
Neutral creatures · Neutral creature
Mermaid
How to use this creature in practice
Ranged stack requiring usable line of sight
Mermaid needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 4 and Initiative 40 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Tidal Wave: The wave soaks enemy stacks and pushes small creatures back two tiles. Plan around the displaced targets’ new positions.
- Daughters of the Sea: Provides a 20% defense bonus. A bonus to the defense attribute is not 20 percentage points added to damage reduction.
- Might damage
- —
- Magic damage · Water
- 13–18
- Might protection
- 37 %
- Magic protection
- 25 %
- Health
- 85
- Initiative
- 40
- Combat movement
- 4
- Ranged reach
- 100
- Morale
- 9
- Luck
- 10
- Reference growth
- 4
Cost per creature: 430 gold
Abilities and limitations
Tidal Wave
The wave soaks enemy stacks and pushes small creatures back two tiles. Plan around the displaced targets’ new positions.
Daughters of the Sea
Provides a 20% defense bonus. A bonus to the defense attribute is not 20 percentage points added to damage reduction.
Siren Song
Enchanted adjacent enemies cannot attack Mermaid. Preventing attacks on her does not automatically prohibit all their other actions.
Water resistance
Nagas and the relevant water spirits take 50% less Water damage. Assess vulnerability to the opposing Air element separately.
Air vulnerability
Nagas and the relevant water spirits take 25% more Air damage. Water protection does not help against this school.
Amphibian
Resists movement-reducing Water effects. A Sanctuary hero can travel over the sea when the army satisfies the requirement of containing only amphibious creatures.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.