
Neutral creatures · Neutral creature
Darkness Elemental
How to use this creature in practice
Melee core and holding approaches
Darkness Elemental should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Purge: Darkness Elemental removes one random beneficial effect when attacking. You cannot choose a particular buff when several are present.
- Weakening Grasp: Darkness Elemental reduces the target’s Might damage by 20% for three rounds. This does not equally reduce all its magical abilities.
- Might damage
- —
- Magic damage · Dark
- 14–17
- Might protection
- 21 %
- Magic protection
- 26 %
- Health
- 75
- Initiative
- 50
- Combat movement
- 6
- Ranged reach
- —
- Morale
- 7
- Luck
- 4
- Reference growth
- 4
Cost per creature: 440 gold
Abilities and limitations
Purge
Darkness Elemental removes one random beneficial effect when attacking. You cannot choose a particular buff when several are present.
Weakening Grasp
Darkness Elemental reduces the target’s Might damage by 20% for three rounds. This does not equally reduce all its magical abilities.
Shadow Strike
The hit prevents normal target retaliation. Movement or returning after the attack depends on the particular creature and is not universal to every user of this effect. Darkness Elemental also returns to its starting position.
Elemental affinity
Its own element deals 50% less damage and the opposing element 50% more. Harmful effects of its element are resisted; identify the element from the specific elemental.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.