost per creature: Cannot be recruited normally

Acquisition at Eternal Dragon requires 15 gems, 15 mercury and 15 crystals plus one sacrifice option: 3 Cave Dragons, 2 Black Dragons, 2 Ashen Dragons, 3 Red Dragons, 15 Faerie Dragons or 15 Giant Toads. The reference 30,000 gold is not this actual conversion cost.

Neutral classification does not guarantee availability on every map. Growth and price are reference values; check the actual dwelling, map object or other acquisition method.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Eternal Dragon in map objects →

Abilities and limitations

  • Bone Armageddon

    Deals 333 Pure damage to every other creature, including allies. Compare the consequences for both armies before activating it. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Self‑Reconstruction

    Restores health equal to one creature’s full maximum. It can revive casualties and create creatures beyond the original count; those additions are temporary. Cost: 3 Focus charge(s); cooldown: 3 round(s).

  • Undead

    Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Cone Strike

    Covers the target, its two side-adjacent hexes and the hexes behind them. Stack placement throughout the cone matters.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

  • Magic Defense III

    Reduces incoming Magic damage by 85%. This protects against the specified damage type; evaluate other attacks and changes to the defense attribute separately.

  • Bone Absorption

    Consumes corpses at the destination and adjacent hexes. Each adds 100% to ability damage and 100% to health restored by abilities.

Reference ↗ · Independent cross-check ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.